Quick Strat ———–
Two things to keep in mind. One, that you will lose that MTank. Two, that your goal is to get just one blue unit onto the city to the west. Just send everything west and be sure to break the first plasma line with your artillery. The rest is blocking the flow of the enemy.
Full Strat ———-
Day 1, send your tank to attack the rocket to the south. Move your rig next to the mech and load the mech. Move your infantry left in range of the rocket. Send your AAGun in the middle bridge to kill the BCopter, and send the other AAGun down the top bridge after that mech. Place your artillery out of rocket range.
Day 2, finish off the rocket. All that is on the middle bridge should get clogged at the end so that nothing is in the enemy artillery range, but you can move the infantry west because it won’t get hit. Send your rig west. Have you AAGun attack the mech from your city so it will be healed.
Day 3, finish off the mech. Send your artillery onto the city so it’s out of danger and also in range of the shard; have your tank attack the shard. Send your rig to fuel both the up and then position the other two units out of firing range. Send your infantry north to a city.
Day 4, have your artillery attack the shard. Tank goes after the infantry. Send your infantry onto a city and move the AAGuns out of artillery range.
Day 5, artillery finish off shard, and then an AAGun and tank kill the enemy artillery. Unload the mech near the end of the middle bridge, place the other AAGun by the other one, and move your infantry toward the river.
Day 6, mech fire on a tank, AAGun kill BCopter, tank kill best enemy tank, and send other AAGun across tiny bridge. Move rig and load your infantry on it.
Day 7, move your mech toward the nearest city. Send your AAGun across the river to the recon to the north. Then send everything else across the river.
Day 8, should be able to move everything out of attacking range across the river. The other recon should be hiding to the south, so forget it. Just finish off the recon and leave everyone out of danger.
Day 9, the anti-tank should be close, so just move everyone out of the way. But if the blue recon is alive, really doesn’t matter what you do, this should be the last turn. If not, just keep the blue infantry alive for two more turns. If the recon is here, you should end with a score of 429 or so.
========= Ch16: Hope Rising =======
Quick Strat ———–
Hold the middle, capture the airport area, the corner area, and just bide your time.
Full Strat ———-
*NOTE: If you want a solid S, make sure you send nothing weak into danger, or just hold off one more turn to attack, but you can get an S with this. But if you wait, you’ll probably still barely get an S.*
Day 1, send top mech west into wood, other mech into woods, infantry on the mountain should capture factory in center, and send the other infantry onto the woods in the center. Move your artillery into the crevice of the mountains, move your WTank and tank next to the infantry blocking the path, send TCopter to the blank city, BCopter east, and AAGun by the artillery.
Day 2, send northern mech further west, load infantry onto TCopter, unload infantry near airport, and capture factory. Have WTank attack an enemy tank from the woods, artillery attack tank behind that one, move BCopter up so that it’s above the mountains but not in danger of attack, and that’s it.
Day 3, artillery attack MTank, infantry capture city, place WTank on the factory, and have your tank finish off the MTank. Start capturing the airport and send your mech west.
Day 4, if WTank is not fully healed, place it on the city*, leave all the other center units as they are, and build a rocket. Send TCopter near that area so it can pick up the infantry. Have your mech capture the first city. *Make sure you load your CO onto the WTank before you move it.
Day 5, to the east, attack that infantry and send your infantry onto the city it will try to capture. Send your WTank and rocket behind the tank still holding down the woods. Build a bike and a BCopter. Load your infantry onto the TCopter and send it northwest. Mech capture its city and you’re done.
Day 6, send bike south to the uncaptured factories. Kill the infantry on the mountains to the east, kill anything touching the wood in the middle, and finish your captures. Build a tank and BCopter.
Day 7, captures and build a MTank. That’s it.
Day 8, go on the assault. Send everything out, but be cautious when you send units into unseen areas, as enemy units are probably sitting there. Build an MTank and capture what you can.
Day 9, build a BCopter and tank. Just keep the pressure on and you’ll notice the enemy forces are extremely thin. Get your captures going, and that’s it.
Day 10, at your factory up north, build a tank and build one in the middle. Contiue your captures and the assault.
Day 11, build whatever and attack; should be close to done.
Day 12, build whatever and you should win, and just barely getting an S.


