#1. You can’t die, so get over it. But really, rather than use the time feature of the previous games you just don’t die here at all. It hurts if you “die” in a boss fight, but other than that you are free to do as you wish; so long as you don’t care about the trophy/achievement for not “dying” 100 times.
#2. Combat is simple, you have an attack button, grab button, jump button, and magic button. You can mix and match these for some nice combos. There are shields that the enemies will eventually run that require you use one attack to chase off the shield, and that’s as far as the combat system goes.
#3. The last part of combat is blocking, but of course you have two outs if you don’t want to block; one being not dying and the other being the random button press after two consecutive hits to “save” yourself. You block as the enemy is attacking to counter so that you can attack again while they are briefly stunned. Of course it’s easier to block in real time than when they counter you and it’s either really fast or you have time to wait for it.
#4. All normal enemies can be tossed over an edge for death, and even blasted against a wall. Even a few bosses can be ringed out. Watch out for the goo on the sides during boss fights as it kills combos and will save the boss.
#5. For the platforming, there is always somewhere to go, so look up, down, and all around, and nothing will be so obscure you can’t just pan the camera around to see a place to go. You can always use your compass, the Elika button, to find your path.
#6. One thing to get used to is the “lunge” with every wall contact. This is easily seen in the wall run, but when you hit a wall directly you will take a short hop up the wall before sliding down. So basically, when you hit a wall and wish to grab a fissure above you, don’t press jump, you’ll get up there on your own. You can cancel this lunge by pressing the grip fall button.
#7. While jumping along the game will “stack” your button presses, but don’t like try to press three buttons and expect to end up somewhere good. All it means is you can press a button slightly before you get to the point where you need to press it, and if you are afraid you can press it twice to be safe.
#8. Under options you’ll find the combo list and you’ll notice a “leads to:” column on the right. Well, if a combo leads to an aerial combo that means you can do an aerial combo to keep it going. Keep in mind that no combo goes longer than three buttons, unless it ends the combo or is the second part of a bigger combo. You can try the more complex combos if you want, but it’s not required to beat the game.
#9. One easy thing to remember is that for any time you want to do a x3 Elika button combo, the straight Elika as I call it, you can mix in a grab for the last button and go into an aerial combo. It should go: Elika, attack or Elika, grab, jump, and two more attacks or magic.
#10. Should be obvious, but please save your game in the pause menu before you quit, as the autosave may not be anywhere near where you end.
#11. Note to the light seed hunters, your totals for each area are in your map. There are 45 for all 20 areas, plus the 100 for beating all the bosses. Since there are 1001 I can’t spoil where the last one comes from.
#12. If you are seperated from Elika during a fight, just get over to her. You can press the jump button to roll faster around the arena too.
