Game Walkthroughs

F.E.A.R. Perseus Mandate Walktrhough

Clone Facility

Use the flashlight on your way to the cover that drops you into a dark room. Find the switch on the wall and flip it to turn on the power. Go into the hall and don’t look to the right as you enter the next room – you’re not old enough I’m afraid. In this room you will find a handgun on the counter; this works for me in the next area as I didn’t want to use my Particle or grenade launcher.

*NOTE: In the next room, look for a health booster under a walkway.*

With the handgun, or gun of choice, run into the next area and take out the first two mercs. Two more will show up if you stay in this part. Go through the doors and there will be three groups of two more enemies to face. Note a tiny closet in the middle of this area with armor and health. Swap for fresh guns after the battle, or during, and proceed out the big door.

Follow the path to a lab where you meet with a familiar face, and I believe saying lines very similar to previous games. Oh well, enter the hallway and look left for a spook. Enter the barracks area and at the other end a dark spot appears on the floor that you can sidestep. A door in the room with a red flare seems to not open, but it will after the static over the radio.

Keep to the path and series of small rooms. In the room with the tubs you will notice a blood stain on the ground, so jump along the tubs to avoid. At the glass, look down for a very interesting scene with the mercs below. Go around after and through the door. Follow the path to a room with more mercs. Toss a frag as they don’t see you, then go slow mo and finish them off. Open the vent, crawl through, and use the laptop at the end. Go into the hall and enter the first door you see to enter that room, you know the one. Come out and proceed.

You will arrive in a lab that should look somewhat familiar, perhaps not the same one you’ve seen before. A non ground thing on the right side, and then avoid the other one that you may not see near the door. A laptop beyond the door and at the end of the message you should look to the window on your right for a spook. In the next room is a good scare by the window, and then items in the closet, and then go out the other door. Swing around and go through a door after you see an elevator drop.

In the next room you should run left and in the corner you have about five mercs to handle, and an explodable barrel in the very corner that helps. Kill them and use the button in the room. Go out and use the open path to take the elevator to the end of this level.
Clone Production

Follow the path all the way to a room with many bodies; and then the bodies are gone. Proceed to a fight with some mercs, where you can blast or chop at the first one, and then go slow mo on the rest. Keep going and swap for a Penetrator if you want. In the next big room is a fight, but only four enemies to deal with.

Keep moving and you’ll hit another room with four enemies, one with a cannon. Kill them and move on. An interesting note, getting on the ladder gives you a spook similar to the infamous Alma scare from the first game. At the bottom will be one dark spot, and then two in the next room. All can be avoided, and you dodge the second pair by inching to the left of the hole on the right, if you follow that, or just get caught, I really don’t care.

Make your way to a point where you will drop down to a floor with many dead bodies. Jump down and swing around and reach another ladder to get up. You will see a dark spot that you can inch by on the right, and then go through the door to see a health booster. Then come back and inch by the spot again. In the next room will be six enemies, one with a cannon and one to the left that will fall into some manner of meat grinder. Continue along the path and down the ladder.

Get to the open shaft and bring down the platform so you can cross. When you hear voices, peek through the doorway to not only hit the enemy, also shoot the turret on the wall. Then kill the two other dudes. Collect the items and then make sure you have a big gun ready for the next room. There are a few normal enemies in here, a dude with a cannon, a turret up high in the center, and a Nightcrawler with a shotgun from the door once you kill the rest. Use slow mo on the crawler.

Proceed to a pit with ledges that you must hop down to reach the bottom safely. Follow Paxton and look through the left and front doors for spooks. Use the right door in the barracks to enter a hall with two dark spots that you can inch by. Use the lever to bring down the platform, again. Cross over and shoot two turrets by the door using slow mo. Grab the items and go through the door for another turret and a guy, so do the same thing, and there is another guy around the corner. Through the next door is another turret. Go through more doors and be ready one one more turret in the room where you should also grab a grenade launcher.

In the big room you get a big fight with four Nightcrawlers, but two at a time. You can use the grenade launcher, but that gets random. You could start by throwing your turrets in the center on the area, and there are two more in this room too. I had a full clip of Particle ammo left, and that paid off big in this fight. Just use your slow mo and cover wisely, that’s about it. Collect supplies and take the catwalk. Pass through some doors and use an elevator as Paxton talks.
Showdown

Move along and when at the big area, look down to hear the voices talking way down there. When you arrive in a big room, run forward and go slow mo to start killing enemies. You can turn around to get one or two more. There is a small computer room near where you entered for items, and you may want to swap for a shotgun, up to you. Come out and go into the very back of this room to smack off a vent cover. As soon as you drop, turn around to find a reflex booster.

