121. LADY OF HOPE HOSPITAL
The hospital is crawling with Super Mutants, traps, and lots of healing items. Our goal is to reach the top where we will walk over a fallen broadcast antenna over to the STATESMAN HOTEL. For now, carefully move through the hospital eliminating any Super Mutants in the way. Traps in the hospital consist of almost any type. Frag mines, trapped sinks, trip wires and pressure plates.
A [DC JOURNAL OF MEDICINE] is on the first floor in the southeast area. Another [DC JOURNAL OF MEDICINE] is on the second floor on a table in the cafeteria. Once you make your way to the top of the Hospital you can exit onto a ledge and walk across the fallen broadcast antenna. Now enter the STATESMAN HOTEL.
122. STATESMAN HOTEL
You enter the Hotel across the broadcast antenna, and your goal is to fight your way through the hotel and onto the roof, where REILLY’S RANGERS are trapped. The hotel has alot of rooms, mostly empty, and alot of hallways and Super Mutants about. There are 2 parts to the hotel, the entry area where you enter via the antenna, and the street-level area which you access after finding REILLY’S RANGERS. Make sure to pick up any loot in the first area before reaching the roof.
You can find a [GROGNAK THE BARBARIAN] and a [NUKA-COLA QUANTUM] in the restaurant area. A [CHINESE ARMY TRAINING MANUAL] is near the entrance to the restaurant area. On the way up to the roof you will find the body of THEO, one of the Rangers who was trying to get ammo to his buddies. A ammo container is near his body which you can access.
On the way through the hotel you will find a broken PROTECTRON robot. Make sure you take the battery out of it, you will need one to help the Rangers off the roof.
Once you eventually get to the roof, you will encounter the 3 Rangers who are stuck. You can talk to them and have the option to give them the ammo that you found with THEO, but don’t do that. Just talk to them and they will tell you to give the battery to DONOVAN who will fix the express elevator. Wait until all 3 of them enter the elevator, then enter it also.
Now listen carefully. This is a good time to get a unique weapon, and one of the best light armor in the game. You and the 3 rangers will arrive in the reception area (the street-level access area) at the bottom of the elevator, where a group of Super Mutants will be waiting. You and the Rangers have to kill them off and fight through them. You WANT the woman BRICK to die in this battle. Either by the Super mutants or by your hand. You can kill her during the firefight without any backlash. Just re-load if she doesn’t die.
BRICK carries a set of [RANGER BATTLE ARMOR] which has great defense and great special abilities. All the Rangers do, but you only need 1 set. She also carries a unique mini-gun [EUGENE]. Make sure to get both these items. Make sure at least one of the other Rangers survive, if not both. Once the battle is over, they will tell you they are heading back to the Ranger compound and will thank you for the help.
Before you head out you can find a [TALES OF A JUNKYARD VENDOR] on the second level of the entranceway. Go ahead and exit the hotel and back into VERNON SQUARE. Go north and you’ll instantly run into a big crater with a crashed DELTA rocket. At the bottom is a SEWER. Enter and inside are a couple Super Mutants and a [DC JOURNAL OF MEDICINE].
Exit the sewer and head north. Directly north of the crater is a small alleyway behind a car. Don’t go there yet, but remember it. Go northwest and you’ll see a SEWER ENTRANCE on your local map, its at the north end of the northwest alley. There is some minor loot inside, plus a [DEANS ELECTRONICS]. Exit the SEWER ENTRANCE and return to the small alleyway that is north of the crater. Enter the alleyway to a Super Mutant outpost. Kill them and loot. Keep going and you’ll find the VAULT-TEC HEADQUARTERS.
123. VAULT-TEC HEADQUARTERS
The HQ has been invaded by a couple Super Mutants, who might be in a fight with the robotic security still left in the building.
You enter in the GUEST RELATIONS area, not much here. Kill the foes and loot what you want. The lower stairways are blocked. The left upper stairs lead to the OFFICES, the right broken stair leads to the ADMIN area. You can go up the broken stairs on the right and take off your armor/put away weapon and you can jump up to that level. There is a [TALES OF A JUNKYARD VENDOR] on the table. Enter the door to the ADMIN area.
