Quick Strat ———–
Move rocket to land to the south, and use it to attack the Cruiser and then the land units. Clog the land units in the narrow strip, use your Gunboats to finish off the others, and use that one rig to resupply your boats. Get one of your soldiers to head for the HQ as a fall-back plan.
Full Strat ———-
Day 1, have two of your Gunboats attack the enemy Gunboat. Load the infantry into the other, load the mech and rocket into one Lander, and the other two units in the other Lander. Use the rig to refuel one of the Gunboats. Unload the rocket and mech onto the land to the south; unload the rocket to the north of the city.
Day 2, use the rocket on the enemy Cruiser. Then follow it up with an attack from your Gunboat with the infantry inside. Capture the city with the mech and then unload the other Lander on the same land; move the empty Lander north, with the intent of swinging around this same chunk of land. Move another Gunboat near the rig to supply it. Keep everyone out of reach of the enemy Gunboats and end turn.
Day 3, move the rocket to the spot east of the city. Tank attack recon and then move the MTank behind your tank. Move the Gunboat with the infantry inside to the beach on the land with the rig, but the beach on the side facing the enemy, so you can refuel it with your rig. Move your other healthy Gunboat with ammo into range of your rocket so that the enemy Gunboat will get hit if it attacks; leave the other Gunboat out of the enemy’s range. Position both Landers on the eastern beaches of both chunks of land.
Day 4, have rockets attack MTank, move mech toward the beach to its east, retreat tank to city, and then kill recon with MTank. Your northernmost Gunboat that just unloaded the infantry should be able to attack one Gunboat while avoiding the enemy artillery. Then attack other Gunboat with yours. Load that one infantry onto the Lander and head for the enemy HQ. Move your other Lander to pick up the mech next turn. Get your other Gunboat into position to strike.
Day 5, rocket attack MTank, MTank fire on artillery, move up your tank, kill the combined enemy Gunboat with yours, and then unload your infantry near the HQ. Do whatever else.
Day 6, attack rig with rocket, kill artillery, and then kill rig to win.
=========== Ch12: History of Hate ===========
Quick Strat ———–
Just play conservatively. Lure a BShip with yours and then start attacking. Needs to be won in five days for a good rank.
Full Strat ———-
*NOTE: So close to an S. I got it my first game, but I don’t know how. This will get you a 290 easy, but probably one day too many. Consider just keeping everything away from the enemy and force them to come for you. I think one cruiser should be sent northward a bit.*
Day 1, your ally will handle the gunboat to the north, so ignore it. Check the range of the enemy cruiser and attack the Battleship with your BCopter. Have your BShip bomb the gunboat, then finish it with a cruiser. Move up your other cruiser. Send your northern sub onto the reef and dive it; move your other sub up one space and dive it. Build Temp Ports and send your lander east as a blocker so your Duster can move east.
Day 2, finish your Temp Ports and retreat your gunboats west to get fueled up. Move the lander north of the southern sub, then the other sub should be right behind the lander, put cruisers out of bomber range, and then keep your air units out of the fighter’s range. Move your BShip onto the reef. You’re playing it safe here.\
Day 3, now, if you remember that the sub attacked the lander, have your duster attack the bomber from that spot. Send one sub after the BShip and a gunboat to finish it off. Finish the enemy sub with your last one, and then kill the bomber with your other cruiser. Send your other gunboat directly east, and then send your copter toward the other gunboat in the corner.
Day 4, focus your attacks on the enemies to the south, the one cruiser and the gunboat. Bomb the cruiser with your weak BShip, attack it with your gunboat, then with your fresh cruiser, and then finish it with your weak cruiser. Have your subs finish off the BShip too, from it’s sides. Then send your other gunship to refuel.
Day 5, start on the cruiser. Bomb it from far away, send your gunboat after it, and then gang up on it with your subs and weak cruiser. Use your fresh cruiser to kill the fighter. Move your BCopter closer and combine your gunboats.
Day 6, finish the fight.




