Game Walkthroughs

F.E.A.R. Perseus Mandate Walktrhough

Relic

Smack the Replicas for their guns and then take the door. Lots of items on your way to the open train yard. In the yard, TONS of items, so no excuse to not be at full health, have ten health kits, and full armor. Note the two breakable boxes on the left side; one with G2A2s in a train, and one with ASPs on the ground. I even dropped my turret for the ASP, but it’s up to you.

Take the door on the left side of the yard and proceed. Go through a fenced area and through another door, taking note of the armored Replica and others on one side of the fence. Through the door is a dude you want to knock over so you can take his Lightning Arc. Up the stairs and flip the switch to open the gate on what we will call the right side of the train yard. Turn around to see a cheeky fellow looking at you through the door.

Make your way back the way you came and toward the train yard. On your way to the open gate is your last chance to set up your turrets. You need to find the middle area, or anywhere really, and spread out your three turrets. On approach to the gate it will close and you will be back in full swing with the Replicas, like the good ol’ times.

Just four or so behind you, so make your way to the stairway that creates a bridge at the other end. Get up here, use the ASP to pick off enemies, and they will be done with shortly. But then you will notice the gate is open again. More enemies and three armored Replicas comin’ at cha. Now get back on either side, not on the ground though, and try to stick close to your turrets. Use the Arc to kill the big guys and just handle the normal enemies as usual. Once the music dies, the fight is over. Be sure to grab that Arc from the one enemy.

*NOTE: If you wanted to really make sure you outsmart your enemies, place a proximity mine or two near the gate once in closes, toward the middle.*

Collect all the items you need before you go through the gate because it will close. Go through and take the door. Items in a room, and up the steps and into another, which is actually the room you first entered. When back outside, grab the items on the ground, save, and then take the door on the catwalk. Go slow mo, toss a frag to the ground, and start shooting. Once that is over, you can retreat back to the area you came from, wait for enemies to come out of the door on the ground, and then go back through the upper door.

Restock your items and proceed. When you hit a fork in the road that leads left and right, save first. The Lightning Arc helps here, as all I did was run out to the right, blast the guy you first see, then go slow mo, find the one big guy and blast him with four shots or so, and then just shock the other guys, cleaning up with your ASP. Collect the items and go to the upper level and go through the room. Better grab that shotgun, swapping it for your empty Arc.

Through the door you will see something funny, funnyingly horrible; have the shotgun ready. Swing around the path and go through a door to enter a bloody room – bleed much? Go toward the door and then backpedal once the ghosts burst through. Blast them and then be ready for the little demons. Keep backing up and go into slow mo to take them out too. Comb the sides for items once you’re done, and then follow the path to a locked fence. Break the lock and drop down.

Go down the path, then turn around after it goes all spooky. Run to the fire and then you fall. In the blood, swim down and you will fall further. Go through the door and be ready for two ghosts on both sides of the next door as you get close. Kill them and go through. The next door closes, but just open it and go through. When the body raises, shot a ghost and then go through the next door. In the lab, move forward along the left side so that you only run into one puddle of blood (that sounds like the name of a death metal band).

Through the next door will be a series of increasingly grislier rooms, with a ground ghost in one puddle of blood. Then you reach the door, on the floor, and you’re back to good ol’ safe reality. Go forward for the ladder and climb up. See that health booster in the office? Look through the window and to the right and shoot the box on the wall to open a hole.

Keep moving and you will see some enemies in down the way. Kill them and enter the big room for a fight. Lots of enemies and one big guy; aim for his head with the G2A2 in slow mo, which seems to work well enough. Then collect the items and climb the ladder. Follow the path and consider swapping the shotgun for a Penetrator, but that’s up to you. When you see the next enemies, they will run from you, so grab the items and get to the door that looks outside. Save before walking out.

Have your turrets selected and run out; at least having one turret helps. Go toward the gate from the left side and find a turret by some med kits. Grab it and toss both turrets somewhere in the center of this area and so they can cover most of the field. You will now fight two mechs, but just two smaller ones. Use the many ostructions to block their line of fire, focus on one at a time, and use your slow mo sparingly, which means only use the slow mo when you absolutely have to. These things fire slowly, so just stay in motion and use cover where you can. I was able to not even spend my ASP rounds and both blew up quite easily. The turrets help a lot, so be sure to use them.

After, go through the door by the gates and follow the gunfire to an outside area with a boarded fence. Apparently the mercs and Replicas don’t get along, so just go right and up to follow the path. Hop down from some pipes to end the level.

Basecamp

Follow the path down to a merc room with a laptop. Use it and then get on your way. When you run into some double doors, go left and drop down to see a reflex booster in the crawlspace. Follow it to the end to climb up a plank to get out. Go between the trains to find some cars with guns nearby, if you want them. Follow the path to a room with a broken railing; you’ll find items in all corners of this room. Take the double doors and make your way to an area with trains.

Hug the right wall and follow it into a control room. Use the laptop and then flip the switch. Go toward where you moved the train to see an aberration. Then follow the rails and once you hear a voice, that’s a pretty good in-game clue that a fight is about to happen. You have two options: either back off the way you came, or go to the cover on the left. Behind the cover you will find some frags in a box that will come in handy. This fight is pretty nasty, as their guns to a lot of damage and there are a whole bunch of them. After you finish off the first six or so on the ground, about four more drop from above. Just use your slow mo, get close, shotgun, and use your frags.

Resupply when done and climb up. Make your way to a room with a laptop and a Repeating Cannon. Grab it and use the computer. Go over to the ledge and pop the bad guy in the head while he doesn’t see you. Then be ready for four or five more enemies to appear, from below and on this upper level. Once things settle, go around the corner to the right, go slow mo, and jump kick the two enemies, or just blast them. A few items in the room and then go up the steps.

Go through the door and then go left to be above the previous room to find an armor. Come back and take this path and go through the door. Go slow mo before you even see anyone, blast or melee the first guy, and then watch the door for two more. Go through the door for ammo and then a turret among the boxes on the ground. Through the next door will be grenades on the first table, and then proceed.

In the next video room you will listen to a phone on the ground. Two computers in here with info that you can read by zooming your gun, or just using your extreme eyesight; grab the Lightning Arc by the one laptop in case you don’t see it. Move along with the arc in hand, grab two med kits behind a fence, and then save. When you step into the open, be ready for a fight with three nightcrawlers. Use the arc and try to get in solid shots to end the fight quickly, and hopefully before they toss turrets. Gotta get the turrets first if you see them, or if you are taking hits from your feet.

Lots of armor and health after the battle. Then go around the corner to find the stairs. Follow the catwalk to a room and then go down the ladder. Take the path to a big room with shelves and a cage in the center. There are health kits on the catwalk up here and some armor in the room left of Morrison. When ready, approach Morrison and give him a radio. Let him out when told and then follow.

Outside, just follow the goofy-running fellow to the door. And then watch a cutscene to end the level.

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1 comment

Robert Boehmer June 20, 2011 at 10:23 pm

Great article..I am stuck at the end of elementary..Alma keeps killing me..I melee, I shoot, I fire every weapon but she still gets me..can you help me out..

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