Put your padres on the sandbag and scope the road up ahead for two easy kills. Then turn to the right and go up the steps. Send your guys to the wall and put them on offense. Be careful not to take hits from the roofs on the left and the right. Your team will find marks for you, and you can navigate the small wall up here to peer through the openings in the railing for your kills. (Author: Brad Russell, GameFAQs.com, if this guide is under some other author please email me at lunatic_252000@yahoo.com). Send your team down to the streets and move them around to make sure that no one is left.
At the checkpoint, get the DSR-I, P90, and Defensive Pack. Soon after you will be rushed by three enemies from both ends of the streets. Put your team behind cover and take out the guy to the north first. When all is clear, head north and stick both your teams on the corners of the busted buildings that face the central road; you are trying to get to the norhtern anti-air gun first. You could sneak around and pick off targets slowly, but just put your team on the aggressive and begin to fight for every inch of the streets. There are about four enemies in this first intersection, on both sides. Check the map and approach the gun from the left side of the building directly south of the objective. You can handle all five enemies with your secondary weapon, but go ahead and bring your trigger-happy friends to some cover. Check around the whole building before setting this place on fire.
Go up the nearby building and look to the west for a truck and a lone soldier. Watch the truck for a while to find when it will have the driver exposed for the longest. Get the driver and you can pick off the gunner with ease, also get the other guy and tell your team to blow up the truck. Now run along near the bull arena, but don’t round the corner just yet. Put your main team on the planter facing the next set of guns; you don’t need the other team. Let them open fire and you hug the big wall as you wait for bad guys to be brave. When no more pour out, get out the big sniper and start picking off guys from behind walls. Move your team behind the sandbags to confirm the area is clear, and you will be free to take out both pieces. Run backward a bit and hit the supply point.
*Why those guys don’t stick around to help out is beyond me.
Swap your medic for the antitank gunner, John Hume. Get the MK48, P90, and the destructive pack. You don’t really need any of this stuff, but you may as well be ready. Set your team on the wall to the right of the opening that leads to the underground tunnel. Use the P90 to try and get far-off targets, but go into hiding when a tank rolls in. Go ahead and indulge your new friend by letting him take out the first tank, but be under cover because another tank will roll in from your blind side if you aren’t watching (like, right next to you). By then you will get and APACHE air support, so just let it finish off the fight. Hit the checkpoint to get the mission rolling along.
*Thank goodness you don’t have to escort anybody, way to go Ubisoft!
Check the map to find the southmost bridge that leads to the next section of the level. When you reach the intersection, get the man up high, the six or so on the ground, and then the other high guy to the right; oh yeah, have your team help you out. Head south to safety; no don’t, whip out the MK48 before you near the evac point, also, have your team with you and set them to cover that faces north (not short cover either) – oh yeah, have them on assault too. Gee, I guess the surprise won’t work now.
Approach the point and SURPRISE! You’re ambush, but it ain’t as bad as you think. Hume is not just a pretty face in this, he will prove to be money in this mission. Find the enemy chopter in the sky when your bird goes down, and set Hume to take it down. Now a whole mess of mercs will pour in from all sides, and they mean business. After your bird takes a dive, more enemy choppers will touch down nearby; let Hume do his thing. You MK48 is also a golden choice in this mission, for reasons not yet understood, this gun will make short work of all the bodies in hiding. Remember, pop n’ shoot or you will die. Eventually, some sad music will play and an enemy APACHE drops in; the joke is on them because Hume will make the music apply to the bad guys. Now you can just wait for that one guy to show up, or pick off the undone bad guys, the choice is yours. Get in when he shows up and watch the exciting scene, oh the drama.
