Game Walkthroughs

F.E.A.R. Perseus Mandate Walktrhough

Enemies

ATC
Just rent-a-cops, and crooked ones too. They are lightly armored and have the weakest of weapons. You don’t run into them much in this game.

Replicas
The main enemy in the FEAR series, but not the focus in this game. While they are the most numerous, it seems the mercs are the main enemy here. Replicas come in three flavors: soldier, elite, and mech.

Soldiers
are just the grey colored ones that carry machine guns. Sometimes you will run into one that is in Heavy Armor, and even a few with shields. The Heavy Armors take longer to kill and will kill you quickly, so slow mo and big guns are key. You don’t run into many big guys however.

Elites
are fought later in the game, in the closing segments. They are in red garb and they almost always bring G2A2s, which will tear you apart. You just have to play smarter and kill them quicker than normal soldiers. Consider using big guns on these too.

Mechs
are fought in only a few spots, and they serve as the boss battles in this game for the most part. We’ll cover these fights in the walkthrough.

Nightcrawlers
The new enemy and the main enemy in this expansion. I fear their actual place in the overall story, thanks to the Vivendi/Monolith fiasco with the FEAR name, but that’s another story. I classify two types of Crawlers: the mercs and the Nightcrawlers.

Mercs are just soldiers, same as the Replicas, except these guys carry the new VES guns and are slightly tougher; able to surviver frags to a degree.

What I call Nightcrawlers are the guys that have the slow mo like you, or that thing where they avoid your bullets. They require a lot of damage and thanks to their dodging ability, slow mo is a must to kill them.

Nightmares
Not sure if this is the correct classification, but this is what I’ll call all the other-worldly aberrations. These are the ghosts, demons, and floor things that you encounter. The shotgun is the unviversal solution to all of them.

Weapons

Pistol
Your basic handgun, but probably the hidden secret of this game. You run very fast with this gun, you can dual-wield them, and a headshot is a headshot. Probably not the best for single player, but good if you need it. It’s a must to master if you play capture the flag.

RPL Sub-Machinegun
Weak, weighs little, and plentiful. Really no use for this if a rifle is available.

ASP Rifle
The best gun in the game as far as I’m concerned. It’s very powerful, but inaccurate. It has a scope, but it fires three bullets in a burst shot. If you can master the scope, you will own with this gun.

VK-12 Combat Shotgun
The gun you play the game for, thanks to the fact that using this in slow mo will cause exploding bodies. Kinda clunky when out of slow mo, but can work. Use only at close range, and learn to be accurate.

G2A2 Assault Rifle
Very close to being the best gun, but it’s a bit too inaccurate. The power is well worth it though, as you only need a few bullets to kill someone. I prefer it to the VES.

K3-BT Grenade Launcher
A new gun, but not the greatest. It launches grenades, sure, but that doesn’t mean the grenades go where you want them to, or that they just fly way past the enemy. But if he is standing still, or if you can master your accuracy, this is a good gun.

VES Advanced Rifle
I don’t like how it fires. Yes, it’s powerful, but I just think you have to use the scope to be good with this thing. And the bad part is the scope is terrible. If you’re out of ammo, great, but I think after you test it out you need to think if there are better options for you.

Type-12 Laser Carbine
Very strong and powerful, but just requires too much time to be effective. The beam trails, so you have to have a weird aim when using. I’ll be honest, I never used this thing.

LP4 Lightning Arc
This is quickly becoming a favorite for me. I dare say it’s the best of the big guns. The only problem is that most of the long range shots do nothing, or at least for me. But the strength and the jumping bolt to a nearby enemy is too good to pass up. Always grab these and save for tough fights.

MOD-3 Rocket Launcher
A standard rocket launcher, not much more to expect. It fires three rockets, for better or worse. Yeah, accuracy is an issue, so aim in the general direction of the target.

10mm HV Penetrator
This gun seems weak and strong at the same time. I think this is a powerful gun at long range, but that somehow doesn’t translate in close combat. Think of it this way: four shots at 100 feet away seems like a good kill, but shooting four shots close up usually equals death, for you.

