Game Walkthroughs

Metal Gear Solid 4 Guns of the Patriots Walkthrough

Mission Briefing: Just a few X presses and an L1. No running around in the Mk III this time.

Ship Bow

*NOTE: Easily the toughest part of the game. Get ready for your skills to be put to the test.*

First, there is a little hatch nearby that you can hide in. Crawl along for a song and an RPG. Make sure your Solid Eye is on before you come back up from either end. Now you have a choice to make, and it depends on what you’ve been doing all game. You can try your hand at sneaking, usually ending in many, many deaths. Or you could actually just run straight to the door and it will work, maybe.

The sneaking path is a bit risky, but you’re already on Caution, so you can  take some gambles. After you pop up, I advise you take out any Frogs way high up in the towers. Then if there are any others a good distance from you, pop them asleep. Now play cat and mouse with the others nearby and put them out. You can go down the right side, up the middle, or use the various ladders and walkways. The right side has a choke-off point and has a more difficult end. The middle offers you almost no solid way to get to the end. And the ladders and walkways are all just dead ends, so there is no point.

The best way is to go up the left side. When you hit a column, just hide and  take out the Frogs either later or just jump out. You can’t be too close, but you want them asleep. If you want to let them pass and sneak up behind them, that works too. There are three, and once they are gone make sure the coast is  clear and move up to some cover. There are about three more before you hit  Gekko territory. You may only see one, but either way just put them to sleep and then go left behind a round container.

By this time a Gekko or two have arrived and are patrolling the area in front of the door you need to get in. But stay behind this round thing. Hug it and slide between the crates to get past. Slink over to a column when the Gekko isn’t  looking, but also watch out for the two Frogs that drop in front of you. You can hide behind the round container and be mostly safe. You need to get both of these bad girls to sleep. Now go to the end and then take cover from the doorway; there should be just a tiny little sliver of wall along the right side you can hide behind. A Gekko drops in front of the door, but give it some time and your allies will take him out. But the others are still around.

You have two options: either run to the door and open it under fire, or try to avoid any detection. You could try to toss a magazine clip, a grenade, the Mk III, or whatever to distract the thing, or things. You could even peek around and try to nail them with the rail gun. You could even try to just go for the door when they aren’t looking. Either way, you need to get to the door, tap Tri. to open it, and then slip inside. There are items to grab and then  step on the elevator to go down.

Command Center

You have three waves of enemies. First you get out your Mk2 and start popping  a few enemies in one direction, then get up and hide among the desks. Pop the  rest down here. The second wave is above you on the catwalks, so pop them with headshots. The last wave is just like the first.
BOSS: Screaming Mantis

Beast Mode

Okay, the hardest boss fight, maybe. For one, there are going to be a few weird happenings, but you can’t really change controller slots, so nothing that weird. As for fighting her, you need to use the syringe, just like the last battle. That frees you from her control. Now you need to try and knock that blue doll from her right side with a lethal gun, such as the M4. Then repeat for the red doll, or get the red one first. You’ll have to blast Meryl out of the way,  I say use a V Ring shotgun.

Pages ( 10 of 13 ): « Previous1 ... 89 10 111213Next »

Related posts