Quick Strat ———–
Perhaps the easiest map in the game. Just takes six turns even if you’re really bad at it. Just make sure you take out that WTank ASAP and secure all the missiles.
Full Strat ———-
Day 1, use both silos to attack the WTank in the middle. Send your tank after the WTank and then spread out your other units on the sides.
Day 2, use your next two silos to attack mechs, and maybe use one on the tank to the east. This will help your recon attack the tank, and the tank to the west should be killed by your mech. Keep attacking the weakened WTank, and try to not kill any weak units if you can help it.
Day 3, now just attack whatever, and be sure to spread out.
Day 4, more of the same.
Day 5, hopefully your opponent has been commiting suicide with some of his units, so this should be the last turn.
========= Ch20: Waylon Flies Again =======
Quick Strat ———–
Claim the buildings around your base and start pumping out units to take hold of the middle area. Once you have the center area you can walk into the enemy base.
Full Strat ———-
*NOTE: This gets you an A rank. Upon thinking about it, I think building the missile and dusters needs to be replaced with fighters and AAGuns. Build so many BCopters lead to my technique score going down, so maybe wait toward the end to build those.*
Day 1, capture airport and factory. Send the other soldiers for other neutral cities to their north and south. Just move your AAGun onto a city.
Day 2, get your captures and send your AAGun onto your northern city.
Day 3, your AAGun should have a shot at the bomber, but maybe just send it to any other unit. Start on cities and then retreat your damaged soldiers. Build an AAGun.
Day 4, finish your captures, build an AAGun, build a fighter, and you’re done. Don’t forget to use your other AAGun to attack whatever.
Day 5, should use your AAGuns to to after fighters, and use you first AAGun to attack any infantry coming after your center area. Just build a mech. Be sure to keep your mech and infantry around you base capturing throughout.
Day 6, attack what you can and build a BCopter.
Day 7, finish off anything you can. Build a bomber and mech if you can.
Day 8, send out your mechs and send your bomber after the soldiers capturing your center cities. Capture cities, buile a mech, and build a BCopter. Send your AAGuns around the mountains.
Day 9, if an enemy fighter is coming for your bomber, build a missile at your factory and send your bomber into firing range of your missile. Do all else – captures and moving the AAGuns, but leave your AAGun to the north near the factory.
Day 10, move around your units and build a duster. And keep up all the other usual stuff. If no air units are at your base, move your missile and build mechs; otherwise just leave it at the factory.
Day 11, captures and movement, and build another duster. You should almost rule the skies.
Day 12, should have mechs controlling the center, and a mess around your airport. Free up both production areas if you can and build a BCopter and mech.
Day 13, do the dance routine, and by now there should be a big fight in the middle. At your northern factory, build a mech as you have been before, build a BCopter, and at your other factory to the south build a tank.
Day 14, if you haven’t already, start moving your missile south. Do your fighting and build the same units as yesterday; maybe an AAGun instead of a tank.
Day 15, keep the pressure on and build a bomber and mech.
Day 16, do the same and build a fighter. On the next turn, I put the CO in the fighter.
The rest is just building and attacking smart. Alternating between big units and a package of smaller ones. You can go for the HQ capture or domination.



