Quick Strat ———–
Keep your beefy ground units hidden until day 5, then invade the enemy lands. You need to control the seas and you take the corner islands and use the missiles. Then just make a big push, build seaplanes, build Bships, and capture that factory on the center island.
Full Strat ———-
Day 1, send the lander to the farthest south to unload on the island to the east. To the north, have a BShip start on the gunboat and finish it with a cruiser. Have your other BShip attack a meteor. Then unload the northern lander on that island, but keep the AT on the lander. Set up your landers out of range and send your other cruisers south. Move your other ground units east and build nothing.
Day 2, to the north, blow up the meteor and then use a missile, sending it to whatever concentration of enemies you wish. To the south, send you mech on a city and move your tank. For the rest, not much more than just doing one of two things: either spread your units out or bunch them together. If you want to keep your BShips perfect, bunch up other units. What I did, to the south, I sent the lander and cruisers near the port, and then I built a carrier.
Day 3, the group I made would have been the target. To the southern island, use a missile and attack the enemy tank with your tank. Combine your two cruisers and move out your carrier out of the enemy cruiser’s range. Send that one damaged lander to a beach near your two WTanks and load both the WTanks. Send your landers near the beaches but don’t unload them. Use your BShips to attack what you can, but don’t unload anything. Use another missile to the north and build a gunboat to the south.
Day 4, use your missiles. I would advise keeping your units in the landers, and spreading out your BShips. Again, I would consider bunching up your sea units to the southern port and building a BShip there.
Day 5, now is the turn where you can unload on the beaches. Should have one last missile to the south. Move your BShips south as there is a sub to the north, so send you cruisers northward. Build a seaplane at you carrier. Remember to send you landers to pick up infantry at the base island, building a lone tank to fill up the landers.
Day 6, go on the offensive. Just take this center chunk of land and build another seaplane. Also start capturing the cities at the islands in the corners of the map.
Day 7, the enemy should have few sea units, but enough to keep you away from danger. Find the sub if it’s coming, and build a cruiser if your current ones aren’t enough, otherwise build a gunboat to handle the cruiser. Captures in the corners, and go after the factory on the enemy island. Be wary of the enemy rockets as you creep toward the meteors.
Day 8, two more cities in the corners. Keep everything out of rocket range and do what you can. Just build a seaplane, and even a BShip if you can.
The rest is easy, though it could go on for about ten more turns or more. Just build seaplanes and BShips, and keep the seas under wraps. Enemy rockets behind the meteors will be trouble, but stay out of range until your BShips and seaplanes can help out. Keep the sea units going along the eastern waters.
============ Ch24: Crash Landing ========
Quick Strat ———–
Almost no way to lose, but it’s possible. When you get close to finishing off the enemy, hold off so that you can kill the last unit with one unit on the next turn. That way you can attack the new units that pop up. If anything, be sure to retreat to the center, or to one side. I’ve gotten S with 12 units left, and with 4, so it’s hard to get anything less.
Full Strat ———-
Day 1, artillery and AT attack the WTank. Have your AAGun in the corner kill the bike, MTank at the top attack the AAGun while out of artillery range, have WTank to the west attack the MTank as your MTank attacks a tank to the south, WTank to the east attack the WTank, mech move out of rocket range to attack the AT, have your rocket in the middle attack the tank to the north, your tank attack the tank by that rocket, and then send your AAGun after the enemy rocket (wow). Your rocket in the corner can kill a unit, tank can attack a recon, move rig and attack mech with your recon.
Day 2, I’m NOT going to lay out each move, but whatever you do, leave ONE ENEMY UNIT ALIVE! What you want to do is spread your units out on both the east and west sides, but leave one enemy alive. Send your rig to supply your lowly units.
Day 3, again, spread out and leave one enemy alive.
Day 4, ditto again. Leave that last enemy alive and surround the borders.
Day 5, now is when you kill that last unit. You get three tanks on the left and three rockets on the right. Should be able to almost kill all the rockets, and leaving one tank undamaged.
Day 6, kill the last units with the least amount of your strong units used. Then the same enemies, but switched sides. You should be able to kill the rockets easily.
Day 7, you can finish off this wave, but it’s risky. You only get rockets on both sides, and one side may not be able to finish off the rockets, so it’s a bit risky. You can safely wait one more turn before revealing the third wave, but it’s your call.
One or two more days at the most. Also, one highly quotable line in the coming dialogue, so pay attention!




