*NOTE: Sans a single unit dying, or perhaps one day too many, you’ll get darn close to an S rank with this. Maybe don’t send the BCopter anywhere.*
Day 1, mech, bike, and infantry should all capture cities to the south. The Missile to the north should kill the bomber, Anti-Air gun should attack Duster, move the Missile to the south to the space above the Duster, move all other units along the south road, and then build two infantry.
Day 2, the Missile should be able to hit a fighter, tank attack recon, eastern- most AAGun should finish off recon, other AAGun should kill Duster, move other Missile to the southern road, push everyone east along the road, but keep the recon and BCopter out of harms way, and build two bikes. Move one infantry along both roads, or whatever, it doesn’t matter.
Day 3, westernmost Missile should be able to kill Bomber and artillery attack tank. Position the other Missile, AAGun, and recon just out of reach of the enemy Rocket. Send two foot soldiers east, and your bikes up north with one infantry. Build an AAGun. Remember to keep your BCopter safe.
Day 4, AAGun attack Duster and recon attack Rocket. Have your bikes up north start capturing, and then position your guys along the south road just outside of the Bomber’s range, pretty much ignoring what the Duster may do. Bring forth the new AAGun and have your two infantry along this road capture the two cities. Build another AAGun.
Day 5, recon should finish off Rocket. Bikes should capture, and then have your infantry and other bike kill the enemy infantry up here. Send your new AAGun along the north road too. Finish your captures south. Send your BCopter and tank after the enemy mech, and place your artillery behind both. Then place both Missiles just out of the range of the Bomber, but make sure they are as far east as you can get them. Move the eastern AAGun up north, but not as far as it can go, and send the other AAGun east. Build another AAGun.
Day 6, the Missiles and AAGun by the Fighter and Bomber should take both out, however you wish but you’ll probably use all three units no matter what. The rest is moving your soldiers around to capture and then placing your AA units into position to kill the last few enemy air units. Build two AAGuns for good measure.
Day 7, try to finish the fight, but maybe not. Go through the capturing stuff. Move all your remaining units to around the last enemy air unit, no matter what you want to limit its places to hide. And place your Missiles so they cover each other. Build two more AAGuns, or whatever.
Day 8, you better win now. Build stuff too before you go.
=========== Ch08: A New Threat ===========
Quick Strat ———–
Keep air units to the north, and capture the northern buildings ASAP. Send attack force down the bridge, but not in range of the artillery. Break through on the fifth day and then start sending everything east.
Full Strat ———-
*NOTE: Again, an A rank.*
Day 1, load infantry into TCopters. West bike takes westernmost city, and the other bike takes the easternmost city; mech take a city too. BCopter attack enemy infantry to the north, and then bring both TCopters to unload on the city and factory by the river; make sure to place the western TCopter between the two western cities, that’s crucial. Recon and tank move down the bridge. Build an infantry.
Day 2, send both TCopters to the south base to pick up the new infantry and the mech. Put the tank just out of firing range of the artillery and put the recon behind it. BCopter attack infantry at the neutral city. Finish your captures, but build nothing.
Day 3, tank attack the artillery and recon attack mech from the city. BCopter finish off infantry north and unload the one TCopter with the infantry to the north; send the TCopter with the mech toward the mountains, out of the missile’s range. Build a tank and end your turn.
Day 4, try to finish off artillery, but probably can’t. Send you new tank to the bridge with the bike behind it. Build another tank to the south and a recon in the factory up north. Have your infantry north capture cities. Unload mech on mountain so it is not in danger, nor is the TCopter from the missile. Move the BCopter east.
Day 5, if the tank still lives, use it to finish off the artillery. Move up both new tanks and build another, but keep your bike where it is. Leave your mech and send its TCopter to be ready to pick up another infantry. Send BCopter and recon at the north base east.
Day 6, at northern base, capture factory and pick up the other infantry and move the TCopters east. Tank by the bridge attack the wounded tank, and then move everyone east, just keep the BCopter out of the range of the missile. Build tanks.
Day 7, just start killing units, ignoring the missile; use the last new tanks you made to go after the missile. Then build three recons.
Day 8, move everyone into position to make the kill next turn. Send about two or three tanks to the missile and send everyone else to the enemy factory. Build whatever.
Day 9, kill em. Hopefully this is the last day.




