Game Walkthroughs

Advance Wars – Days of Ruin Walkthrough

If you bought the game and have the booklet, you pretty much have all this info at the end of it.

Units

Soldiers All of these are weak to everything else in the game, and even strong against each other. However, they are cheap and can capture buildings.
Infantry cheap soldiers
Mech a bit more costly, but these things can take down almost any type of tank, especially on small maps where you can spam these and cause pain to an
enemy building tanks. They move slowly though, so small maps are their forte.
Bike just an infantry on wheels. Good to build if buildings are far away, or the battle.
Tanks The brunt of any army. A good mix of all these will almost always equal victory.
Tank your basic armored vehicle. Spam these and you can attack almost any other type of ground unit. Spam these and AAGuns to control air and ground.
Medium Tank or MTank for short. These cost more, but they counter the basic tank.
War Tank or WTank. Owns all lesser tanks and can take a beating
Anti-Air – or AAGun This thing will own soldiers and the air.
Support These are not the main force of your army. You will build these for specific situations or in response to a threat.
Recon good against soldiers, but these are best used in Fog of War maps where these have great vision. Their long movement range gets them places quickly,
but the move crappily on anything but roads.
Artillery cheap long range attacking unit, but its range isn’t that long. You use about one of these for any army. You only build these if you plan to use a conservative approach, if you want to play it safe.
Rockets this is the long range unit to buy. The range is actually long and it’s powerful. The drawback is that it’s expensive and weak when attacked and the movement is crap. Best to keep these on a city and by roads.
Anti-Tank seemingly a broken unit. You would think it is only strong against tanks, but it can attack any ground unit and BCopters. On top of that, it can take quite a beating from anything. Recons are good against it, but that’s about it. It also has no minimum range, so even attacking it with tanks is a bad move. The only knock against these is that the maximum range is short.
Missiles extremely strong AA (anti-air) unit. The range is huge, so if the enemy is coming strong with an air force, build one of these and AAGuns.
Flare another new unit to the game. These things are actually good combat units against anything less than tanks, and they are armored too. But you use these for FOW (Fog of War) maps to send flares into unknown areas. Build one or two and set them in cities to keep track of your surrounding area.
Rig a new ability for these is the temporary airports and ports. That is, you place these on a plain or beach and they can build the temp buildings in two turns. Other than that, these transport foot soldiers and can supply your army. Build if you have a lot of units and they are travelling long distances.
Air There are two levels of air units: low and high altitude. Low levels are the copters and dusters, while the fighters, bombers, and seaplanes are wayer up there. Basically, a BCopter won’t attack a fighter. Controlling the air is nice, but will be expensive. Counter-air units are all cheaper.
Battle Copters the spammable air unit that can travel with your tanks and AAGuns.
Duster the anti-BCopter unit. It’s also decent against other air units and soldiers. A good cheap counter to enemy fighters.
Fighters the expensive AA air unit. Though it doesn’t make much sense, this thing can only attack air units, but it’s extremely powerful against them. However, about the only reason to build one is if your enemy is building bombers, as AAGuns can take care of BCopters.
Bombers the anti-ground air unit. Anything on the ground fears this, period.
Seaplane the omni air unit. It can attack anything. They are made from Carriers, but because of that they have limited fuel and ammo. If you are building these you will win, especially if your Carrier is close and you have rigs for support.
Transport Copters just a transport for a single foot soldier.
Sea Of course, only available on sea maps with ports. I always take the approach of controlling the sea, then using the sea units to help control the land and
air. That usually means building gunboats, cruisers, and subs first. But your goal is to use BShips and Carriers to win the land war.
Gunboat a single foot soldier transport, but used more for its cheap solution to enemy ships. The downside is its extremely low ammo, which is one shot, but it’s a powerful shot. Keep rigs, ports, and temp ports nearby, and retreat after they shoot.
Cruiser can attack ships, air units, and subs. It’s the protector of the seas and you must build them if you want to take the waters.
Subs this is the strongest unit against sea units. You build them, dive them, and then send them on stealth missions to take out BShips and Carriers and anything else. They are countered with Cruisers. Keep rigs nearby so you can supply their fuel as being underwater consumes alot of gas.
Battleship in a little surprise, this thing can move AND then attack! That’s wild! Build these to support your land army and help control the seas. It’s very expensive, but worth it once you have the seas.
Carrier simply put, build one and the game is over. You have to get it to the fight and build seaplanes, but if you do that you will pretty much have the victory. Carriers can transport two air units and attack air units too.
Landers the ultimate transports. They can carry two of any ground unit in these. Build and send to enemy beaches to cause them grief.

Chart

Here is a chart with some useful info for all units. It’s in the game
booklet too.

 

Name Cost Guns Range Vision Moves
Infantry 1,500 one 1 2 3
Mech 2,500 two 1 2 2
Bike 2,500 two 1 2 5
Recon 4,000 one 1 5 8
Tank 7,000 two 1 3 6
Medium Tank 12,000 two 1 2 5
War Tank 16,000 two 1 2 4
Artillery 6,000 one 2-3 3 5
Anti-Air (AA) 7,000 one 1 3 6
Anti-Tank 11,000 one* 1-3 2 4
Rockets 15,000 one 3-5 3 5
Missiles 12,000 one 3-6 5 5
Flare 5,000 one** 1 2 5
Rig 5,000 none N/A 1 6
Fighter 20,000 one 1 5 9
Bomber 20,000 one 1 3 7
Seaplane 15,000 one 1 4 7
Duster 13,000 one 1 4 8
Battle Copter 13,000 one 1 2 6
Transport Copter 5,000 none N/A 1 6
Battleship 25,000 one 3-5 3 5
Carrier 28,000 one 1 4 5
Sub 20,000 one 1 5 6
Cruiser 16,000 two 1 5 6
Gunboat 6,000 one 1 2 7
Lander 10,000 none N/A 1 6

*Can fire both ranged and up close
**Has flare and can fire machine guns

 

Terrain
Remember, use the terrain to your advantage.

Defensive Power Effect
Road 0 Use for easiest movement
Plain 1 Hard for tires to cross
Wood 3 Foot soldiers can cross easily
Mountain 4 Foot soldiers only, mechs move best
Wasteland 2 All but soldiers are hindered
Ruin 1 A broken city
Fire 0 Just a big torch for 5 squares
Bridge 0 Ships can go under
River 0 Only passable on foot
Beach 0 Where units are loaded onto ships
Sea 0 Just water
Rough Sea 2 Slows naval units by a extra
Mist 1 Hides units in FOW
Reef 2 Also hides in FOW
Plasma 0 Can’t cross, powered by Meteor Shards
Meteor Shard 99hp Powers plasma and can block paths
City 2 Capture for extra 1,000 in fluids
Com Tower 3 Boosts all units attack and defense
Radar 3 Reveals area in FOW
Silo 2 Get a soldier onto launch
Factory 3 Capture to build ground units
Airport 3 Builds air units
Port 3 Builds sea units
Temporary Airport 1 Built by rigs, repairs air units
Temporary Port 1 Built by rigs, repairs sea units
Headquarters (HQ) 4 Capture the enemy’s to win
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