In and out, just how I like it. Run up the street with vision on and go up the ramp to the roof of the building. Put your team on a wall and you get a read on all the enemies. The plan is for your team to get any up high, you toss a frag into the sandbags, and your APC to mop up. So execute it.
Go directly north and stick your team on the corner of the building, put them on aggressive, and then help out. Go along the wall to the east and see if you can get two guys in the alley; if not then come back. Go up the big stairs and take out the guy up here, the three or so above him, and then the four down by the sandbags. Put your APC in the area as you destroy both anti-air guns. If you check the map, you will notice that the APC’s rail stops at the next gun placement, but there are two guys in between (if you got them earlier, then you need not worry). Set your team on the corner facing the position and let your APC rumble on in. Use your rifle to get the guys that appear up high, and hope that the car doesn’t explode on your team; so the quicker the better. Blow up the guns to move on.
The sun begins to come up as you approach the next position, and the choppers will handles the hostiles in front. Get into position and simply put your team in assault mode and behind cover. The P90 will do fine, but you should run out of bullets, and don’t try to aim with the rifle, just shoot.
When you see horizontal diamonds pull up, just send your team on those trucks. Eventually, some brave enemies will try to rush you, so just be ready and don’t stick your head out for too long. This defense is just a matter of time, so out-live the enemy and it’s over.
Rally at the truck and swap your medic for Hume one more time. Get the M95 Sniper, Cx4 Storm, and defensive pack. Move up and get ready to send everything you got forward. This is a bit tedious as you have to move the tank and the helicopter at the same time; you can leave your team behind. It gets confusing and chaotic here, but the plan is to use Littlebird on the soldiers and the tank on the armors that show up.
You have to keep both moving as they only shoot at targets they can see. They should survive any damage, but the gunners and armors might get Littlebird in the critical if you don’t move fast enough. You don’t have to do anything, just move those two units around until all the red marks are no more.
*You don’t have to actually see the red marks, just so long as the diamonds appear on screen that is enough.
When you get to a long stretch, stop your tank at the front of it and get Littlebird nearby. There are some friendlies, but ignore them and put your team on behind one of the columns on the side. The green marks will get blown away, an armor will appear, and two antitank gunners will pop up on the bridge above, at the other end. Let your tank get the tank on the ground, send Littlebird in to a soldier, put your team on aggressive, and you try to get both antitank men; should work.
Now the coast is pretty much clear. You can advance the tank and Littlebird, and you can basically repeat the same thing you started with. Just work fast, use the tank on big targets, send Littlebird on soldiers, and have your team protect you. When all is cleaned up, go up the steps and wait for your ride.
I guess this is like a boss fight or something. The first sweep will give you a read on some infantry and an antitank gunner. When you are told you will get FAR support, be ready for a tank to appear and immediately push up on the d-pad to take out the tank. Soon later, another will show up following some soldiers, so stay frosty.
What follows is another shooting range of soft bodies, just make sure you get the big guns first. When you notice a copter in the sky, kill the guys first, then be ready to anticipate the movements of the bird. Just follow it with a trail of bullets, keep track of the red arrow when it goes off screen, and you will win the day.
