Game Walkthroughs

Dead Space Walkthrough

Tram Station

So that title of the chapter isn’t encouraging at all. This is where you left chapter 1, remember? Bench and store if you need them; or do more of the  selling of items for nodes business. I would think you only need two L med  packs and four M med packs in BOTH the storage and inventory at the most, any extra can be sold for nodes. Just one ripper ammo, no flame fuel, maybe one  pulse round ammo, three stasis packs, three air cans, and moderate amounts of ammo for your other guns. Don’t sell any guns, don’t sell line gun ammo or  plasma energy.

When ready, head to the Access Hallway door to get a quick fright, but no  bite, from an exploder, then you can enter the bathroom for a single item  before saving. Enter the open door.

Cargo Bay

There is a bench, which I don’t think you need, and then use the cutter to  kill the exploder and pregnant down below (arms of pregnant and shoot the  exploder when both are apart). An item and some lockers, then head left for  more lockers and some boxes in the corner.

Now, once you hit the button you’ll activate one of the biggest fights yet, hence why I was stressing you to upgrade. Normal monsters, about every type but leapers, are unleashed. After you handle them, start trying to slide the  Marker down the path, from the far-side walkway, and then supers and more will be unleashed. I shouldn’t have to go over the play-by-play, just know that  if you have a few stasis packs you can freeze big enemies, and the Cutter is  the weapon of choice; aim high in the presence of pregnants.

*NOTE: Also, there are two arms on either side of this area. You can lure them out by barely stepping on the far-end walkways, then shooting the yellow. I shouldn’t have to warn you, but I did.*

After you move the Marker over and it’s away, collect more items, feel free to kinesis grab items in the middle walkway, and then another batch of super  slashers and lurkers attacks. I would advise you make a clockwise circle around this area so you can get the items from the corners, including a node in the  corner opposite the computer. After the third wave, return to the lift, one  slasher attacks, feel free to use the bench, and then exit.

Save and head back to the station, probably have items to stow away if not sell some more. From how the last fight went, you should have a good idea of how badly you may need more RIG hp. Take the lift up when done.

A pair of boxes, one box in the restroom, then return to the Flight Lounge. Save if you wish, and when you head for the door that is when about five  slashers come out and at least two supers. Handle them with force blasts and line cuts, save, and head out to the hangar.

Come back in a bit and take the unlocked door and follow the path to the  control computer; around the corner are a few lockers. Use the computer and now you can do a bit of free-roaming.

First, head to the left side of the room, but stop on the walkways in the  middle, toward where the doors are. Look over the side and between these  walkways to see a little trophy. Kinesis it and you get an achievement/trophy for it. Then go to the left side. By the Kellion are two items on the floor, then to the far end are three boxes on the wall by the door.

Now go all the way back to the right side of the room, but to the end by where the computer was. Get on the ground for three wall boxes and a box under the computer. Make your way under the ship and head for the other door, but keep an eye to the left as about four lurkers will appear, so use the cannisters  for easy kills. Get the items in the wall boxes then approach the Marker.

Move it along the trail until it stops, then use the panel at the crossing in the trail to move the path. Place the Marker in this dead-end, use the panel again to reset the track, and then continue moving the Marker. Two super  leapers appear when the thing is toward the end, so be ready. Once you’ve used the panel to get the Marker on the track to under the ship, two lurkers appear to the left, then you’re free to push it under the ship.

Just jump to the screen above the gravity panel, then jump down and turn on the weight.

Go forward for the shocking twist!

Go up the path to the gravity panel, just keep going to meet up with “someone.” A guardian and some items on the way.

Nothing says “I love you!” like walking around and collecting items while  she talks to you. Pick up a node and conductor and a few others, then use  the computer. Can’t save, and notice the computers going all crazy when you get near them…

Now run back out and there are just three super leapers on the walkway. Kill and get on board. Oh yeah, like you don’t know what is really happening here…

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8 comments

spanky99 June 20, 2011 at 8:53 pm

Seems 2 b written in a hurry. Vague and coarse. This wkthru shows the hardest way 2 go thru d game in a BIG hurry. Seems 2 b written jst 4 d sake of putting it up. A sad waste.

Unkown June 20, 2011 at 8:53 pm

I can see you are playing game on easy.

dead_space June 20, 2011 at 8:53 pm

ignore the critism, i found it really helpfull, it also saved me from a couple of scares :P, anyways, really helpfull, thanks, now i've got the military suit and a fully upgraded pulse rifle and line gun. time to go kill me some necromorphs….

Jonnay June 20, 2011 at 8:53 pm

Thanks for the walkthrough its really helpful :D

Silverblade June 20, 2011 at 8:53 pm

"You shouldn't have to warn us but you did?" isn't this a walkthrough? :P

Ali June 20, 2011 at 8:52 pm

Great walk through, helped loads without being OTT.

Shadow June 20, 2011 at 8:52 pm

chap eight it took a few tries but I figured out an easier way to do the engine room when you use the blast doors as a shield they can be pushed forward till your parallel with any of the six power boxes and you can shoot them safely from behind it the only problem is that you can't drag them back very well and ya might get burnt if you run all the way back to do the other side

Nunya June 20, 2011 at 8:52 pm

This has to be the worst written, most abstract "Walk-Through" ever written.

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