Mission Briefing: Ugh, just playing as the Mk III will get you by at this point. Again, up the stairs for a battery and song. Don’t forget the items by the chopper.
Spoiler Treat: Well, read on if you want the surprised spoiled. Yep, you revert back to MGS1, from the Playstation, way back in the year 1998! Yeah, I missed it, but there are no advanced sneaking techniques required, or offered for that matter.
*NOTE: The faster you move in this section, the better.*
Just run up to the steps. The lights will move back and forth, and you can wait for the right light to cross over before you go. You’ll run, hopefully not get spotted, and go left; if you do get spotted quickly run to a little alcove you can hide behind (press against the wall). How you can run directly up, and to avoid detection from enemies you need to stay out of their little pie vision on the radar (yes, you can be right in front of them and they will not see you if you’re out of that pie). Then go right and there will be a scene with a camera. Just stay under it and go up the steps. Hug the wall to see if a guard is patrolling the upper area, and if not you are free to run straight up to the vent. If there is a guard, which means you took too long, then just hang back and wait for him to go back the way he came and then go to the vent (you press X to crawl).
Snowfield
*NOTE: There are lots of things at the shop, since we didn’t really need to visit in the last act.*
Hopefully you have been grabbing some of the batteries during the intermissions because you’ll need them here. Turn on the night vision and you can see through the storm. In this area there are a few items around, then move up. Stop before you go into the open because there is a Gekko patrolling. To the right up the ridge is some ammo you probably don’t need. Watch the thing’s movements because you want to move when it is away and hopefully looking away. When it has it’s back turned, run forward to the little rock that is sticking out of the ground. From this cover, just run straight to the path in front of you when the big thing is not looking.
Heliport
Yeah, I didn’t play the first game, but even I get the scent of nostalgia in the air. For one, you want to go all around this area in search of items, among with some flashbacks. If you want to move on, avoid the main door and take the stairs to find the vent, just like from the other flashback, and you’ll get into the next area.
Tank Hangar
Well, this vent can work, but I don’t know how. You’ll crawl and find a song, and when you drop down I guess you either get caught or you don’t. You are welcome to try, but there is a better route to get through this without risking alert. Yep, you’ll have to go all the way back down this vent. You’ll come back to the heliport area, but if you look to the left side of the open door you’ll find another vent. Take it, go right, and follow all the way to an opening on the right side of the hangar.
From this ground vent, just watch as the Scarabs roll around. There are three groups on the ground and they roll in a set route. They all go counter- clockwise around the tank. You want to go out after you see the third set roll by, and after you see the third set of green beams. Once those are gone you are free to exit the vent and sneak right. There is a room to stop by, just don’t alert the sleeping Scarabs, for two items. Now come to the cracked hangar door nearby. There are just a few laser lines from Scarabs in this tiny hall, and you can use your NV to help you see them. Just avoid the lines and you’ll be fine.
Canyon
This last part is not that bad. If you want to be real safe, just crawl to the left side and hide in the crawlspace when the Gekko wakes up. There is an iPod song in here, and the rest of the items are missable. Just let the Gekko walk away and then slink to the cracked doorway and crawl under.
Nuclear Warhead Storage BLDG 1F
Just run up and crawl under the door for a call. Then just plunder all the corners of the area for ammo. In the truck is a niftly little rocket launcher. Go to the door at the north end for a call, then go up the steps to the elevator and use the control panel to call it. Get in and press the buttons.
Nuclear Warhead Storage BLDG B2
Yep, a trip through memory lane for anyone who played MGS1, but even without having played that game, you should at least get a small sense of what is going on. Anyway, go right for some items and then follow the middle path up to the control room. During the scene, insert the code: 48273, and I only know that because I actually wrote it down.
After that, you can stop and listen to the voices if you want to, and there are a lot of items to grab in here. Make your way back and a Gekko drops in. However, you want to stay out of sight, so just stay behind cover. Wait for the Gekko to move, I hope he does, and then send out the Mk III. Send it under the desk and to the end of the room. The switch board is near where the elevator door is, all banged up. Just get near it with the robot and press Tri. to fry the Gekko. Then go up the elevator.
*NOTE: If the Gekko doesn’t move on it’s own, just toss some empty magazines (bullet holders if you don’t realize), and get it to move like that. The Mk III can shock the thing for a few seconds too.*
