Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

101. ROBCO FACTORY

The Factory holds a bunch of radscorpions and molerats. A bunch of inactive PROTECTRONS litter the area. There are 2 areas, the FACTORY FLOOR where you enter and the OFFICE/CAFETERIA area. You want to progress to the 2nd floor of the OFFICE/CAFETERIA area to reach the mainframe computer. There you can insert the mainframe processor widget given to you by MOIRA. This will activate all the inert PROTECTRONS making you fight them on the way out. Access all functions on the mainframe to complete your optional WASTELAND SURVIVAL test. You can also make the PROTECTRONS fight each other.

There are some skillbooks in the areas. In the FACTORY FLOOR area you can find a [BIG BOOK OF SCIENCE] and a [LYING CONGRESSIONAL STYLE]. In the OFFICE/CAFETERIA area are a [DC JOURNAL OF MEDICINE] and a [NIKOLA TESLA AND YOU].

Leave the Factory and head north, you will see some power lines. Follow them west and you’ll quickly see a little fenced in area with a truck trailer. This is VAPL-84 POWER STATION.


102. VAPL-84 POWER STATION

Might be some foes hanging around the station. In the truck trailer is a [MINI NUKE]. Fast travel back to the ROBCO FACTORY and head south you will come to a little grocer near a red rocket structure. Enter WILLYS GROCER to get a [TALES OF A JUNKYARD VENDOR].

Head back outside and south again to a ruined 2 story building where a [TUMBLERS TODAY] is.

Head towards TENPENNY TOWER and approach the front gate where you will view a encounter with ROY PHILLIPS talking to the tower intercom. Once he is done, head west to the first ruined house west of TENPENNY TOWER. Inside is a [DUCK AND COVER]. Now head back to the TENPENNY TOWER.


103. TENPENNY TOWER

Use the intercom at the front gate and convince the guard to let you in. Talk to CHIEF GUSTAVO and agree to help with the ghoul problem and he will give you some caps and a assault rifle. Now there are a few things you want to do in the Tower.

In the Federalist lounge, hide and hack the computer terminal and give yourself a 50 % discount in the bar. Make sure you aren’t seen.

Buy a [DART GUN SCHEMATIC] in the Boutique le chiq.

Talk to HERBERT DASHWOOD a while and learn about the ghouls and be compassionate about the ghouls. He will talk about his servant ARGYLE. Let him know that you found ARGYLE dead, and he will give you the key to his safe upstairs, which olds a [BOTTLECAP MINE SCHEMATIC].

Find a [TALES OF A JUNKYARD VENDOR] in the Tenpenny suites. Also a [LYING CONGRESSIONAL STYLE] in MR. TENPENNYS apartment on the top floor.

Finish up with TENPENNY TOWER and exit, heading southwest. You’ll head down towards a couple buildings in the background, and you’ll find the WARRINGTON STATION. Keep going southwest for now to LUCKYS. Inside LUCKYS you’ll find a [PUGILISM ILLUSTRATED] and a [NUKA-COLA QUANTUM].

Now exit and head Northwest and you will run into a small trainyard with some ghouls about, the WARRINGTON TRAINYARD.


104. WARRINGTON TRAINYARD

This trainyard will take you into the tunnels to the ghoul base. Clear it and loot what you can. Go ahead and head into the WARRINGTON TUNNELS.


105. WARRINGTON TUNNELS

The tunnels connect the WARRINGTON TRAINYARD with your destination. Kill any foes in your path and head northeast to WARRINGTON STATION.


106. WARRINGTON STATION

The Ghoul base. It has exits south to the topside WARRINGTON STATION and east to the METRO ACCESS AND GENERATOR connector. Ignore the METRO ACCESS nothing is in those tunnels.

You will meet MICHAEL MASTERS who is guarding the tunnel entrance. Just kill everything inside (for some reason you will lose karma, no biggie). Freely loot the area for some items. [PUGILISM ILLUSTRATED] and a [NUKA- COLA QUANTUM] in the sleeping area, a [BIG BOOK OF SCIENCE] near the METRO ACCESS exit, and a [DEANS ELECTRONICS] about half way between. Once all the ghouls are dead you can collect your reward from CHIEF GUSTAVO in TENPENNY TOWER should you go that way in the future.

Exit the station and head west towards the edge of the map. You will go over the hills and once over in the distance will see a huge building all by itself. Head there to the DUNWICH BUILDING.


107. DUNWICH BUILDING

This spooky building holds a bunch of ghouls. Its also very dark. There are a bunch of HOLOTAPES about talking about a named ghoul JAIME who is on the bottom levels.

Progress through the DUNWICH BUILDING where you can find a [NUKA-COLA QUANTUM], then into the FORSAKEN DUNWICH RUINS area where you can get a [DEANS ELECTRONICS], and finally into the VIRULENT UNDERCHAMBERS where the [MELEE WEAPONS BOBBLE-HEAD] is on the floor just in front of the doorway back to the DUNWICH BUILDING area.

Leave the building and head north through the rocky hills. You will come to a old abandoned picnic site F. SCOTT KEY TRAIL AND CAMPGROUND.


108. F. SCOTT KEY TRAIL AND CAMPGROUND

The roaming area of a DEATHCLAW in the area. You can find a [DUCK AND COVER] sitting on one of the picnic tables, and a [DEATHCLAW GAUNTLET SCHEMATIC] in a camper trailer.

From the campsite head east back through the rocky hills until you come out on the other side, you’ll see 3 power line towers to your left a little. Head there and you’ll find a fenced in area with a small building which is the VAPL-66 POWER STATION


109. VAPL-66 POWER STATION

This small building holds a [MINI NUKE] and a [DEANS ELECTRONICS]. Go back outside and head north towards a red rocket structure. The road also picks up here. The small building past the rocket is the JOCKO’S POP AND GAS STOP.


110. JOCKO’S POP AND GAS STOP

This old store holds some nice items. a [BOTTLECAP MINE SCHEMATIC], a [NUKA-COLA QUANTUM] and a [NIKOLA TESLA AND YOU].

Now exit and head west, heading to the town of GIRDERSHADE which is already on your map, under the overpass. When exiting JOCKO’S you might get lucky and have a ENCLAVE chopper arrive and drop off some troops.

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

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columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

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Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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