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The DMR being your go-to gun. Always grab a sniper rifle if you find one.
- Frag Grenade – Basic grenade, bounces a long way.
- Magnum – Basic handgun, better than I give it credit for. It’s very effective if not up against a ton of enemies.
- Assault Rifle – Better up close than at range.
- DMR – A nice sniper rifle, just not as strong as the sniper rifle.
- Shotgun – A close range gun only.
- Sniper Rifle – Strongest gun you got, and if you learn how to use it up close then you’re pro.
- Grenade Launcher – The Terminator gun. The frag will ricochet at least once.
- Rocket Launcher – Very strong, but you had better not miss.
- Spartan Laser – See above. Mastering this is pretty pro too.
These show signs of damage, and decrease performance with that damage.
- Ghost – The best option for fighting ground troops, fast and fires plasma.
- Revenant – Mobile artillery, but not a great option if you’re trying to get somewhere.
- Wraith – Heavy artillery with a gunner.
- Banshee – Very weak, but takes to the skies.
- Seraph – Their space fighter.
- Phantom – Their dropship that has lots of firepower. You can kill all turrets.
- Scarab – Not a big issue in this game.
- Spirit – Indestructible troop transports.
You can flip over all vehicles. Wheels mean you need to extra careful not to flip over.
- Mongoose – A basic four-wheeler with one passenger.
- Warthog – One passenger and one turret gunner.
- Scorpion – The best ground option. You drive and fire a huge cannon and there can be a turret gunner.
- Falcon – A helicopter with a gun, plus two gunners.
- Sabre – Used in space, this thing can dodge, flip, and can fire missiles.
- Pelican – A dropship
These are colorful items you usually find in pairs. They aren’t essential to fighting, but they do help.
- Sprint – Your basic run, great for moving while under fire.
- Jet Pack – Go airbourne or escape. Really the best power-up you can get.
- Hologram – A great decoy that is probably one of the best used for multiplayer.
- Cloak – You’re hard to see, but not impossible to see, so it’s up to you.
- Drop Shield – Just a shield. Really only usuable when facing certain death.
- Armor Lock – I think this is the thing that you use against incoming vehicles, but other than that I would avoid it.
- Evade (Covenant Only) – You’ll see them use it when you try to snipe them.
The Plasma Rifle is always good to pick up.
- Plasma Grenade – Sticky grenade, doesn’t throw too far.
- Plasma Pistol – Pretty weak, but if you hold to charge up a blast you can instantly drain an enemy shield, which would be great if you could dual-wield.
- Plasma Rifle – Better than the assault rifle, and eats up shields. Overheats if you squeeze the trigger too long.
- Plasma Repeater – I didn’t find it effective at all, even up close. You can hold X to vent the heat as it does lose it’s RoF (rate of fire).
- Spike Rifle – Dropped by brutes only. It’s a decent gun, but there are better.
- Needler – Accumulate needles on your target and they will explode; slightly homing, but very slow.
- Needle Rifle – A good sniper rifle substitute, and the needles will explode if you get enough hits.
- Concussion Rifle – I don’t think I ever ran into this thing, so it’s a mystery to me, but it appears to be an AoE (area of effect) gun.
- Focus Rifle – Their sniper rifle.
- Fuel Rod Gun – Their rocket launcher type.
- Plasma Launcher – I think I saw one of these in action, and I believe they have a timed blast.
- Gravity Hammer – Insta-death, but slow.
- Energy Sword – The best option for close range.
