Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

151. EVERGLOW NATIONAL CAMPGROUND

This overgrown campground has a bunch of camper trailers and probably a few Raiders about. One camper has a [GUNS AND BULLETS], but entering it will trigger a Raider/Mutant spawn to appear outside and fight each other so just hide and wait, and finish up who ever survives.

Leave the campground and head east and soon you will see a large mess of little red shacks to the south/southeast. There will be a few enemies about, and in a couple of the shacks you can a [TALES OF A JUNKYARD VENDOR] in the largest shack. In another shack is a [MINI NUKE] and a [DUCK AND COVER].

From the shacks you want to head southwest to a small path that leads through the rocky hill that will take you to a radioactive dump site, the JALBERT BROTHERS WASTE DISPOSAL.


152. JALBERT BROTHERS WASTE DISPOSAL

There is a bunch of radioactive containers about, and 2 small buildings. The buildings are connected by a small tunnel. In one of the buildings is a [DC JOURNAL OF MEDICINE] and the other holds a [NUKA-COLA QUANTUM].

Exit the buildings and fast travel to the east side of the map to the NATIONAL GUARD DEPOT.


153. NATIONAL GUARD DEPOT

You have all the codes now for the Armory. The Depot building itself is in bad shape, with much of it destroyed, and you’ll have to follow a winding path of destroyed rooms and areas to go through the area. There is a lot of loot still in the DEPOT so its well worth the searching.

You’ll start in the NATIONAL GUARD DEPOT part of the building. Traverse your way through eliminating any robot foes about. Not much worthwhile to get yet.

Pass through the NATIONAL GUARD TRAINING WING, finding a [TALES OF A JUNKYARD VENDOR] in a room near a safe.

Continue to the DEPOT OFFICES where a [DUCK AND COVER] is on a counter.

You’ll exit back into another part of the NATIONAL GUARD DEPOT, and in front of you on the wall to the left is a electrical switch. Throw it and the ARMORY UTILITY DOOR will light up down in the ruined building. Hop down towards the door, and on that level is a [NIKOLA TESLA AND YOU] in a nearby room.

Enter the ARMORY UTILITY room, there is a switch to open the lower levels on the wall. Head down into the ARMORY and you’ll find tons of loot. The [SMALL GUNS BOBBLE-HEAD] is just before the BUNKER door. Also about is a lot of weapons and ammo and armor.

Since you have the KELLER CODES access the terminal and open the BUNKER door. Inside after killing a Glowing One Ghoul, are the [EXPERIMENTAL MIRV] Fatman launcher, 5 [MINI NUKES], a [US ARMY FLAMETHROWER RECIPE], and a [NUKA-COLA QUANTUM] with other misc loot.

Exit the DEPOT and head back to MEGATON to sell, rest, etc.


Well, you’re almost done. You’ve pretty much ran about the entire map and killed a bunch of stuff, not a whole lot left. Its time to finish off the ENCLAVE in the area and finish what your DAD started.

 

Wear your best armor, take your best weapons, no need for misc items you should have hundreds of Stimpacks built up for healing. Bring a FATMAN, your NUKA GRENADES, And your favorite weapons of choice.
Fast travel back to EVERGLOW NATIONAL CAMPGROUNDS and head southwest to the marker on your map for LITTLE LAMPLIGHT.


154. LITTLE LAMPLIGHT

This little cavern town is run by children. When you enter, the MAYOR MACCREADY will greet you.

There is one child you want to find, BIWWY (BILLY), who you can get the [WAZER WIFLE] laser rifle from. KNICK KNACK the shop owner can sell you a BOTTLECAP MINE SCHEMATIC.

Talk to MACCREADY and tell him you want to enter VAULT 87 through MURDER PASS. He will open the gate for you. MURDER PASS is populated by a lot of Super Mutants so blast your way through. [TALES OF A JUNKYARD VENDOR] is in the southeast area in a small alcove, and in the southwest is a [US ARMY FLAMETHROWER RECIPE] on a table. Just before VAULT 87 is a [NUKA-COLA QUANTUM].


155. VAULT 87

VAULT 87 is actually a very large Vault, with a ton of levels. It is full of Super Mutants, so fight your way through it. There is a [NIKOLA TESLA AND YOU] near the MURDER PASS entrance. Go left down the stairs then left and near a mannequin its there in a box. A [PUGILISM ILLUSTRATED] is on the catwalk level in the LIVING QUARTERS behind a locked door.

You will find a detention level where FAWKES the friendly Super Mutant awaits. Free him from his cell and he will help you clear out the VAULT of enemies. He will also retrieve the G.E.C.K. From its radioactive chamber.

Once FAWKES retrieves the G.E.C.K. you will have to exit the VAULT, but before you can you are ambushed in one of the exit hallways by the ENCLAVE. You awaken in a RAVEN ROCK detention cell.


156. RAVEN ROCK

You awaken from the ambush in a RAVEN ROCK detention cell questioned by COLONEL AUTUMN. After some questioning the President will call him away and talk to you, wanting you to meet him. Get your gear from the locker in the room and exit.

It’s time to clear out the ENCLAVE base. Kill all the troops you see. There is a bunch of loot here, especially power armor and items from all the troops. There are 3 levels of RAVEN ROCK, the only valuable item you want to make sure to get is the [ENERGY WEAPONS BOBBLE-HEAD] on the second level. Get it before you proceed to the CONTROL ROOM at the end of the second level.

After talking to the President, take the FEV vial and agree to help him. Then talk to him again and convince him to destroy the ENCLAVE base after you are gone. Now leave and proceed to level 1. There will be some Presidential robots helping you fight the remaining ENCLAVE troops. Finish clearing the last level and exit RAVEN ROCK.

Outside you will see COLONEL AUTUMN’S Veribirds leaving the base before it starts self-destructing. Also outside FAWKES has arrived to find you, and is wiping out the leftover ENCLAVE troops on the ground. Talk to FAWKES, and recruit him if you want.

Fast travel to the CITADEL and head to the lab to talk to ELDER LYONS and some of the Brotherhood. He will then ask you how everything went, turn over the Presidents FEV virus, and tell them that RAVEN ROCK is destroyed and soon you will be launching an assault on the MEMORIAL.

Once the Robot is activated, follow the PRIDE PLATOON out of the building and out of the CITADEL. You’ll have a fun battle sequence coming up, so get ready. The LIBERTY PRIME robot will head towards the MEMORIAL, destroying all ENCLAVE troops in its way. Follow it far enough back so that any Vertibird rockets won’t hit you while they are shooting at the Robot. Eventually you will reach the JEFFERSON MEMORIAL. Clear out all remaining ENCLAVE troops. (or let the Robot do it).

*** If you want you can decide screw the Robot, your going to pave the way. Equip your big guns (FATMAN, ROCKET LAUNCHER, what ever) and in the areas that you can, run ahead and kill the ENCLAVE troops yourself. At this point you should be plenty powerful to wipe them out. *****

At the MEMORIAL, enter the GIFT SHOP area and clear out the ENCLAVE troops on guard. When ready for the end of the game, enter the ROTUNDA area ) You now have a few options how to end the game. All of them involve you dying. So it doesn’t matter, its up to you. You can turn on the Purifier, or have LYONS do it. Either way, game ends, water works, everyone is saved. Happy ending. Miller Time. Sorry you won’t get to enjoy it.

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

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columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

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Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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