You start on a beachhead assault with covenant dropping in via pods. Just stay moving and advance. Switching to your pistol is not a bad idea, it’s decent at long range surprisingly. At the facility you can jump up the rocks to the left to flank the enemy and then run inside the doors as backup arrives on the beach – grab a DMR on the gun rack to the right before you enter.
One elite in the halls as you advance to the control room. Pick up some ammo if you want and just move on into the Sabre.
LB + LS is for barrel rolls or flips. Y will switch your weapons between guns and homing missiles. LS is throttle. LT is boost.
When engaging enemies, aim in front of them, and your HUD puts a circle in front to help you know where to aim. Chasing down enemies is not hard, it’s when they are on you. When you are in their sights you want to do the flips or rolls and boost off. Your allies help take out enemies, so try to stay among the space debris.
Enemies will have vapor trails behind them, that is how you know what to hit.
The first wave of banshees is very easy, but the seraphs are much more difficult. Seraphs have shields that are only damaged by your gun, but once those are out you can fire your missiles when you get a lock.
More banshees and seraphs will join the fray, and eventually phantoms are inbound. There are five of them, and they only take two missiles salvos to destroy. Just approach, do barrel rolls, and fire missiles at them quickly as they are top priority. After those are down, just mop up the rest. Then you just need to approach the docking point for scene.
Now you’re going to assault a corvette. Less ships to dogfight with, and your objective will be to hit the thrusters at the back of the ship – use missiles. Then clear out more ships before approaching the top of the corvette.
May as well just drop down the plasma shield and to the bottom, which is a decently safe place to attack. And jumping enemies are oh so easy to pick off before they land. Kill all the elites in here and then head for the hallway. Chase the enemies into the docking bay.
From the entrance you can go left or right for ammo, but if you go up the ramps you’re in danger of being flanked from behind. So just stay halfway up the first ramp and attack from here. The grunts are armored, and the elites here are usually tucked away in corners. Clear it out, the gravity will turn on, and then push the button to let your team in.
Move up and restock and wait for the doors to the left to open and start shelling the elites. Move up when clear and through the next door try to nuke the elite with a grenade and explosives before he tosses a grenade. Then look left to see the unfortunate sight.
Keep going you’ll emerge at the control room. The enemies do not know you are there, but they will once you fire. Sneak to the left and grab a needle rifle. Look up to the left and hone in on the elite at a console. You’re going to pour needles into him and then hide as the enemies converge. There is a zealot, but you need to worry about the cloaked elites and armored grunts first. Then focus on the zealot as you move up the left wall to the control at the back.
When you activate it, three enemies behind you, then make your way back to the bay. Take up a perch to the left if needed to clear out the grunts. At the back of the ship is ammo, and try to use the DMR for the jackals on the left. Then you have enemies on the right. Depending on how good you are with a sniper rifle at close range, you may need to go up the right side ramp to smoke them out. Then get ready for three elites to blitz you up close, where the rocket launcher will prove handy. And then you take a little fall.
