When you start, get to cover, put your team on assault, and switch to the P90 to get the killing going. You could try to take out the armored vehicle when it shows up, but it doesn’t matter. It is best if you hide around the broken truck on the left, and your team in the same place, or you could do the reverse and be fine.
When the first area is clear, move up to the tiny white shack and inch your way up until you hear some enemy chatter. Toss a smoke grenade toward the broken car on the left and use it to pick off enemies.
Toss another behind the car to get some more bad guys, and then finish off the remainder. Get on the right side of the complex of buildings and put your team behind some cover facing the south. When you move east, an enemy truck will rush you by cirlcing the place; you can at least get the gunner, but it doesn’t matter if you get the truck (get the driver if you want it).
When you approach the border station, put your team on the tiny metal structure in front of the gate. Use the P90 to kill far away enemies, and nothing special you can’t handle by now. Move to the sandbags and put someone on the turret on the right; you take the one on the left. Start by taking out the first two trucks, and then use the cars to blow away infantry. Eventually, Littlebird comes to the rescue along with two tanks.
Bring the default team, the M95, the P90, and the defensive pack. Send the tank over the bridge, let Littlebird pour bullets on the soldiers, and let the tank destroy the enemy armor as soon as it crosses the gate. Same routine as before. (Author: Brad Russell, GameFAQs.com, if this guide is under some other author please email me at lunatic_252000@yahoo.com). Use the tank to kill big targets and Littlebird to mop up soldiers. When your army rounds the first corner, there will be an antitank gunner way down the street; your tank can take quite a few hits, but make sure to get him fast.
After Littlebird leaves, send the tank further and you put your team at the doorway of the nearby factory thing that has a few enemies inside. Kill the enemies, then move your team to new cover inside.
Now move the tank to destroy the big targets, but make sure you get the antitank gunner up high. In front of your tank will be a group of baddies, so don’t let them go unharmed. Move your team toward the walkway and more enemies will run down.
When you get the call from the Prez, set your team on the corner of the ramp. Kill the first trio of bad guys, but you can’t get up the ramp easily. This is where smoke is crucial. Toss one on the top of the ramp, run to it, and then kill a bunch of marks from this smoke.
Quickly look to the right and send your team to the small cover up here, and put some smoke there for you to hide behind. Get the guys down on this level first, but the few up top will be much more difficult to kill. You have two options: toss smoke and hide in it at the top of the final ramp, or try to get a frag up there, which is hard.
Either way you get up there, lay down some more smoke (careful not to toss it over the edge), and get up to the final fight scene. Some stuff happens as far as the story, so keep an ear out (or don’t, because it’s not that good). You basically need to clear the upper elevations of bad guys, and then get who you can on the bottom. Eventually, you will get FAR support. Send the bombs on the missile launchers (take off the vision if you are in smoke) and let the final bit of story run through.
Not a bad game, but a bad ending. At least it’s not a dam ending…
