If you bought the game and have the booklet, you pretty much have all this info at the end of it.
Units
| Soldiers | All of these are weak to everything else in the game, and even strong against each other. However, they are cheap and can capture buildings. |
| Infantry | cheap soldiers |
| Mech | a bit more costly, but these things can take down almost any type of tank, especially on small maps where you can spam these and cause pain to an enemy building tanks. They move slowly though, so small maps are their forte. |
| Bike | just an infantry on wheels. Good to build if buildings are far away, or the battle. |
| Tanks | The brunt of any army. A good mix of all these will almost always equal victory. |
| Tank | your basic armored vehicle. Spam these and you can attack almost any other type of ground unit. Spam these and AAGuns to control air and ground. |
| Medium Tank | or MTank for short. These cost more, but they counter the basic tank. |
| War Tank | or WTank. Owns all lesser tanks and can take a beating |
| Anti-Air – or AAGun | This thing will own soldiers and the air. |
| Support | These are not the main force of your army. You will build these for specific situations or in response to a threat. |
| Recon | good against soldiers, but these are best used in Fog of War maps where these have great vision. Their long movement range gets them places quickly, but the move crappily on anything but roads. |
| Artillery | cheap long range attacking unit, but its range isn’t that long. You use about one of these for any army. You only build these if you plan to use a conservative approach, if you want to play it safe. |
| Rockets | this is the long range unit to buy. The range is actually long and it’s powerful. The drawback is that it’s expensive and weak when attacked and the movement is crap. Best to keep these on a city and by roads. |
| Anti-Tank | seemingly a broken unit. You would think it is only strong against tanks, but it can attack any ground unit and BCopters. On top of that, it can take quite a beating from anything. Recons are good against it, but that’s about it. It also has no minimum range, so even attacking it with tanks is a bad move. The only knock against these is that the maximum range is short. |
| Missiles | extremely strong AA (anti-air) unit. The range is huge, so if the enemy is coming strong with an air force, build one of these and AAGuns. |
| Flare | another new unit to the game. These things are actually good combat units against anything less than tanks, and they are armored too. But you use these for FOW (Fog of War) maps to send flares into unknown areas. Build one or two and set them in cities to keep track of your surrounding area. |
| Rig | a new ability for these is the temporary airports and ports. That is, you place these on a plain or beach and they can build the temp buildings in two turns. Other than that, these transport foot soldiers and can supply your army. Build if you have a lot of units and they are travelling long distances. |
| Air | There are two levels of air units: low and high altitude. Low levels are the copters and dusters, while the fighters, bombers, and seaplanes are wayer up there. Basically, a BCopter won’t attack a fighter. Controlling the air is nice, but will be expensive. Counter-air units are all cheaper. |
| Battle Copters | the spammable air unit that can travel with your tanks and AAGuns. |
| Duster | the anti-BCopter unit. It’s also decent against other air units and soldiers. A good cheap counter to enemy fighters. |
| Fighters | the expensive AA air unit. Though it doesn’t make much sense, this thing can only attack air units, but it’s extremely powerful against them. However, about the only reason to build one is if your enemy is building bombers, as AAGuns can take care of BCopters. |
| Bombers | the anti-ground air unit. Anything on the ground fears this, period. |
| Seaplane | the omni air unit. It can attack anything. They are made from Carriers, but because of that they have limited fuel and ammo. If you are building these you will win, especially if your Carrier is close and you have rigs for support. |
| Transport Copters | just a transport for a single foot soldier. |
| Sea | Of course, only available on sea maps with ports. I always take the approach of controlling the sea, then using the sea units to help control the land and air. That usually means building gunboats, cruisers, and subs first. But your goal is to use BShips and Carriers to win the land war. |
| Gunboat | a single foot soldier transport, but used more for its cheap solution to enemy ships. The downside is its extremely low ammo, which is one shot, but it’s a powerful shot. Keep rigs, ports, and temp ports nearby, and retreat after they shoot. |
| Cruiser | can attack ships, air units, and subs. It’s the protector of the seas and you must build them if you want to take the waters. |
| Subs | this is the strongest unit against sea units. You build them, dive them, and then send them on stealth missions to take out BShips and Carriers and anything else. They are countered with Cruisers. Keep rigs nearby so you can supply their fuel as being underwater consumes alot of gas. |
| Battleship | in a little surprise, this thing can move AND then attack! That’s wild! Build these to support your land army and help control the seas. It’s very expensive, but worth it once you have the seas. |
| Carrier | simply put, build one and the game is over. You have to get it to the fight and build seaplanes, but if you do that you will pretty much have the victory. Carriers can transport two air units and attack air units too. |
| Landers | the ultimate transports. They can carry two of any ground unit in these. Build and send to enemy beaches to cause them grief. |
Chart
Here is a chart with some useful info for all units. It’s in the game
booklet too.
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*Can fire both ranged and up close
**Has flare and can fire machine guns
Terrain
Remember, use the terrain to your advantage.
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