Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

41. BIG TOWN

Enter and learn from the guard that some people have been taken by Supermutants. Talk to the town inhabitants to learn about the hostages and get the quest BIG TROUBLE IN BIG TOWN. There is a [DC JOURNAL OF MEDICINE] in the clinic.

Enter the clinic and perform surgery on TIMEBOMB to heal him and talk to him afterwards. Time to rescue the hostages. Fast travel back to the GERMANTOWN POLICE HQ and enter through the back door (side door is locked level 100).


42. GERMANTOWN POLICE HQ

Like most areas, kill all the enemies. Watch yourself some mines and traps are about. Clear the 1st floor then the ground floor. You’ll find RED in a jail cell. Talk to her and have her stay there while you go and find SHORTY. Go to the basement clearing that and talk to SHORTY. Have him follow you and go back to RED. Now have them both follow you outside, and fast travel back to BIG TOWN.

There is nice loot in the station. 1st floor: [DC JOURNAL OF MEDICINE] Ground floor: [LYING CONGRESSIONAL STYLE], [PRE-WAR BOOK], Basement: [FATMAN] behind locked door, [NUKA-COLA QUANTUM] in kitchen area, and [TUMBLERS TODAY] on a shelf.

Back at BIG TOWN, everyone will be happy. But mutants are coming. Talk to RED. There will be 4 Super Mutants coming. Decide if you can take them on your own or train the town with skills. Go to the bridge leading to town and wait for the Super Mutants to come and kill them.

Return to everyone and they will thank you. Talk to TIMEBOMB and he will give you his Lucky [8 BALL] which gives you +1 LUCK.

Fast travel back to the GERMANTOWN POLICE HQ and now head NE. You will see some orange boxcars at the top of the hill. There are a few Raiders there, and a [DUCK AND COVER] with their stash.

Continue NE and you will see a huge powerstation. Go over there and find the MDPL-13 POWER STATION.


43. MDPL-13 POWER STATION

Enter the smaller SUBSTATION building. Inside are a few items including [NUKA-COLA QUANTUM] and a [RAILWAY RIFLE SCHEMATIC]. Exit and head to the larger plant building. Inside are a bunch of Ghouls and [FISTO!] which is in the office upstairs.

Head NW towards a barn and silo. A SCAVENGER holds up in the barn. Stand at the silo and look north. Theres a hill. On top of the hill is a couple bodies and a [US ARMY FLAMETHROWER RECIPE]. Go back down to the barn.

Head SW over the road you’ll see a little door in the hill. Enter and kill some dogs. At the tunnel end is a couple bodies with a laser weapon.

Now head NW into the ruins of the RECLINING GROVES RESORT HOMES.


44. RECLINING GROVES RESORT HOMES

A bunch of mostly abandoned buildings. A few things.. one of the east houses has a [TALES OF A JUNKYARD VENDOR].

Continue going NW until you hit the MONTGOMERY COUNTY RESERVOIR. You’ll see a big water tower just east of it. Kill the Raiders there and loot. There is a little barn to the NW with a few ammo crates. Just west of that is a little corrugated shed with some ammo crates.

You should be leveling to level 16 soon. Raise small guns and energy weapons to 70, and explosives to 67ish. Pick ACTION BOY as your perk.

Look to the NE and you’ll see a huge broadcast tower. Go there and you’ll find the BROADCAST TOWER LP8.


45. BROADCAST TOWER LP8

Not much here but turn on the Broadcast tower so Radio signal SIGNAL ECHO FOXTROT (SEF) is on. To the NE at the base of the cliff you’ll find a sewer chamber. Inside is a safe and a [BIG BOOK OF SCIENCE]

Next place is a little tough to find. Head North and you’ll see a huge plateau of rock in the distance. Head to the mountain, and go left (west) around the base. Hug the wall and on the NW side of the mountain is a small path straight up. Head up and find the hidden grove of OASIS.


46. OASIS

Approaching the entrance to OASIS, TREEFATHER BIRCH will say he has been waiting for you. Follow him into OASIS and approach him at the wooden circle structure. He will continue talking and say you have to meet the One. Agree and stand near the BASIN OF PURIFICATION in the center of the circle. After a long boring ritual you can drink from the BASIN and zone out, awakening in the GROVE.

Talk to the living tree in front of you, HAROLD. He will ask you to kill him. Agree. Now go back into Oasis and talk to Everyone. Make the SPEECH check with SAPLING YEW so you can get an item afterwards. Acquire the SAP and LINIMENT then ask for the key to the fenced door.

enter and kill everything of course. Enter the big pool and swim under- water to the next area and go through the door. To the left is a alcove with [DC JOURNAL OF MEDICINE], [STEALTH BOY], and some other items. Further on there will be a pool on the left with a [MINI NUKE] on the bottom.

Further will be some bodies with [CHINESE ASSAULT RIFLE], [STEALTH BOY], and some misc loot. Continue on to the beating heart of HAROLD. Destroy it and receive the BARKSKIN perk which gives +5 damage resist. Continue on through the door to the DAMP CAVE. Going through you’ll find some skeletons and items, like [SNIPER RIFLE], and [NUKA-COLA QUANTUM] and other loot. Swim underwater out of the area and back to dead HAROLD.

Talk to the person at the dead tree, and find SAPLING YEW to get the YEW’S BEAR CHARM. (+10 speech). Go ahead and leave OASIS.

