Quick Strat ———–
Take the three buildings, be aggressive but smart with your three starting vehicles, bring your mech up, and build tanks once you can. Retreat no one if wounded. Should get an S if aggressive; an A if you play more conservatively.
Full Strat ———-
Day 1, mech to capture factory, infantry to the nearby city, and the bike to the far away city. Then move artillery along the road, tank as far as it can go, and the recon east and then north along the road, but short of the other recon’s attack range.
Day 2, have your recon and tank attack the recon in reach to kill it. Place the artillery behind both units. Finish all your captures.
Day 3, artillery attack the tank, tank attack tank, bike attack bike at city, infantry attack other bike, and then retreat recon to city. Build a tank.
Day 4, new tank attack recon, old tank attack other tank so that its will be out of range of the incoming mech, use bike and infantry to kill weakest bike, have recon attack capturing bike, have mech finish off recon, and then build another tank.
Day 5, mech kill capturing bike, new tank kill enemy infantry (as opposed to killing your own), have bike attack mech, best tank finish off mech, move other tank behind the other tank, and build another tank. FYI, just leave the rest where they are.
Day 6, move a full tank to attack the tank that attacked you, finish it off with the mech, move the tanks as close to the artillery as possible, keeping the wounded tank safe, and bring up your new tank. Make another tank and retreat everyone else.
Day 7, have a full tank attack the enemy tank, then move your one good tank onto the HQ to attack the artillery north of it, have the other two tanks gang up on the artillery south of the HQ, and then finish off the tank with your mech. Build a tank.
Day 8, build a tank and then finish off both artillery.
=============== Ch06: Fear Experiment =============
*NOTE: This gets you an A, which is good, but I can’t find how to get an S rank. I’ll try pulling units back instead of being aggressive next time. I WILL make a strat so that you get an S, but later. This will get you through the level with an A, and just beating the level is the goal of the guide now.*
Day 1, to the north, have the mech take the factory and the infantry take the city on its left. To the south, have the infantry and bike take a city and move the mech east. Put a tank in the city to the east, place the recon behind it, the artillery behind it, and put the other tank in the wasteland by the recon.
Day 2, finish your captures. Artillery attack the enemy tank and finish it off with your wounded tank at the city. Have your recon attack the infantry capturing the city (place it off the road) and use the tank to attack the other infantry nearby. Move the mech east again and end turn.
Day 3, to the south, have your bike attack the mech and finish off the bike with the other two, though the bike may have one hp. Move the soldiers to the north east, but have the mech capture the other city. Basically, move the two tanks to attack the enemy tank so that they are both west and south of the tank. Then attack the infantry unit from the road and place the artillery behind the tanks, in the city. Build a bike.
Day 4, if the tank ran, chase it down and kill it. Use your artillery and soldiers to kill almost all of the enemy soldiers, using the mech and recon to damage the enemy recon. Again, build another bike. And go east with the other. Just keep your units away from the mech if they are weak. Build a bike.
Day 5, retreat your artillery to a city in the northwest corner. Use your mech and recon and maybe a bike to finish off the enemy recon by your factory area. Finish off the other mech. If you have a good tank (4-5 hp), use it to pester the other recon, and try to block the road if you can; hopefully you have the enemy recon on the west rather than retreating east. Build nothing.
Day 6, should be able to merge your mechs. Try to eliminate the recon, but probably not, so try to attack from its east side so it can’t retreat as well. Capture the two central cities and build nothing again. I hope your artillery is still sitting on a city and healing. Send no one east to grab those other two cities, just ignore them.
Day 7, finish your captures, buy a tank, and finish off the recon (I can only hope). That’s about all you can do, and move your tank toward your easternmost city.
Day 8, retreat anything west. Your artillery should be full, and if not, just move it onto the woods area by your one city. Position your mech and tank onto both of the central cities, and place whatever else in between your artillery and the enemy. Also, build an Anti-Tank.
Day 9, kill the Medium Tank if you can, however you can, and then rearrange your line so that new bullet shields are protecting the artillery. Move your new Anti-Tank (AT) behind the artillery. And probably can’t build anything, so don’t.
Day 10, try to kill the other MTank, but it most likely has 1hp. Again, just rearrange your line so that the War Tank can’t touch your artillery and your AT. Move the AT as close as you can, just behind your units on the touching the MTank. Build either a tank or AT, your call.
Day 11, just build anything and kill the WTank.




