Game Walkthroughs

Dead Space Walkthrough

Health/Air

Small Med Pack – 2000; about one block of health

Medium Med Pack – 5000; almost 3

Large Med Pack – 10,000; should fill you up

Small Air Can – 1000; shouldn’t need to use one of these

Medium Air Can – 2000; maybe you’ll use one all game long

Stasis Pack – 5000; should NEVER need to buy these unless you totally abuse stasis throughout; even then you get a ton of these

Power Node – 10,000; these are good for opening about six doors in the game, but mainly to upgrade weapons; you should be able to buy a good amount of these during a game

Weapons

 

 

Plasma Cutter
Cost: 0
Available: Chapter 1, Workshop Rating: 1

Description: This is the handgun of RE4. That means you can get by this gun for the whole game, that’s an achievement by the way. The ammo is cheapest to buy, the upgrade tree is easy to get through, so this gun becomes easy to maintain for the whole game.

Alternate fire: changes cut 90 degrees; I like horizontal best

Ammo: Plasma Energy (6) – 1200; be sure to have at least 2 full boxes of ammo for this baby for almost the whole game.

 


Line Gun
Cost: 9000
Available: Chapter 1, Tram Station Rating: 2

 

Description: This gun is like the cutter in that it fires a wide slash, but only horizontally. This gun is far more powerful than the cutter, but it’s capacity is less and it fires much slower. It’s best used for lurkers and  taking out the legs of slashers. The

Alternate fire: a powerful explosive

Ammo: Line Racks (2) – 2000; midway through the game you’ll probably need to buy ammo, but late you get too much of it.

 


Pulse Rifle
Cost:
7000
Available: Chapter 1, Tram Station Rating: 7

 

Description: This gun is extremely weak. The reason this gun is considered the worst is because of the nature of the enemies, in that their limbs are their weak point. This gun is best for just hitting big targets, like the body of an enemy, but since that is not the weak point and there are better guns to  aim at limbs, this gun is pretty worthless.

Alternate fire: 360 degree spray

Ammo: Pulse Rounds (25) – 1250

 


Flamethrower
Cost: 11000
Available: Chapter 2, Tram Station Rating: 6

 

Description: It’s like an air conditioner set to really hot and focused on the enemy. I only used it like three times and put it away. Also, doesn’t work in space.

Alternate fire: exploding ball of fire

Ammo: Flame Fuel (25) – 1000

 


Ripper
Cost: 8000
Available: Chapter 3 Rating: 5

 

Description: This gun fires a blade in front of you that spins at a length, almost like extended on a pole. Horrible when up close, but decent if you can see the enemy coming. It lasts a short period.

Alternate fire: fires a blade forward, not wise with a small clip

Ammo: Ripper Blades (4) – 1800

 


Contact Beam
Cost:
9000
Available: Chapter 4 Rating: 3

 

Description: Hold and then release the trigger to shoot a powerful beam at the enemy. It’s extremely powerful, but the delay needed to fire detracts, not to mention it holds very little ammo early and upgrades take more effort than the other guns. Still, this gun un-changed is a powerful weapon. And no need to aim for limbs with this baby.

Alternate fire: pound the ground, great for crawlers or when surrounded

Ammo: Contact Energy (1) – 2000; TONS of ammo for this thing, so you will  probably sell it more than buy

 


Force Gun
Cost: 11000
Available: Chapter 4, end Rating: 4

 

Description: It’s extremely weak to start, especially if you use it like the cutter, but this gun could very well replace the cutter as the default gun. The blast is not as concentrated as a shotgun spray, but it does knock over anything in front of it. Get close to an enemy’s body and these shots will tear them to pieces. Great against smaller enemies too.

Alternate fire: shoots a grenade, a bit hard to judge the trajectory though

Ammo: Force Energy (3) – 900; you should only buy this once or twice


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8 comments

spanky99 June 20, 2011 at 8:53 pm

Seems 2 b written in a hurry. Vague and coarse. This wkthru shows the hardest way 2 go thru d game in a BIG hurry. Seems 2 b written jst 4 d sake of putting it up. A sad waste.

Unkown June 20, 2011 at 8:53 pm

I can see you are playing game on easy.

dead_space June 20, 2011 at 8:53 pm

ignore the critism, i found it really helpfull, it also saved me from a couple of scares :P, anyways, really helpfull, thanks, now i've got the military suit and a fully upgraded pulse rifle and line gun. time to go kill me some necromorphs….

Jonnay June 20, 2011 at 8:53 pm

Thanks for the walkthrough its really helpful :D

Silverblade June 20, 2011 at 8:53 pm

"You shouldn't have to warn us but you did?" isn't this a walkthrough? :P

Ali June 20, 2011 at 8:52 pm

Great walk through, helped loads without being OTT.

Shadow June 20, 2011 at 8:52 pm

chap eight it took a few tries but I figured out an easier way to do the engine room when you use the blast doors as a shield they can be pushed forward till your parallel with any of the six power boxes and you can shoot them safely from behind it the only problem is that you can't drag them back very well and ya might get burnt if you run all the way back to do the other side

Nunya June 20, 2011 at 8:52 pm

This has to be the worst written, most abstract "Walk-Through" ever written.

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