141. DEATHCLAWSANCTUARY
That’s right, going to be Deathclaws around, so make sure you have your strong weapons (dart gun, bottlecap mines, etc). As you enter the hills its a little confusing with a bunch of ravines and valleys. There is a ENCLAVE outpost stationed uphill of the entrance, so that might make it easier to find.
Usually there is at least a Deathclaw or 2 roaming outside, and maybe a ENCLAVE trooper or 2. Many times they will have already killed some of each other off. Kill anything surviving and loot the outpost. Right at the entrance to the DEATHCLAW SANCTUARY is a footlocker with a [DUCK AND COVER] inside.
Inside the SANCTUARY, there is another half dozen or so Deathclaws roaming about so watch yourself. There is various loot on bodies through- out the lair, but 2 main areas you want to look for. Right at the first large chamber south of the entrance on the ground are the [ENDURANCE BOBBLE-HEAD], [MINI NUKE], [NIKOLA TESLA AND YOU], and a [NUKA-COLA QUANTUM].
In the southeast area of the caves is a pool of red blood/water which plunks water, so you can hear it when you are close. Next to the pool is the [VENGEANCE] Gatling Laser.
Rarely a ENCLAVE officer will be in the caves, who holds the named [JACK] the Ripper melee weapon. Its not really important if you don’t encounter him though, the weapon isn’t really that good at this point.
When finished, head up to the ENCLAVE outpost and look west. You will see a Broadcast tower not too far away (and probably a big sewer pipe). Go west over to the BROADCAST TOWER KB5.
142. BROADCAST TOWER KB5
This Tower is usually where a random event will occur. Go ahead and turn on the switch on the generator.
The Towers DRAINAGE CHAMBER (that sewer pipe you saw) just southeast down the rocks will lead you to a small area where you can find a [TUMBLERS TODAY] and some minor loot.
Now, the tower is up on a big hill and you can see a lot of area around. Head southwest down the hill towards a Raider camp fortified behind a bunch of cars. a [GROGNAK THE BARBARIAN] is in their area in a crate.
Head north towards an abandoned house filled with Raiders. Kill them and loot, finding a [MINI NUKE] in the tub, and a [TUMBLERS TODAY] in the house.
Look west and you’ll see a orange truck/trailer on the overpass bridge. Head southwest to access the bridge area. Once you get on the bridge SAVE YOUR GAME. Now head to the trailer. There will be an explosion and a scientist blows himself up doing something stupid. In the back of the trailer is some minor loot, a [MINI NUKE] and a [BIG BOOK OF SCIENCE] on the dead body of the scientist.
*** Note sometimes the explosion will glitch the scientist under the truck, or someplace you can’t find. Thus, make sure you save before you approach so you can re-load and get the BOOK off his dead body ***
Now head back northeast to the abandoned house that the raiders were in. Look north/northeast and you’ll see a huge SatCom tower in the distance. Head towards it. You’ll probably run into an ENCLAVE outpost half way there. Now go up and enter the SATCOM ARRAY NW-05A.
143. SATCOM ARRAY NW-05A
A few Raiders and a scientist is in the tower. Kill them and you can find some codes on the scientist. A [CHINESE ARMY TRAINING MANUAL] is on the table.
Head up the tower and just before you reach the top dish you’ll enter a room with a terminal. You can get the locations to a couple other towers, plus can activate the “Highwater Trousers” orbital missile platform. Climb the ladder onto the top outside dish, and run up to the edge so you can see the Wasteland landscape. If you look up you can see a bunch of missiles falling to earth, hitting and exploding into Mini nukes.
Exit the tower, then head west and as you go down the hill you will come across some docks with a few raiders about. Kill them and loot. A [MINI NUKE] is in the Raider loot, and a [NIKOLA TESLA AND YOU] is on the roof of the blue boat by the dock.
Head west from the dock and up on the hill you can see a destroyed power tower of some sort. Climb up the hill to it, then head south following the power lines/towers. You’ll quickly come to the MDPL-05 POWER STATION.
144. MDPL-05 POWER STATION
This small enfenced area holds a dead body and next to it is a [DARTGUN SCHEMATICS] and a [DEANS ELECTRONICS]. Continue south towards another SatCom array tower, SATCOM ARRAY NW-07C.