MP-50 Repeating Cannon
This thing is right there with the Arc, but it seems like missing one shot will ruin you. I mean there is so much dust from a miss, it will be hard to find your target again. So get accurate.

Type-7 Particle Weapon
Should be the best, but it isn’t. It’s the closest thing to a true sniper rifle in this game, but that means it functions like a sniper rifle. If you’re accurate, great. This is probably the strongest gun in the game, but you better not miss.

TG-2A Minigun
Utter crap at long range, but a terror up close. Simple as that.

Frag Grenades
As advertised.

Proximity Mines
Key in multiplayer, but probably forgotten in single player, unless you die and know to use them the next time. They help in tough fights, so make sure you place them wisely.

Remote Grenades
Another good multiplayer weapon, and another grenade that gets forgotten in single player. I NEVER used these in the single player, but I probably should have. The idea is to place them and then detonate, but a better use is to toss them and detonate while in the air. You set grenades with the grenade button, and detonate with the fire button.

Deployable Turrets
The most useful “grenade” type. They are like having a friend with you, and everybody needs somebody.

Boosters

Interval Zone Booster Description
01 Arrival Reflex Shortly after getting the shotgun, you’ll hit an area with a pit, and on the left wall by a grenade box is the booster.
01 Arrival Health At the end of the level, when you are on a street and Raynes tells you to follow an enemy, go to the end of the road and look behind a vent for this one.
01 Underneath Reflex In a room with walkways and pipes over water, under the a walkway will be a crawlspace that leads right to this one.
01 Firefight Health After reaching a small parking garage, you will take some stairs and under these stairs is the booster.
02 Rescue and Recon Reflex When you reach the room with Delta Force, before you join them, or after, look in one of the office spaces for this booster.
02 Disturbance Health In the room where you fight three enemies, and then turn around to fight three more, go to the right of the entrance door and open a vent by the machinery to find the booster.
02 Disturbance Reflex Shortly after the last booster, after a fight and after you go through a door, turn left to see this behind some blue canisters.
03 Pacification Reflex In a warehouse place where you run into ATC and Replicas, look for this in the cage in the center.
03 Bio-Research Health In the freezer room, go into the right area and jump on some boxes for a vent that leads to the booster down it’s right path.
03 The Plaza Chase Reflex Before the parking lot fight with the cops, go up a short staircase for the booster.
04 Buried Health After you loose Chen, look in a tiny room on the right for this one behind some crates.
04 Buried Health After you see Alma, go right to see this in the open.
05 Relic Health After the creep sequence, you will see a locked room with this right on a shelf. Doesn’t seem like you can get in. But look to the right
to see a box on the wall inside the office. Shoot it to open the wall and let you in.
05 Basecamp Reflex In the first room with some train cars, and some cars, look for
this in a crawlspace.
06 Labyrinth Reflex In the cave where you climb up two ladders, look right after you climb the first ladder, jump on the metal beam, and follow it.
06 Labyrinth Reflex In the corner of the roof where you fight Assassin’s, climb
the ladder on the left.
07 Clone Facility Health In the room with the first fight, look under a walkway for this one.
07 Clone Production Health Above the room with the dead bodies, but once you hit a dark spot on the ground after seeing Fettel, go through a door to the right of this spot for the booster.
07 Showdown Reflex After you drop into a vent, turn around to see this one.
07 Showdown Health In the area you see the Replicas fighting the leader, look to the left and on the floor this one.
07 Showdown Reflex Go right of the last booster, to where the leader was spotted, and you’ll find this on that balcony.
Pages ( 9 of 10 ): « Previous1 ... 78 9 10Next »

Related posts

1 comment

Robert Boehmer June 20, 2011 at 10:23 pm

Great article..I am stuck at the end of elementary..Alma keeps killing me..I melee, I shoot, I fire every weapon but she still gets me..can you help me out..

Comments are closed.