Game Walkthroughs

Dead Space Walkthrough

Now for the first taste of backtracking in this game. Notice how there are not only things missing, but new things in these next few areas from last time.  Just get to the security station and save after the chatter. Your only open path is to Imaging Diagnostics.

*NOTE: Some lockers will be open now, like the one here in security.*

In this hall there will be two babies to attack. Keep going and into the next area to see the tank is moving crazy, and there is some ugly thing on the  wall across the way; if you have a power node, feel free to use the bench. When to get close to the ugly thing, it spits out baby-things that have one tentacle to shoot, or they shoot you. Kill them if they pop out, but you want to aim at the tentacles coming out of that thing. There should be four, then it dies.

*NOTE: If you want to do the right thing to kill these wall monsters, take that red cannister and shoot it at the thing as all the tentacles are exposed.*

Take the lift up and near the moving platform a baby appears, so shoot it from afar. Stasis the platform to get across, recharge, then do it again to save. Into the next area to see the door on the right is open. Take the lift down.

Chemical Lab

Listen to the audio log, then go into the only open door. Schematic, node, and  a few other items to collect. Go up to the computer and use it twice to get the chemicals, then you meet a special someone. Use the cutter to try and fell this new beast, hitting the arms like normal, but it’s all futile. Just wait for Kendra to speak and you’re clear to exit the door you entered. Then take the door on the left to get out of here.

Back in this area, another transmission, but get out the contact beam as those little crawlers are coming out of that hole in the wall to the left. Get up close to them and do the alt fire to blast them away. Head back, but there are  more crawlers, and I suggest you run past them and through the door. Not so fast, the regenerator is here too, so quickly run back to the security area.

Catch your breath, save, and visit the store. Now you’re off to the clinc area. Proceed until you meet the old doc again. Go through the door when it opens, then be ready for some fierce and nerve-shattering combat. For one, you still can’t kill the regenerator. For two, you must quickly kill all the other enemies so Kendra will open the door faster. If you can handle those, then maybe focus on grabbing the items in the room. Basically, you can shoot the force gun’s mines into the big guy to hold him back a lot, then kill the  female slashers and babies that appear. After you take them out, and you’ll probably be running from one end of the room to the other, then stasis and  chop up the big guy until Kendra calls, then head for the big door and go through.

If you spent a node here earlier, the room on the right will have two lockers of items. If not, then spend the one you got to restock on stuff. Head down the hall and grab that red cannister on the left. Use it when the wall creature spits out all tentacles for a quick kill. Then pick up the conductor and other item. There are two items at the other end by the crying lady; don’t worry, nothing you can do about her. Then come back and go through the door.

Make your way to the save point, then into Dr. Mercer’s Office right behind it. There is a conductor, audio log, and a bunch of items in here. Then use  the computer, and then the ol’ doc pulls a fast one on ya.

Can’t save, so don’t try, and you can start running back before everyone is done talking. In the emergency area, at the far end of the first hall is an oxygen supply, so use it. On the way back you hit a swarm of crawlers, and  again, use the alt fire of the contact beam (remember, you have to aim). In the main area, the big guy is gone, but there are a few more enemies in your way. Just stasis the ones in between you and the door, then run, and in the last hall there is a baby, but you can just run right past him. In security, just use the computer to restore O2 levels.

Before you go, sell conductors, get out your health, and maybe bring a few  stasis packs just in case. Save, then head back into that hallway. At the end the door closes, but it opens again – wtf? Recharge your stasis and go into the next area. Feel free to now use a power node on the room to the left, but it’s no big deal, you could use it on the bench if you like. Then into the chem lab and insert the mixture into the machine and get the new stuff.

Now you must exit via the right door. Go right for some boxes, then left for lockers and a save. Go through the door.

Cryogenics

The fight here has three babies and the big dude. You have a recharge on the wall, so stasis away. You want to kill the babies, so freeze the big guy and  hack away at the little ones. Look to the doors by the window, once those are blue you will go into phase two. It’s really easy, just get the regenerator into the middle column area, stasis him, then run into that room and use the computer on the window to freeze him for good. Then you are free to collect the items as you wish, especially the node right behind the computer.

After that, take the door to the tram station, one item in the waiting area, and you’re done.

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8 comments

spanky99 June 20, 2011 at 8:53 pm

Seems 2 b written in a hurry. Vague and coarse. This wkthru shows the hardest way 2 go thru d game in a BIG hurry. Seems 2 b written jst 4 d sake of putting it up. A sad waste.

Unkown June 20, 2011 at 8:53 pm

I can see you are playing game on easy.

dead_space June 20, 2011 at 8:53 pm

ignore the critism, i found it really helpfull, it also saved me from a couple of scares :P, anyways, really helpfull, thanks, now i've got the military suit and a fully upgraded pulse rifle and line gun. time to go kill me some necromorphs….

Jonnay June 20, 2011 at 8:53 pm

Thanks for the walkthrough its really helpful :D

Silverblade June 20, 2011 at 8:53 pm

"You shouldn't have to warn us but you did?" isn't this a walkthrough? :P

Ali June 20, 2011 at 8:52 pm

Great walk through, helped loads without being OTT.

Shadow June 20, 2011 at 8:52 pm

chap eight it took a few tries but I figured out an easier way to do the engine room when you use the blast doors as a shield they can be pushed forward till your parallel with any of the six power boxes and you can shoot them safely from behind it the only problem is that you can't drag them back very well and ya might get burnt if you run all the way back to do the other side

Nunya June 20, 2011 at 8:52 pm

This has to be the worst written, most abstract "Walk-Through" ever written.

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