Okay, so if you killed PMC’s, the soldiers, then these rebels should like you. Either way, when you get close to them and they ask you to stand still, do so. If you have a ration in your item window (go to pause menu and place rations in one of your slots and then select it with L2 while in game) and the guy tells you to stand still, you will be prompted to give him the ration and the group will have instant like of you. At least that is true of the first militia you see.
*NOTE: I’ll write this like you want to avoid the militia, and if you are caught you had better stand still. But again, if you helped the militia beat the enemies in the Red Zone, should just have to give one ration to this first guy and then you are free to run about this area. Otherwise it’s just another sneaking level.*
You can sneak around the first guy if you want, by going around the left side of the crate. Then go up the tunnel and hide in the alcove on the right, or straight ahead as the other militia pass by. Go through the chicken room and in the hall there is a little divet at the corner you can hide behind, either crouching or whatever. Then there is a tiny room on the left for some items, then you can go into the injury room for a few health items.
In the next hall is an iPod song in a little alcove – neat. Now go and either let these guys pass, or let them sniff you and go by. If you have to sneak, crawl as soon as you enter the room and go right. Once in the hall you can duck under the cover at the corner of the hall to pick up the old cardboard box. Then come out and go into the tiny room for a bunch of items. Then go back and across the hall for another room with some items and some lockers. Mainly you want the Playboy in the one locker, and I guess the costume in the other locker is worth it too.
*NOTE: The Playboy is a gun, believe it or not, and you can only lay it down, but follow the directions if you want to view it. Also, you put on the disguise in the camo tab in the pause menu.*
Put on the costume and the militia will no longer see you as a threat. From here there are just two more groups of militia, but with the militia outfit on you don’t have to worry about them. Just run to the last room and up the stairs for the first of many long-winded cutscenes. The kind of cutscenes that make you appreciate games that go with the “less is more” attitude.
Urban Ruins
*NOTE: Also some noodles behind the stairs, on the ground.*
*NOTE: FYI, to remove locks from guns, just select them and press X and it will cost you some DP.*
Now it gets really confusing as there are many options with Drebin. For one, you do not have to meet him. Just press pause and his shop is right there. I couldn’t find anything to buy because all I do is use the Mk2. You can do whatever you please, and the customization options are limited at the moment. Feel free to ignore this for now. If anything he is always good for ammo.
On with the mission, go up the alley for an item, then up the steps and to the top for a gun. Then drop over the right side from up here so that you land on the second level, but not on the steps. If you fell in the right place you will snag an RPG and a few other things; you can equip the scope onto the M4 if you are using the lethal route.
So back on the ground, go up and through the doorway. Go up and then take a right. Crawl over and then look left to see some rebels get shot. Then go up and crawl through a space for a compress. Come out and jump up to hit a ration. Go up to the carpet along the wall and go right to hit a quick scene. Now go up and hang a right to hit a room with a sloping path and crawl to the right for a quick item. Then go up the ramp, shimmy along the path, and then keep going to hit one classy, high road of humor cutscene.
Downtown
*NOTE: Keep your rebel disguise on please.*
*NOTE: From the start, you can turn around and go back for a few items if you want them.*
Well, you have a rusty drum, but the question is “do you want it?” Actually, “how are you keeping it?” Anyway, go up and you’ll see an infinite stream of rebels fighting with some enemies. First you need to hit the two in front of you behind the sandbags. Your best bet is to hide behind the first car and pop the first one, then go left, onto the street, and pop the second one from behind this car. Now go to the left side of the street, behind some kind of cover. Your guys will do good to provide support, and they will even take care of the APC on their own. What you need to do is pick off the many bad guys with your Mk2. If you do your job, they should take care of the APC. If they do not for whatever reason, just clear the area around the mini tank of enemies and then fire a mortar at it (you have one by the sandbag on the street and one up above reached via a ladder in the alley).
*NOTE: Remember, headshots, even with an Mk2 as it puts them to sleep in an instant.*
The militia may not cheer, but one the APC is gone you are free to plunder the field and leave through the alley a short ways back. Follow it and you’ll be in a market street where there are a lot of little items in corners. Go to the end and you’ll see some rebels under sniper fire. Just go left and there is a crate to hop over on the right, or just run to the end. Get to where the smash APC is and go up the street, which is two streets up from where the militia are pinned. You’ll peek around the corner and see two enemies behind a sandbag. Get behind the crates and shoot one, then pop the other.
Now you have a choice. Either pull out to a corner down the street where the snipers have your guys pinned, not the street behind the snipers, and try to pick them off and the other guy that will go to the ground level from the third floor. Or, go into the tall building and go up, risking behind caught by the one enemy that will be coming down the stairs. You could always play the waiting game with him and pick him off from the doorway, or just go up, wait for him, and just pop him in the head. Whatever you do, it better work and you better be careful if you are going all stealth; otherwise you can do as you please. So when you go up the stairs you can hit one sniper, then go to a window on the side and hit the other.
No matter how you do it, the next part is tricky. You see, to the left is the main street where there are the rebels and snipers fighting. To the right there is a mere alley, but from this alley is a neverending flow of bad guys. So your best bet is to clear the main street with you guys. Do this from a sandbag and pick off the snipers with you Mk2. Clear out any other bad guys on the ground, and then either crawl with you OctoCamo all the way up the main street, or go around and try your luck down the alley. If you do you’ll need to make sure you avoid being seen, so use that ring around Snake when he is crouched or crawling to detect nearby enemies. Either way, make your way up and to the next area.
What you’ll see is a semi-trench. On the left are your rebels, and on the right are the PMC’s. You can quickly try to crawl through this trench to the other side if you want. Or sit back, maybe hit the sniper up high and a few bad guys as you wait out the airstrike from above. Either way, crawl over, stand up, and go through the green door to hit the next area.
