Quick Strat ———–
Need to save as many of the starting units as you can, mainly just the two MTanks. Once your army arrives, rush them to the center as you capture. Your bombers and fighters should be able to hold off the enemy front for a while, and then it will all hit the fan, but make sure your ground units are all ready to go. Then it’s just playing smart and marching to victory, using two CO powers for the quick kill.
Full Strat ———-
Day 1, send duster after the corner bomber, swing tank around the meteor, send MTank north, send other MTank after the tank, mech finish off that tank, and AAGun goes after the missile.
Day 2, tank attack meteor and MTank attack missile, mech capture city, MTank attack same meteor as your tank, and AAGun attack missile. And duster attack bomber.
Day 3, let’s deal with the old units first. Finish your capture, finish off the missile to the east, use the MTank and tank to finish off the meteor they have been working on, and then finish off the other missile. Now have your bombers blow the meteor to their east and then place the fighters in front of them. Use all of your soldiers to capture something, use the AT and rocket to blow the meteor to the north, and then send all your ground units up that path. Leave your TCopters by the base and keep one by the mech. Send your rig with the army.
Day 4, finish your captures and maybe that mech can kill the recon. Send one bomber to finish off the meteor to the south, and that should free up a spot for your AAGun to attack the bomber. Your bomber attack the meteor blocking the bridge, and that will allow your MTank to retreat; also retreat your other MTank. Send both fighters after the nearest bomber. For your ground units, keep your CO WTank (which I will call the CO) moving its maximum length, and move your other units around him.
Day 5, captures, go after more buildings, and load a mech onto a TCopter and send it across the body of water toward the factory in the middle. Bomber attack any unit it can, but stay out of missile range, and send a fighter after the TCopter. Just move your units east, staying out of range of any enemy. Be sure to
Day 6, you should have the enemy units backing up, but be aware of the fighters and just build up your line as you bring in your units from the west. Captures and position your TCopters to pick up infantry. Should be able to build an infantry and WTank. Remember, don’t put any of your air units in danger.
Day 7, captures, send that new WTank after the last meteor to the south, and send your TCopters with infantry over the water. Keep building up your front line, mindful of the rocket and missile, and attacking if you can.
Day 8, the enemy should begin the attack, but only attacking one of your units. First, do your captures and go after more, and you should be in position for two captures to the north next turn. Now onto the fighting. Not much you will be able to do about the ranged units, so focus on the WTanks. Whatevery you attack, try to do it from the range of your CO. Don’t go all in though, so hold some units back. Build a WTank at the new factory.
Day 9, be sure to use your rig to supply some units on the front line. Then go on the offensive, but be ready to suffer some loses. Try to go after the enemy missile and then just lay into as many WTanks as you can. Keep one AAGun and fighter in the back so they can attack any air units that attack. And by now, your ranged units like the rocket and missile should be in range of the enemy, so get them close. At your new airport, build a fighter. Don’t forget your captures, especially that other factory closer to the enemy.
Day 10, whatever you do, make sure your CO survives, even merging it with another one or retreating it. Just go after whatever you want. Just build a BCopter or MTank, and finish your captures.
Day 11, your CO power should be ready to fire, but it’s up to you if you want to use it or not. You should be in good position from the front lines to almost clear it out, but it’s up to you. The power grants you a movement and power bonus. Attack what you can, maybe save the power for next turn, and build a WTank at your eastern factory. Be sure to unload any and all soldiers near the front line.
Day 12, now the enemy should have a lot of units, so now is the time to use your power. Go all in this turn if you didn’t last turn. Kill all that you can, move all your units forward, and build two AAGuns as you retreat weaker units.
Day 13, just keep up the pressure, and by now your soldiers should be hard into the battle. Don’t forget to combine WTanks with you CO so it’s strong. Build another AAGun. Infantry should be in position to start capturing enemy buildings. Move up your missile, as it is your X factor in this fight.
The rest is just staying on the march, and retreating your weak units. Build BCopters, bombers, tanks, and whatever else. Remember to stay on the offensive with your soldiers capturing all they can. Should even get another CO power too. With the power, should just take an extra turn or two. And don’t forget to go for the HQ capture if all else fails.