In the corporate OFFICE area, there is a well hidden [BIG BOOK OF SCIENCE] in the northeast room (has a big hole in the floor). Its on a shelf on the other side of the hole, you have to walk on the ledge and look up, the book is with some other ruined books. A [NUKA-COLA QUANTUM] is in the room next door on a shelf.
In the ADMIN area there is a [GROGNAK THE BARBARIAN] in the west part. There are 3 terminals you need to access to gain entrance to the MAINFRAME terminals 1 and 2 are on the top level, and terminal 3 is down one set of stairways in a lower level. This releases the MASTERBRAIN robot, which you can just shoot.
*** There is a bug/quest bug that using all 3 terminals still won’t open the door to the Mainframe. If this happens, you need to go to the lower level of the ADMIN area (past terminal 3) and into the bottom part of the mainframe room. Then by unequipping your armor/putting away your weapon, try jumping on one of the pipes in the wall, then up on top of one of the computer frames. From there you can get close to the mainframe to use it. At this point in the game you don’t need to do this. ****
Now exit the building and head back towards the SEWER. just to the north- east of the SEWER is the VERNON EAST/TOKOMA PARK metro. Go ahead and enter.
124. VERNON EAST/TAKOMA PARK METRO
Near the entrance is a [LYING CONGRESSIONAL STYLE] in the ticket book, and down stairs under the escalator is a small tunnel ending at a Super Mutant hideout. A [NUKA-COLA QUANTUM] is on a shelf. Careful, some traps are about.
Now head east down a very long and curvy tunnel system and eventually you will reach the exit to TAKOMA PARK.
125. TAKOMA PARK
Get the weapons out, Super Mutants don’t like you Oh, did i mention theres a Super Mutant BEHEMOTH about?
You’ll enter TAKOMA PARK at the west side of a long street. Careful, 3 Super Mutants are heading down the street, and the cars ahead of you are going to blow up. Save time, blow up all the cars/bus’s yourself and wait in ambush for the Mutants.
Enter the little store in front of you NIFTY THRIFTY’S for a unique, but kinda worthless baseball cap. Exit and continue up the street east. On the right is a orange tracter trailer rig, in the back is some loot. Up the street to the northeast is a Super Mutant outpost. Now at the end of the street is a ruined building on the left, you need to go through that to an industrial area.
You will go over a hill and see a factory in front of you. There might be some Super mutants, maybe fighting TALON company mercs. Let them kill each other. Finish off the rest.
Before you enter TAKOMA INDUSTRIAL factory, head southwest to a gate and open it. There are some tractor trailers on the right. HIDE and stealth to the right, up the ramp on the furthest blue trailer. At the top in front you will find a note and an artillery switch. Why? Because in the car parking lot in front of you are some Super Mutants and a BEHEMOTH. Repeated pushing of the button will drop artillery shells to clear out the parking lot. Stay hidden and level the area. You can finish off the BEHEMOTH normally if you get bored.
Loot the Mutants and enter the small TAKOMA AUTO shop. There is an [US ARMY FLAMETHROWER RECIPE] inside. Exit and go back northeast and enter TAKOMA INDUSTRIAL.
126. TAKOMA INDUSTRIAL
Some Super Mutants inside, take them down. At the entrance door there is a walkway that goes up to a observation area. Just on the other side is a wooden walkway that you can jump down to get a [NUKA-COLA QUANTUM] that is behind the generator in a box. a [LYING CONGRESSIONAL STYLE] is in the other half of the warehouse.
There is a radioactive pond and some ghouls behind TAKOMA INDUSTRIAL, but there isn’t really anything back there to get, so ignore it. Exit and fast travel to the RANGER COMPOUND. Go inside and talk to REILLY. She will give you a reward (pick the Ranger Battle Armor) and you can talk to her to map out areas. Once you get her device, just talk to her again and she will give you about 3800 caps for all the areas you have mapped.
Now leave and fast travel to DUPONT STATION, one of the last areas in DC that we have to explore.
