Game Walkthroughs

Dead Space Walkthrough

Yes, you’ve been here before. One box should be unlocked, then head to the shop where you may want to stock up on any low ammo; especially cutter. When you enter the Atrium it’s the biggest fight you’ve been in so far. When you’re  even with the elevator tower, two exploders drop on each side, so you’ll have to act quick to blow them up. This continues for about two more waves, then  leapers and supers drop. It’s really not a whole lot, but if you let a bomber go and the leapers drop on top of you, it could get hairy. Lots of dropped  items and then the boxes on the sides are all unlocked too. You could use the  bench in the back for whatever reason too.

Save and take the only open elevator up to level 3. A few items and a box in this room, then in the hall there are more boxes and a save point. But at the  end are two guardians, so cut off those tentacles before they spit out too many little ones. Save and enter the opened door.

Comms Hall

There is a full Divider here to handle, so cut him up, then be ready to pick off the little parts with force gun ammo. There are boxes on the wall, then go through the door.

Comms Lift

There is a bench if you need it, and another save point as if there weren’t  enough. Go up for an audio log, then open the door, get the node to the left, then take the lift down the corridor (no enemies).

Lift 2

A schematic and item, as well as a recharge and save point – geez, they must  really not trust you can take a step without dying.

Comms Array Airlock

A few items and lockers, then through the two doors.

Cooms Array Chamber

There are three super leapers to fend off once you step inside. There are two boxes floating to the left and right of the door. Now, notice that there is a  big computer screen in front of the doorway. Look at it to see there are a  few yellow dots on either side of the middle. Look down to see that there are mostly broken dishes along the lines extending from the center. Your job is to take the three green dishes from around the room and replace the broken ones  around the center. One is near the door and the other two are on the right  side of the room and up. You just take out the busted ones, shoot them toward the ceiling, then get the working ones into their slots. It’s not hard,  especially since no enemies attack you.

Now head back and go to where the save point is, save if you wish, then use  the computer. Of course it doesn’t work, so now head back the way you came on the long lift.

A super in on the tiny lift when you step inside the hallway; force gun and  grenades over and over seems to work. Feel free to spend your nodes at the bench, then save. Go out and take the door on the right for the elevator.

ADS Cannon 48

Four boxes, and through the door is a node on the right, a save point on the left. Then get on the gun. We’ll call this the “48 Monster”, because numbers  are cool. To kill 48 you need to target the yellow of his five arms. The arms swing down and around, but as they have something in their hand and are about to toss it at you, that is your chance to fire at it; you both knock the item out of the hand and cause damage. You can keep a constant stream of fire out  of one gun, but you’ll want to use both when you have a clear lock on some  yellow. Aiming at the arms means that most of the debris they toss will cross your line of sight, but some will go to the outer edges of your hull. You’ll most likely end up just trying to sweep your fire across the line where the  yellow spots stand, so keep firing, try not to overheat too much, and you’ll eventually take out the arms one by one.

After the scene, save and go back down the lift. You can stop and spend that node, or head back where you’ll run into two divider parts; remember, force blasts work best. Save if you wish and then back to the atrium. There is just one divider to the right as you exit, so be ready. Hit the store to deposit your schematic for a crap item, then fight the pregnant behind you as you  return to the tram.

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8 comments

spanky99 June 20, 2011 at 8:53 pm

Seems 2 b written in a hurry. Vague and coarse. This wkthru shows the hardest way 2 go thru d game in a BIG hurry. Seems 2 b written jst 4 d sake of putting it up. A sad waste.

Unkown June 20, 2011 at 8:53 pm

I can see you are playing game on easy.

dead_space June 20, 2011 at 8:53 pm

ignore the critism, i found it really helpfull, it also saved me from a couple of scares :P, anyways, really helpfull, thanks, now i've got the military suit and a fully upgraded pulse rifle and line gun. time to go kill me some necromorphs….

Jonnay June 20, 2011 at 8:53 pm

Thanks for the walkthrough its really helpful :D

Silverblade June 20, 2011 at 8:53 pm

"You shouldn't have to warn us but you did?" isn't this a walkthrough? :P

Ali June 20, 2011 at 8:52 pm

Great walk through, helped loads without being OTT.

Shadow June 20, 2011 at 8:52 pm

chap eight it took a few tries but I figured out an easier way to do the engine room when you use the blast doors as a shield they can be pushed forward till your parallel with any of the six power boxes and you can shoot them safely from behind it the only problem is that you can't drag them back very well and ya might get burnt if you run all the way back to do the other side

Nunya June 20, 2011 at 8:52 pm

This has to be the worst written, most abstract "Walk-Through" ever written.

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