======= Ch26: Sunrise =======
Quick Strat ———–
Of all the Advance Wars scenerios I’ve played, this is about the first time I’ve encountered anything where you can play well, but it won’t work. You pretty much have to end this in 8-9 days, so go hard with your starting units. Build bombers, WTanks, bait the Nest’s artillery fire from the units you want fully healthy. Just take out the two side cannons early and then throw everything to the middle cannons.
Full Strat ———-
Day 1, at the west base, send your CO and rocket north, together. Send the northern infantry after the factory and com tower. To the south, still at the west base, capture the airport and com tower. Send fighter east so it lines up with the right spawning point of the nest. Send the missile north as far as it can go, and then put the AAGun and MTank in a bunch by the factory, and build a WTank at that factory. This is called luring that artillery fire.
At the eastern base, capture the com tower and airport. Then send the bomber, WTank, and AT north, out of the line of fire of the three middle cannons. Sending the bomber as far north as it can go is key.
Day 2, at both bases, capture all the buildings so you can get the com tower bonuses. In the west, rocket attack cannon and finish it with your CO. Then send all your other units east.
To the east, AT attack tank. Note that one WTank may be in your way of your fighter attacking the new enemy fighter. So move the bomber to that WTank’s east side so that it is in range of the eastern cannon, attack the WTank, and then finish off that WTank with your WTank.
Day 3, to the east, send your bomber after the east cannon. Send the fighter after the new bomber, send WTank toward the east cannon, AT does whatever, and capture the factorty and city. Build a bomber at the airport.
West, CO after the new missile; AAGun and MTank attack artillery; bunch the missile, rocket, and wounded WTank; capture airports, factory, and a city; and build a bomber and the southern airport.
Day 4, at both bases, capture whatever. To the east, bomb the cannon, but it is probably not enough to kill it. Bomb a WTank with you new one to the north, send the fighter after a bomber, and finish your capture to the south.
To the west, send your damaged units into the trio of cannons’ range and attack whatever. Keep your CO out of the artillery cannon’s range by killing that tank from the front, but out of range of the smaller cannons. Send your bomber along the same line of your CO. Capture what you can and build another bomber at the southern airport.
Day 5, to the east, have your bomber still attack the eastern cannon. Send your AAGun after the CO fighter and position your wounded fighter next to the enemy CO. Also send the wounded MTank east toward the eastern cannon. Build a fighter at your airport if you have 36000 in funds; if not just build a BCopter.
West, send your CO after the left cannon, send a bomber after the unit by the left spawn point, and use your wounded units to try and clean up the enemy units in the area. Send your new bomber along the line with the left spawn point, as before. Captures and build a WTank at your factory near the cannons.
Day 6, to the east, your bomber should still be alive, and one last attack should end the eastern cannon; if not you should have the MTank nearby. Do whatever with your fighters, even sending them east toward enemy units by his base. Also, send the MTank and AAGun toward the middle cannons, attack if they can safely.
West, send CO after a new middle cannon, possibly the one in the very center, and send a bomber after another one that is untouched. Bring up your other bomber along the left spawn point to attack whatever. Send the new WTank north, captures, and build a bomber at the northern airport.
Day 7, it’s too bad your WTank is out of ammo, or else this fight would be over. I could care less what you do to the east, it’s over on that side.
West, send all you got after the cannons, with probably one left, which will be very weak. Send all you got left toward the effort, but no matter how you slice it this game should end next turn. Build an AAGun and fighter at your northeastern spots.
Day 8, your goal is to make sure, 100%, that you will win this turn before you go after other units. You want to kill as many enemy units as you can and build what you can, but your goal is to make sure you win the fight.
If done by this, you will squeak by, and I mean a real squeaker here, with about a 301 S rank. The speed was a 111, with the other two as close to 100. That means we lost one too many units, and didn’t kill one extra unit to make the clean sweep, but the speed should still get you over, barely.