127. DUPONT STATION/DUPONT CIRCLE
A Raider area, they have made this circle into a base. There are many Raiders in the circle, and in the outlying abandoned buildings and alley- ways. They also have trapped their areas very well also. Take some time and clear out the entire area of Raiders.
Directly east from where you arrive at the DUPONT CIRCLE STATION, is a alleyway that takes you to a little store LADY FRUMPERTON’S FASHIONS. Inside is a [TALES OF A JUNKYARD VENDOR] on top of her safe.
On the east side is the entrance to the DRY SEWERS. Go ahead and go in, you will fight some TALON mercs inside, and later on some Super Mutants. a [DEANS ELECTRONICS] is on a shelf in a utility room. Clear the tunnels and loot, and exit back into DUPONT CIRCLE.
To the northeast over some rubble is the SUNKEN SEWER which you can enter but it has high radiation so prepare. Inside you can find [US ARMY FLAMETHROWER RECIPE] on top of a safe. Clear and loot and return to DUPONT CIRCLE.
Well, thats about it for Washington DC, you have cleared the entire inner city of evil-doers. Time to finish up clearing the wasteland. Fast travel to the CORVEGA FACTORY and head due south. Just as you reach the buildings of DC, you will see a big sewer pipe. Enter to the ROCK CREEK CAVERNS.
128.ROCK CREEK CAVERNS
Really not much of note in here, except 1 [NUKA-COLA QUANTUM] on a high ledge about half way through the caverns. I wouldn’t even waste my time trying to get it. Go in and back out.
Now, head east towards the big water tower. Follow the road east and you will see a vehicle yard with about 4 army trucks inside. Turn right and directly south is the entrance to the NATIONAL GUARD DEPOT. Go ahead and kill the 2 PROTECTRONS outside, but don’t go in, we aren’t ready yet.
Fast travel to KAELYN’S BED AND BREAKFAST (kill any raiders) and follow the road to the west. You want to keep going west until you see some power lines and towers. In the center is a small building, and to the left you will see a billboard. Just behind the billboard is a shack with a [NUKA-COLA QUANTUM]. Grab it then head to the small building, the VAPL-58 POWER STATION.
129. VAPL-58 POWER STATION
Entering the power station you’ll get a [DEANS ELECTRONICS] on the table, and a [MINI NUKE] up on the above light, you’ll have to jump or shoot it down. Climb the disguised ladder on the east wall to the roof. On the mat is a [US ARMY FLAMETHROWER RECIPE]. CAREFUL! sometimes this book gets glitched and disappears under the rug. If it disappears on you, just re-load from your auto saved game and try again.
Leave the Power Station and head north along the power line towers. The 3rd tower has a wooden enclosure, and loot. Along with a [MINI NUKE] there is the 1ST KELLER FAMILY TRANSCRIPT HOLOTAPE. Make sure to get it.
Now look to the northwest, you’ll see a large ruined house. Head there. Sometimes a random encounter will spawn at the house, like raiders. From the house you want to head north/northwest to the small river. You’ll see across the river a little power complex. Head across to the MDPL MASS RELAY STATION.
130. MDPL MASS RELAY STATION
You’ll probably run into a couple Raiders about. Kill them and enter the Station. Inside are a few more Raiders, one guy named TORCHER. Kill them and loot. You’ll find a [GUNS AND BULLET] on the left wall, a [NUKA-COLA QUANTUM] in the safe, and the [TORCHER’S MASK] on the TORCHER Raider.
exit the Relay Station and go north over the big hill. Passing the ruins of the metro railings, you’ll see a few big buildings to the north. That is your goal, the ROOSEVELT ACADEMY.

16 comments
I got the reserivist's rifle from Arkansas in minefield… not from drifter.
what perks do i pick after level 20? you dont give any more.
I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!
(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!
Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.
im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?
How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!
hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu
If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first
Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?
it fails to account for DLC that became available after the original release of the game.
This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:
Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?
what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level
gd tips m8 il will try them ty
it wont pass the speech test for the bomb wtf!
it didnt level up after i broke into simms house and i followed th guide