Take the first green plate, then the reds, then watch for the rings you’ll have to hit. From the platform, wall run left to a ring to hit the next green plate. For the next couple of green plates, watch for the barriers, you can go over those tiny star holes, and for the third one go deep left. After the third green plate from the platform, the remaining path is fairly easy.
BOSS: The Alchemist
The only real problem is when he turns blue, because you may confuse the sword shield with the Elika shield; remember, covered in goo means Elika magic.
Avoid getting him near the goo on the sides, that helps to not kill your combos. Also, if he gets you near the goo, be ready to mash attack no matter what. Also, his only button press sequence, aside from the normal saved-from- being-killed hit is to mash attack. Just keep doing the dance of death with him until he runs away.
Talk first, then hit the red plate, and you end up in a fight. Again, these normal enemies favor the Elika shield, so ring him out using it. Follow the red plate path to another fight, and ringing out is the same as walling out for normal enemies. Hit the last plate to the very top.
For the last bout with the science guy, the arena is small, but hopefully he favors the grab shield because with him always being close you can just grab him while he’s changing and combo. The only perfect combo is anything you get while standing on the edge of the corruption because all else will get cut off. Also, with so little health, if he doesn’t change form, just Elika him straight up. Should be no real problems.
After the scene, run left and take the red plate to some rings and another. Then ring your way to a couple of green plates, a couple of red, then a few more greens (watch the barriers on that second green plate here), and just take the red plates home.
To Tower of Ormazd
Well, you should be about 120 or so away from the final power. The only places open are at the city. So set a course for the Tower.
From the Stair’s furtile ground, take the tube on the side down, and the idea is to avoid the brown spots, so slide around them and grab the second seed in here.
At the bottom go right and jump to a column, then to the one underneath, and then back. You are more than welcome to return up the Stair. There is a seed on the right of the first gear you cross, two on the ground in the lift chamber, two on the controls in the lift chamber, and there are a few at the top of the lift chamber; with the ones on the sides only for the blue power. Take the last green plate path for a few more, then take the tube back down.
Now you have any number of options to make it to the Tower. You can explore out the paths leading around The Vale to claim more seeds, you can just go around The Vale to get seeds, you can take uncharted paths all the way to the Tower, or just do the best thing and zap to the City Gate and then make your way over.
I would say go left from the stair and hit the Reservoir, then the Spire in the Royal Palace, hit the Gardens, then the Cavern and City Gate to mop up those seeds you probably skipped, and finally hit the Ormazd Tower. Look above the vines on the way to the Reservoir, below the normal path to the Spire are some seeds, there are chats at the spire and move quick through that corrupted air, and be careful with the dragonflies as you approach the gardens.
At the gardens the jumps to the narrow beams are make-able. From the one going forward, jump to the wall and onto the pole, turn, and then jump to the platform for seeds. To get back you just Elika jump to the pole and back to the arena. When heading for the cavern from the garden you have two paths. Go right for a quick seed, then come back to take the slides down the left path. From the column you can jump left for seeds by a sewer hole. At the platform jump to the rings for a seed, then take the rings back down to get back. To the left of the platform you can look down to see seeds. Jump over and grip fall down, then jump the narrow gap back and forth. From there you can slide down rings to get on some columns, or return to the platform and go right for another seeds; if you miss the last one just fall if you don’t mind.
You already took that yellow plate at the cavern, right? Now make your way to the gate, which should be a return to the simple, stress-free jumping around. Remember to go left at the fork in the road. After the slide, Elika jump right and then back for that seed. Once you reach the gate, feel free to take the path back and then teleport back to the gate, just for a few seeds, because you’ll honestly never come back through here again.
When you reach the gate, go left, and above the second vine are two seeds. Just run past the first blob monster to hit the ramp, then cut down or ring out the enemy. Then just avoid the blob monsters as you race through the poison air.
You arrive at the Tower of Ahriman, odd how it’s the first one, so chat a bit and then go left. Hit the slides, which probably seem more intimidating than they really are because of the air, and cut the enemy before he spawns. If you use your locator here it goes back and goes right, so just jump right and up to the slide. Jump your way to the tower, at long last.
