Game Walkthroughs

Halo Reach Walkthrough

UNSC

The DMR being your go-to gun. Always grab a sniper rifle if you find one.

  • Frag Grenade – Basic grenade, bounces a long way.
  • Magnum – Basic handgun, better than I give it credit for. It’s very effective  if not up against a ton of enemies.
  • Assault Rifle – Better up close than at range.
  • DMR – A nice sniper rifle, just not as strong as the sniper rifle.
  • Shotgun – A close range gun only.
  • Sniper Rifle – Strongest gun you got, and if you learn how to use it up close  then you’re pro.
  • Grenade Launcher – The Terminator gun. The frag will ricochet at least once.
  • Rocket Launcher – Very strong, but you had better not miss.
  • Spartan Laser – See above. Mastering this is pretty pro too.


Covenant Vehicles

These show signs of damage, and decrease performance with that damage.

  • Ghost – The best option for fighting ground troops, fast and fires plasma.
  • Revenant – Mobile artillery, but not a great option if you’re trying to get   somewhere.
  • Wraith – Heavy artillery with a gunner.
  • Banshee – Very weak, but takes to the skies.
  • Seraph – Their space fighter.
  • Phantom – Their dropship that has lots of firepower. You can kill all turrets.
  • Scarab – Not a big issue in this game.
  • Spirit – Indestructible troop transports.

 


UNSC Vehicles

You can flip over all vehicles. Wheels mean you need to extra careful not to flip over.

  • Mongoose – A basic four-wheeler with one passenger.
  • Warthog – One passenger and one turret gunner.
  • Scorpion – The best ground option. You drive and fire a huge cannon and there  can be a turret gunner.
  • Falcon – A helicopter with a gun, plus two gunners.
  • Sabre – Used in space, this thing can dodge, flip, and can fire missiles.
  • Pelican – A dropship

 


Armor Abilities

These are colorful items you usually find in pairs. They aren’t essential to fighting, but they do help.

  • Sprint – Your basic run, great for moving while under fire.
  • Jet Pack – Go airbourne or escape. Really the best power-up you can get.
  • Hologram – A great decoy that is probably one of the best used for multiplayer.
  • Cloak – You’re hard to see, but not impossible to see, so it’s up to you.
  • Drop Shield – Just a shield. Really only usuable when facing certain death.
  • Armor Lock – I think this is the thing that you use against incoming   vehicles, but other than that I would avoid it.
  • Evade (Covenant Only) – You’ll see them use it when you try to snipe them.

Covenant

The Plasma Rifle is always good to pick up.

  • Plasma Grenade – Sticky grenade, doesn’t throw too far.
  • Plasma Pistol – Pretty weak, but if you hold to charge up a blast you can  instantly drain an enemy shield, which would be great if you could  dual-wield.
  • Plasma Rifle – Better than the assault rifle, and eats up shields. Overheats  if you squeeze the trigger too long.
  • Plasma Repeater – I didn’t find it effective at all, even up close. You can  hold X to vent the heat as it does lose it’s RoF (rate of fire).
  • Spike Rifle – Dropped by brutes only. It’s a decent gun, but there are better.
  • Needler – Accumulate needles on your target and they will explode; slightly  homing, but very slow.
  • Needle Rifle – A good sniper rifle substitute, and the needles will explode  if you get enough hits.
  • Concussion Rifle – I don’t think I ever ran into this thing, so it’s a mystery  to me, but it appears to be an AoE (area of effect) gun.
  • Focus Rifle – Their sniper rifle.
  • Fuel Rod Gun – Their rocket launcher type.
  • Plasma Launcher – I think I saw one of these in action, and I believe they  have a timed blast.
  • Gravity Hammer – Insta-death, but slow.
  • Energy Sword – The best option for close range.
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