#1. Reload before a fight, after a fight, and any and all phases in between.
#2. Use small items, such as med packs, to open up space when your inventory is full.
#3. Your “gun” has a light, and aiming while you walk is always smart if you don’t get nausiated or something. Don’t aim all the time, but don’t just run around a corner or dart into an uncharted room.
#4. Use the freaking map! When confused, use the map and the locator to help you find your way around. The locator breaks the fourth wall a bit, but still, it’s there so use it.
#5. Aim for the limbs. That means arms and legs. I like to aim for the legs since you know where they will be at all times, and once a leg is gone you can pick off the “walking arms” at a nicer angle.
#6. Music is bad, especially loud and striking music. If you don’t see anything in front of you when you hear bad music, turn around.
#7. Shoot boxes with lights on them for items, or curb stomp if you wish.
#8. Once you start having too many items to carry, you can probably afford anything you need. Once you have all the guns, no sense sitting on 40,000 creds when you can buy at least one power node and ammo for your favorite gun, such as the Line Gun. Not to mention med packs if things have become more difficult for you.
#9. Know the “health” and “inventory” buttons on your controller as they are meant to make the game faster. The health button spends a med pack on you, and the inventory button brings up your inventory if you need to sort or whatever. Both are when not aiming.
#10. Kinesis those boxes with lights on them and toss them to open; when you get that power of course.
#11. If you are a seasoned gamer, probably never need a large med pack. And you certainly don’t need more than 12 med packs in your storage and inventory combined unless you just can’t hold onto them at all.
#12. Upgrade the Cutter, but save the capactiy spots for when you are out of ammo, then get them. The Cutter is your best weapon, so get it tricked out early. Then the line gun, then the force gun. Never need to touch the contact beam’s upgrade tree.
#13. About those capacity upgrades, just like Resident Evil 4, you can get them when you gun is empty to have free ammo. It’s just smart.
#14. When you need to drop an item, say for a medium med pack, it makes sense to drop a small med pack, if you can’t use it, because you’re trading for a better version of what you had. Of course use anything before you drop it completely. Also, if you are trying to pick up ammo for a gun that can absorb the ammo, drop something, load that ammo into the gun, and pick up the other item, duh.

8 comments
Seems 2 b written in a hurry. Vague and coarse. This wkthru shows the hardest way 2 go thru d game in a BIG hurry. Seems 2 b written jst 4 d sake of putting it up. A sad waste.
I can see you are playing game on easy.
ignore the critism, i found it really helpfull, it also saved me from a couple of scares :P, anyways, really helpfull, thanks, now i've got the military suit and a fully upgraded pulse rifle and line gun. time to go kill me some necromorphs….
Thanks for the walkthrough its really helpful :D
"You shouldn't have to warn us but you did?" isn't this a walkthrough? :P
Great walk through, helped loads without being OTT.
chap eight it took a few tries but I figured out an easier way to do the engine room when you use the blast doors as a shield they can be pushed forward till your parallel with any of the six power boxes and you can shoot them safely from behind it the only problem is that you can't drag them back very well and ya might get burnt if you run all the way back to do the other side
This has to be the worst written, most abstract "Walk-Through" ever written.
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