145. SATCOM ARRAY NW-07C
There is probably going to be a ENCLAVE outpost set up near the tower base. Entering the tower you’ll find some ENCLAVE scientists who have killed the ghoul inhabitants. If you climb up to the dish array, you might see 2 ENCLAVE Vertibirds fly over (if your quick enough you can destroy one of them as it heads away.. I blasted one with my Gatling laser.)
Nothing really in the tower, between the tower and the broken tower next to it is a SCAVENGER who turned the broken second tower dish into a little house.
Head east from the ARRAY tower towards the overpass highway. There is a broken down truck with a [PUGILISM ILLUSTRATED]. Keep going south on the overpass highway and you’ll eventually come to an ENCLAVE outpost. Kill the troops here. Continue south and you’ll reach the ABANDONED CAR FORT.
146. ABANDONED CAR FORT
A bunch of piled up cars, there is a resting/ammo area in the center. You can find a [TALES OF A JUNKYARD VENDOR] here.
Head south from the fort, and you’ll go over a little hill and see a radioactive gas area with ant bodies about. At a ant egg clutch pile is a dead body of a Raider with a [DC JOURNAL OF MEDICINE] next to it. Now head west and you will find SHALEBRIDGE.
147. SHALEBRIDGE
SHALEBRIDGE is a sparse area with some ants about. Kill them. There are 2 ant tunnel systems here. The SHALEBRIDGE TUNNELS and the SHALEBRIDGE HILL. ) Enter the SHALEBRIDGE TUNNELS first, the entrance is kinda weird looking. Inside you will find a group of friendly ants being attacked by INVADING ANTS. You want to kill any enemy INVADER ANTS. Searching one will let you have a message about the other ant colony. You can examine the egg clutch pile near a pool which will allow you to inject a [STIMPACK] into the pile to help the colony.
Near the pool is a ANT RESEARCHER, sometimes dead. He carries a [BIG BOOK OF SCIENCE]. You can exit and wait 3 days and the RESEARCHER will re- spawn, giving you endless BOOKS.
Now go to the other ant tunnels, the SHALEBRIDGE HILL. Inside you want to kill the enemy ants, and take down the ANT QUEEN.
When finished, head south from SHALEBRIDGE towards a broadcast tower. The BROADCAST TOWER KT8.
148. BROADCAST TOIWER KT8
You might run into some Super Mutants in the area, and maybe see a fight between them and a couple Vertibirds. Nothing is at the tower, but north of it in the valley nearby is a sewer entrance, the SEWER ENTRANCE TO DRAINAGE CHAMBER. You will find a access key on the table, use it on the working computer terminal to open the floor. Go down to find 2 dead Chinese soldier bodies. There is a rare [CHINESE COMMANDO HAT] along with a [MINI NUKE] and a [CHINESE ARMY TRAINING MANUAL].
From the tower head east. You will see on top of a high hill a little red shack. Head up there to find an abandoned shack. Inside is a snipers nest where you can find a [DEANS ELECTRONICS], [GUNS AND BULLETS], [KELLER FAMILY TRANSCRIPTS #4], and in the locker the [VICTORY] sniper rifle. This sniper rifle will cause enemies to be knocked down on a critical hit so its nice.
Outside there will probably be a lot of targets you can shoot from up on the hill at the shack. Some super mutants, maybe Talon Mercs appearing, and looking east you can see a big red rocket structure, head there that’s ROCKBREAKER’S LAST GAS. (you might be able to shoot the ENCLAVE troops at ROCKBREAKER’S from the shack).
149. ROCKBREAKER’S GAS
Not much here except a ENCLAVE outpost. Near the Nuka-cola machines, either on top of one, or behind, is a [NUKA-COLA QUANTUM].
Head north and you’ll come to a jumble of tractor trailer cabs, the FIVE AXLES REST STOP.
150. FIVE AXLES REST STOP
A group of 4 trucks and trailers in a circle, with a few Raiders has a [MINI NUKE] and a [US ARMY FLAMETHROWER RECIPE] in back of one of the trailers.
Clear the area and head south/southwest. You will find an old campground with a bunch of campers, and maybe some Raiders, the EVERGLOW NATIONAL CAMPGROUND.

16 comments
I got the reserivist's rifle from Arkansas in minefield… not from drifter.
what perks do i pick after level 20? you dont give any more.
I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!
(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!
Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.
im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?
How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!
hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu
If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first
Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?
it fails to account for DLC that became available after the original release of the game.
This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:
Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?
what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level
gd tips m8 il will try them ty
it wont pass the speech test for the bomb wtf!
it didnt level up after i broke into simms house and i followed th guide