Game Walkthroughs

Advance Wars – Days of Ruin Walkthrough

Quick Strat ———–
The Talon Gun must be attacked from its front. It can attack multiple units in its range, and it’s protected by a wicked set of units. One of the keys  to victory is to take the areas at the north and south sides of the map, and from those spots you must go hard at the enemy. If anything, your force from the north will be a distraction. Once you hack through the units guarding the gun, send a bomber to blast it.

Full Strat ———-

*NOTE: This is the speedy way to win the fight, getting you an A rank. You’ll get a low power score though. Perhaps stockpiling four bombers and attacking maybe two turns later may be the solution.*

Day 1, to the north, load infantry onto TCopter and unload on factory and send mech west. To the south, load infantry onto rig and unload at western factory, and move other infantry west. Send tank, AAGun, and rocket south. Build a  TCopter and infantry.

Day 2, send new infantry to the north, send other TCopter back to your factory, and start capturing factories all over. Send your rig back and then position  the other ground units to cover the narrow pass. Build a bomber and infantry.

Day 3, once you have the factories, and this pretains to the northern area,  start on the cities. Load your new infantry onto a TCopter, and send your rig and other TCopter near the factory. Finish your captures, build a BCopter, and build an infantry. Send your bomber south.

Day 4, start on cities, but have one infantry to the south go for the airport. Check the cannon’s range and you’ll see it does not cover one city to its  east, so place your infantry there via TCopter. Load infantry onto other  TCopter, send it and the BCopter north. Build an infantry at your first factory and at the one to the north. Build another bomber.

Day 5, captures all over and start inching your forces almost into range of the cannon, but don’t get in range. Build tanks at your southern factories  and that’s it. Make sure your tank and AAGun and rocket are barely on the other side of the narrow pass to the south.

Day 6, send your bombers after the two anti-tanks. Your tank should finish off one anti-tank, and have your AAGun attack the missile. Place your rocket into WTank range and move up both your new tanks. Feel free to send in any soldiers within the cannon’s range, as they probably won’t be targets. BCopter attack the other one to the north, build a tank at that base, so long as you can still afford a bomber, and build a bomber to the south.

Day 7, rocket attack WTank, move AAGun back, send a tank to finish off the  missile, and send your bomber to attack the cannon. Have your infantry in  the area capture, send your tank after the WTank, and position your bomber out of cannon range, but where it will sneak right in for the strike next turn. Do whatever skirmishing you wish, build a bomber to the north, and build a tank to the south.

Day 8, build whatever, kill whatever you can, and use your bomber to the south to finish the fight.

======== Ch18: Panic in the Ranks ========

Quick Strat ———–
This is just a survival mission, and you can get by it by doing very little. When the com tower is glowing, get your CO on that spot and then just go on the offensive while protecting your weaker units.

Full Strat ———-
Day 1,
MTank attack bike, tank attack infantry, AAGun attack mech to the west, And then just send everyone else southwest.

Day 2, AAGun attack recon, move WTank onto blinking com tower, and then just move everything southwest again.

Day 3, AAGun to enemy fighter, anti-tanks attack what they can, and then  just retreat all your smaller units.

Day 4, attack whatever and keep retreating your small units.

Day 5, just use your anti-tanks to get into position. And keep your weak units safe.

Day 6, should be just one unit left, but you are probably not in position to go after it. Just move your units in its direction.

Day 7, doesn’t matter, your ally should still have its bomber, so just move a bit in case, or if you are in a different position, but the game should end on his turn.

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