Some ghosts at the end of this shaft, and then you can look down to see some fighting, but don’t look for too long as the bad guys will shoot at you. Just follow the path, hop along the walkways to get to the ground, and then hop over the fence to reach that area.

Take the corridor down and then Paxton will finally be harmful to you by making the world spin and sending some ghosts at you. Kill them and keep moving. Two doors in the next room, but doesn’t matter which you take. You’ll see the Nightcrawler Leader with the stuff, so chase him down the the side you didn’t take. You’ll end in the room you came from, but watch out for the turret by the door. There is one more along the corridor up, and when you reach the top you will see him slip away with the elevator.

Hop down where the elevator was and follow this new path. Creeps through the windows on the right, but keep going onward. When you open the door and see Replicas, use your best gun to start laying into the big guy, but don’t let the normal enemies get ya. Be sure to shoot the shelf of gas tanks by the big guy too. You probaly need to focus on the normal enemies first, then go after the slower armored Replica. You can drop proximity mines and use the series of doors on the small room to help out.

When you make it to the next room you will see the guy you’re chasing fight with Replicas, or who is that? Or who was in the elevator? Oh well. Look left to grab a health booster. The fight that ensues is quite a pain. You should handle the Replicas you see first, which may be crazy as the big guy will be lurking around as the normal ones are in other places, so you really need to stay frosty. Be careful if you enter the next area, as this will cause more to appear, two normal ones and one armored guy with a turret. Slow mo, cover, and grenades are my best advice. Don’t miss the reflex booster on the right of the upper level, on a walkway visible from where you grabbed the health booster.

*NOTE: Whatever you do, take the minigun from the one big guy. Save this until the boss fight.*

Once you clear the last few, continue to a fork in the path and go right for a health kit, because I know you need it. Then go left to enter a break area with about five or so enemies. Go left and up to a balcony area with one enemy and then look down and wait for the rest, then jump down and start blasting. Two more may come from the left, so take cover. When the place is clear, grab the health kits and take a winding path in the corner to arrive at some stairs. Before you go up, turn around to find two health kits in a small room.

Save before you go up the stairs. Be sure to grab that ASP rifle and then quickly grab as many items as you can. Then be ready for enemies from all sides that will drop from the walkways. The first three come from the all but the top right corner. Then the leader himself will drop in, so shoot him as your slow mo recharges. Then the next wave of normal baddies come from the same places, so consider staying in the upper right corner, where no one will drop from. One Nightcrawler will be with the group, but at some point, either now or after this wave, you should toss your turrets around the center of the area.

Once you take out this second wave, the leader will drop in with a cannon. If you did drop your turrets, those will distract him. Now, if you had dropped the minigun for the ASP rifles, go grab it now. The minigun will be deadly if used in slow mo on this guy, especially after you’ve done some damage and dancing around with him, then use the minigun to finish him off. You could even drop mines around for added bang. Like the whole game, just use your slow mo and cover wisely and you will win.

Collect some items and then go grab the green thing in the elevator. At the top, swap anything for the ASP and the grenade launcher. Use the ASP and crouch as soon as you enter the open area for the fight. Use the pipes as cover and just snipe the enemies, even the big guy, with ease in slow mo. Save once you do this and then be ready for another armored enemy with a turret among the tanks. Probably need to use the grenades on the turret guy, then handle the enemies that enter from the other corner. Be sure to grab the turret from the one enemy.

Then follow Raynes to the final battle. Take note of the armor in the room as he engages the enemies in the yard. That minigun will come in handy, so will the grenade launcher, as will every bullet you have. There will be a lot of enemies and a lot of dust and a lot of bullets coming from all sides. Your best bet is to stay low and behind cover as you toss grenades and focus on the normal soldiers. Just use frags on the big guys and keep using your slow mo. But the point is to last so that the heli can land. Once you see it land, it’s just a matter of finishing off the bad guys. You may have nothing left after this fight, but do whatever it takes to survive. Then follow your friend to the chopper for a nice little reunion. Or is it?

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1 comment

Robert Boehmer June 20, 2011 at 10:23 pm

Great article..I am stuck at the end of elementary..Alma keeps killing me..I melee, I shoot, I fire every weapon but she still gets me..can you help me out..

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