Hit the yellow plate and the next three for some pretty easy riding, nothing too serious. Then just drop all the way down to the dark chamber. Talk with her a few times, then run along the wall with three blobs; go when they are down (the key to all the blob jumps is letting them get completely out of the wall area you’ll jump to). Then it’s just simple wall runs with single blobs.
At the corner, go to the beam, stand, turn, and jump to another along the pillars. Follow the beams around into the middle and face the wall. Elike jump to it and onto the fissure. Follow the wall right to the fissure, get on the beam, jump to the fissure, and then go up.
#Corrupted: Hunter#
This fight is the same as the rest. Just watch out for that more unpredictable attack of his, the timing and when to block that is. Again, only swords hit his changed state. Yet again, gotta work on the timing of your block when he counters; you only need to wait a second, then press it to counter back. A good tip is to just press the block button twice during this thing, once as it starts and then soon after (not 100% to work but it does work).
Watch out for when he extends his arm, be ready for a button press, most likely Elika’s button. If he goes into a mad flurry of attacks, mash your attack button before the icon pops on screen.
But always remember, you can grab and go into an aerial combo before he blocks you at any time so long as you’ve attacked and shaken off that shielded form. Also remember the straight Elika when he’s normal to shake him off you. Also, when going into your attack combo, feel free to toss in a few Elika shots if you think you’re too far to grab and just want sure hits. And gettting him to the sides does help get big damage. ##
On one side of the wall there are two fissures to climb up. Climb to the second one and run right and jump to the pole. Elike jump over, and from the fissure to right to the fissure on the wall. Take it up and hit the upper level.
Go right and jump the beams over the hole in front of the plate. Grab the fissure and let the fast blob go by before running left, hit the sliding ring, and then just wall run left of the fissure to grab the pole. Jump to the beam, jump to the hole beam, and hit the plate. Jump the two poles, jump from the wall, and jump the next two to the fissure. Climb up and heal the furtile ground.
You are free to grab the seeds and hit the plate to go to the black gate, but you need quite a lot more seeds to reach 340, so find the hole and take it back down into the dungeon; you may want to grab that seed on the plate now but just not take it back down. Falling down there are seeds on both sides of the hole, so hit each side to get them. In the first part, just get on the ground and jump the back set of pillars to get the two seeds, then climb up. From here, take the path up the top level, but this time to left to get on a balcony area. Grab the seeds, but stand on that “view point” at the corner for a nice little trophy/achievement. Go back in for a seed over the hole, but there is no reason to go back up to the ground. Instead, come back out to the balcony, find the broken side of some steps, and slide down the wall for some seeds. Go right, drop down the fissures, and then jump to the start of this area.
To Ruined Citadel Black Gate
If you want you can teleport to the windmills and be done with it. If you want some seeds, go right of the plate. You may wonder how to grab the seed on the wall. You hit the fissure on across from the beam, then wall run, and at the end of the run jump. Then you follow a familiar path to the windmills.