Head back left around the mountain. Continue to the south side and there is a path up through an arch up into the mountain. Going up will take you to a depression with a random encounter. The path branches left and right, take it right (east). The next area is on top of the SE part of the mountain. You can get there from the east side. You know your close when you see barricades and a wooden bridge. Its SE of OASIS. The CLIFFTOP SHACKS.


47. CLIFFTOP SHACKS

The shacks are home to some Super Mutants. They hold 2 hostages. Kill them all and loot everything. You’ll find [GROGNACK THE BARBARIAN], a [PUGILISM ILLUSTRATED], and [BOARD OF EDUCATION] a named Nailboard weapon.

Sometimes random spawn will be here, fighting each other. From the shacks, you want to head SE over a hill or 2, and you’ll get a weird radio signal, and your rad meter will start acting up. Soon you’ll come to a crashed spaceship which has taken out a house. Search the spacecraft for the great [ALIEN BLASTER] and about 120 [ALIEN POWER CELLS]. Use this weapon sparingly, its powerful but limited ammo.

Head east/south east down the hill and past the bridge and you’ll run into GREENER PASTURES DISPOSAL SITE.


48. GREENER PASTURES DISPOSAL SITE

Put on your radiation suit or use a rad-x. There are 3 places to go. First enter the large building office where some loot and the [AGILITY BOBBLE-HEAD] and a [NUKA-COLA QUANTUM].

Outside, NE is a shack/container and inside holds more loot, including a [RADIATION SUIT] and [DC JOURNAL OF MEDICINE]. Head south to a truck cab and in the container box is another [RADIATION SUIT] and a [BIG BOOK OF SCIENCE].

Now head north and you’ll see a road going north. Follow the road until you reach a raider inhabited barn and fallen silo. Kill the raiders and loot the area, finding [MINI NUKE] and [DEAN’S ELECTRONICS].

From the barn head east over the hills you will see a city. Before that, just on the east side of the hills is VAULT 92.


49. VAULT 92

You’ll enter the Vault and a table holds some loot. To the left is another table with a holotape and more loot. Clear out the main level of weak bloatflies, and there will be doors to the REACTOR (north), SOUND AREA (east), LIVING QUARTERS (west), and OVERSEER OFFICE (south). In the supply area are loot and [TALES OF A JUNKYARD VENDOR].

Go down to the reactor levels, there are types of MIRELURKS about. Kill them all, only misc loot about.

Enter the OVERSEER OFFICE area, get [PRE-WAR BOOK], [DUCK AND COVER], [LASER RIFLE], and [STEALTH BOY]

Enter the SOUND TESTING AREA and clear enemies. Loot to look for are [NIKOLA TESLA AND YOU], [SOIL STRADIVARIUS] quest item, [STEALTH BOY] and 3 [PRE-WAR BOOKS].

Lastly enter the LIVING QUARTERS and clear enemies. Loot and look for [DC JOURNAL OF MEDICINE], [SHEET MUSIC BOOK] quest item, and [NUKA-COLA QUANTUM].

Head out of the Vault and fast travel to AGATHA’S HOUSE. You can give her the SOIL STRADIVARIUS for experience and her radio frequency. Now give her the MUSIC SHEET and she will give you the BLACKHAWK .44 pistol.

You should level up to level 17. Raise SNEAK, UNARMED, and EXPLOSIVES to 70. Raise MEDICINE and SCIENCE to 80. Raise BARTER to 68. Pick BETTER CRITICALS as your perk.

Head to MEGATON and heal/rest/sell. You are going to fight DEATHCLAWS next so get ready. Grab all your FRAG MINES, and if you want, big weapons. We will have good target practice on them. Missile launchers, Mini guns. Or your weapon of choice. But definitely Mines. If you have any Bottlecap mines bring those for the sewers. When ready make sure its daylight and head back to VAULT 92 and go east towards OLD OLNEY.


50. OLD OLNEY

All right.. DEATHCLAWS! Time to kill some giant lizards! Deathclaws are very fast, their attacks ignore armor, and are tough to kill. The easiest way is to simply lay a line of mines a little apart and just let them run through the mines crippling their legs. Then kill away. Good time to use big guns at the crippled DEATHCLAWS. Go through the streets of OLD OLNEY and kill them, there is about 7. There is minor loot on some bodies about town. There are 2 entrances to OLNEY SEWERS.

Enter the sewers. More Deathclaws about. Bunch of loot about including [FAT MAN], [MISSILE LAUNCHER], [DUCK AND COVER], [NUKA-COLA QUANTUM], and [PROTOTYPE POWER MEDIC ARMOR]. Behind a level 100 locked door is a [MINI NUKE] but you can’t pick that yet.

There is a PROTECTRON in a room but its useless against Deathclaws. Go ahead and activate it, and just kill it for its loot.

Leave the sewers and head east out of the city. You’ll see a pond where some Mirelurks will pop up. Kill them and loot their eggsacks. Head south and you’ll see a red rocket and a broken down orange trailer truck. Loot the trailer for 5 (maybe 1 in machine) [NUKA-COLA QUANTUMS]. If you run into an encounter with some people fighting a DEATHCLAW, let the Deathclaw kill them (they will loot your quantums if they win). A mailbox just North of the truck holds a [DUCK AND COVER].

Go East towards the barn silo and find CHASE ACRES DAIRY FARM.

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

Reply
columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

Reply
Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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