Game Walkthroughs

Advance Wars – Days of Ruin Walkthrough

Quick Strat ———–
Ignore the enemy movement to the west, just make your goal the enemy HQ north of your base. Speed alone will get you an S rank.

Full Strat ———-

*NOTE: Greyfield seems to halt the units you have the most of, or just the  units closest to the enemy.*

Day 1, load the infantry into your gunboats, and unload each on the islands.  Send you BShip to take out the enemy gunboat to the north and have your Carrier follow behind it (don’t build nothing). Send all your other sea units west, and move your lander to the beach on the north of your island. You can have you  rig make a Temp Port if you want. Build two tanks.

Day 2, BShip attack MTank. Send your sub and cruiser west, out of the reach of the enemy BShip and dive the sub. Move your Carrier behind the mountain island near the BShip. Have your infantry capture cities. Load your two tanks onto the lander and take it north. Send one gunboat with your cruiser and sub, out of attack range, and then send your other gunboat back to your base island. Build an infantry.

Day 3, finish your captures. BShip finish off the MTank, then unload your  tanks on the beach near the HQ. Load your infantry onto gunboat and send it  toward the HQ. Build one seaplane at your Carrier. To the west, send your gunboat onto a reef and then move up the sub just a bit, but leave your  cruiser where it is.

*NOTE: Maybe building two infantry on day 3 would result in infantry being halted instead of tanks.*

Day 4, have your infantry on the islands capture a port and a city. Send your sub and cruiser after the lander. Your tanks should be stalled, so send your  lander south and unload your gunboat so the infantry is protected. Build a  seaplane, tank, and infantry. BShip bomb one missile.

Day 5, BShip attack AAGun, one seaplane kill wounded missile, the other  seaplane kill the AAGun, have tanks kill the missile, and send your infantry for the HQ. Finish your captures. Load your infantry onto the rig, and load the rig and tank onto the lander. Send your sub after the BShip, do whatever with your gunboat, and move up your Carrier.

Day 6, have your sub finish off the BShip, then get your island infantry to capture whatever. Send your tanks after soldiers, load your seaplanes onto the Carrier, BShip attack AAGun, and start capturing the HQ. Send your lander north, move your Carrier west a bit and out of range, and build a BShip.

Day 7, tank attack the AAGun, unload your lander and get your BShip by the  rig, and then attack and kill as many units as you can. Build whatever, finish your captures, and then capture the HQ.

============ Ch14: A Hero’s Farewell =========

Quick Strat ———–
Oddly, you must start off in a conservative mode, then switch to aggressive in an instant. You could maybe send your units into the fray before the  plasma is derailed, or you can wait for a bomber, but you have to be  aggressive at some point. You need to use your sea units to take out the  BShip and carrier, maybe with the hopes of bringing your rig north to refuel  the sub before it runs out of gas. The end game is using a carrier of your  own and everything else.

Full Strat ———-
Day 1,
send your sea units north first. Send your infantry to the east directly to its east. Send all your soldiers east too, the mech in the rig should end  on the factory, the bike along the road, and the infantry start capturing a city. Rockets attack the tank and send everything else east. Build a gunboat and an infantry.

Day 2, send you sea units into position so they are not bombarded by the  BShip, and dive the sub. Send the infantry to capture airport in the corner of the map, careful not to fire at the shard. Mech capture factory, bike take  city two spaces left of factory, and infantry finish its capture. Then move  the rocket, missile, and artillery as far up the road as you can, then position everyone else around them. You can use your BCopters to attack the enemy mech,  just be cautious of the enemy BCopter on approach. Have your rig refuel your rocket and build an infantry.

Day 3, move your sea units onto reefs and move the sub to the enemy cruiser, or close to. Finish your captures and have your one infantry cross over the  river for a city. Then make sure you know where the enemy rocket’s range goes so you can avoid it. Have your MTank block the narrow path and then position  your long-range units around it. Send your BCopters to attack the enemy too.  Put your rig into a spot so that an infantry can climb on next turn. Build  another gunboat and end your turn.

Day 4, should be able to finish off the tanks in the narrow strip, with a  BCopter to start attacking the meteor shard to the east. Keep your units out of attack range and capture more, and don’t forget to send your bike to the  port in the bay. You can send one tank on the west side of the river if you  want. Build an AAGun at your new factory and a cruiser. Have your sub attack the BShip and finish it off with your wounded cruiser. Send both gunboats  north.

Day 5, send your sub after the carrier and retreat everyone else. Little to do on the ground but capture. Move around your missile so it protects your troops from the air and move around your BCopters out of danger. Build an AAGun and send up your cruiser.

Day 6, the carrier should have a seaplane, so kill it with your sub. The seaplane that was out should be killed by your missile. Now begin your attack. Send everyone from both sides the the river north. Attack and move everything into position, everything. Build a bomber, build a tank, and send your sea units north. *When I say build one ground unit, that means by the factory by the river.

Day 7, just keep the attack up. Move everything up into position and just keep attacking. This is the turn before the floodgates open. Just retreat your  sea units. Build nothing.

Day 8, just attack. Use the bomber to break the shard and open the floodgates. Send everything north and smack somebody. Your enemy probably has a fighter in the wings, so move up all your AA units. Retreat your sea units and build a BShip at the port in the bay.

Day 9, use the BShip to attack the anti-gun. Then it’s just attack everything you can; just too much to list off, so be sure to make smart moves. Have to be aggressive if you want to win. Build one tank.

Day 10, should just be a big concern about MTanks, so focus your fire on them. There should also be a threat of a TCopter sending a soldier to your HQ, so just build a bike at your southern factory.

Honestly, the rest is just building tanks until you can afford either a  carrier or a bomber, and build an infantry at your northern factory when you can’t afford a tank. All you do until you win is just hunt down the enemy. If you can’t do this yourself, I don’t know what to do. Just keep the tanks, seaplanes, infantry, and BCopters coming, in no order.

It seems 17 days or so is a good way to get an S rank, though you’ll be  cutting it close, especially if you sacrificed too many units.

Pages ( 7 of 15 ): « Previous1 ... 56 7 89 ... 15Next »

Related posts