Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

131. ROOSEVELT ACADEMY

This large complex is a base for Super Mutants, they inhabit every building, and a couple roam the grounds. Kill any that are wandering about outside, then its time to enter the buildings and loot.

The ROOSEVELT ACADEMY is 3 floors. I believe the [PUGILISM ILLUSTRATED] and the [DC JOURNAL OF MEDICINE] are both on the ground floor.

The ROOSEVELT ARTS AND ATHLETICS HALL holds a [TUMBLERS TODAY] on the top floor.

The LIBRARY has a [NUKA-COLA QUANTUM] on a desk. ) Connecting the 3 areas underground are the MAINTENANCE AND EVACUATION TUNNELS. Clear them out and on a shelf is a [PUGILISM ILLUSTRATED].

Exit the complex and head north, to an abandoned town. This is FADED POMP ESTATES.


132.FADED POMP ESTATES

Some misc loot scattered through the abandoned houses. One north house with a big fireplace has a [PUGILISM ILLUSTRATED] in front of the fire- place.

Contine north towards the big structure/broadcast towers up on the hill. Right at the base of the rocks on your local map you will see the SEALED CISTERN sewer. Enter and inside is the [EXPLOSIVES BOBBLE-HEAD].

Exit the CISTERN and go up to the building, just register it on the map, there isn’t anything inside. Now, look to the southeast, you’ll see a red shack and a outdoor drive-in. Head to the red shack, there is a [GROGNAK THE BARBARIAN] in the shack. Head to the drive-in to discover THE SILVER LINING DRIVE-IN.


133.THE SILVER LINING DRIVE-IN

Not much at the drive-in, but a ENCLAVE helicopter will drop down to the hill to the east and drop off a few troops. Good time to blow them up.

From the Drive-in head northeast (or north from the ENCLAVE hill) and you will see a orange truck/trailer and a broken bridge. This is DROWNED DEVIL’S CROSSING.


134. DROWNEDDEVIL’S CROSSING

Some Raiders have a little camp here, plus once in a while a couple Giant Radscorpions might show up. In the back of the orange trailer is a [TUMBLERS TODAY]. Now head directly north and you will come upon a small shack camp of Super Mutants, MASON DIXON SALVAGE.


135. MASON DIXON SALVAGE

This camp is fortified by Super Mutants. Its nice that it has limited entrances, SNEAKING and dropping some mines does wonders. Kill the Mutants and loot the area. There is a prisoner you can release also.

In the east shack is a [TUMBLERS TODAY]. Sometimes it might be under the bed too far to reach. A grenade might pop it out. In the west shack are a [DC JOURNAL OF MEDICINE] and [NIKOLA TESLA AND YOU].

Head north again. You’ll come to a huge open area with some huge Con Towers north. In the middle of the open area is a tent. Inside is a [NIKOLA TESLA AND YOU] and a [NUKA-COLA QUANTUM].

Now its time to head north to the huge Con Towers, SATCOM ARRAY NN-O3D. Head northwest to the left of the towers. Near the west base is a little red shack, and inside is [SHISHKEBAB SCHEMATIC]. On the roof of the shack is a [NUKA-COLA QUANTUM] that you’ll have to shoot or jump to get. Now head northeast to the SATCOM ARRAY.


136. SATCOM ARRAY INN-O3D

This trio of towers make up NN-03D. They consist of towers A, B, and C. There are also some Raiders both on the towers and inside. Kill and loot everything.

In tower C there is the only real good loot. a [PUGILISM ILLUSTRATED] is on a toilet, and on the very top dish tower there is a target dummy that has 2 [MINI NUKES]. I wouldn’t even bother with towers A and B.

Head east from the towers down into the valley. You will see a little building with the power line towers. This is the MDPL-21 POWER STATION.


137. MDPL-21 POWER STATION

Not much here except a [NIKOLA TESLA AND YOU] inside the station. Fast travel back to the SATCOM ARRAY NN-O3D and this time head west/northwest towards FORT CONSTANTINE, which is already on your map.


138. FORT CONSTANTINE

There are 3 structures that compose this area. Near the entrance gates is the CO QUARTERS HUT, and the larger building the PERSONNEL OFFICES. Down the road up on a hill is the BOMB STORAGE BUILDING. For now, clear any robots roaming the outside area and enter the small CO HUT.

In the buildings are plenty of robots of all types. The CO’S HUT has a underground passageway that leads up to the BOMB STORAGE building. Along the way you can find [GUNS AND BULLETS] on a bed, [NUKA-COLA QUANTUM] in a broken fridge in the kitchen, [BIG GUNS BOBBLE-HEAD] in the basement along with a [CHINESE ARMY TRAINING MANUAL]

Following the underground passage, you will enter into the LAUNCH CONTROL BUNKER. a [BIG BOOK OF SCIENCE] and [DUCK AND COVER] are on desks about. You have all the special keys to get around, so no door should be any problem.

Continue on to the BOMB STORAGE basement. There are some locked storage rooms and the main vault room. Lots of loot, and a [GUNS AND BULLETS] in one of the locked storage rooms. Inside the main vault room is the unique [T-51B POWER ARMOR/HELM], [DC JOURNAL OF MEDICINE] and a [FAT MAN] and some [MINI NUKES] along with another [MINI NUKE] upstairs.

After clearing out any enemy robots, you can leave the building and go down the hill back towards the CO QUARTERS HUT, and then enter the PERSONNEL OFFICES building. Not much about but a [GROGNAK THE BARBARIAN] is behind a locked door.

Finish up and exit, and fast travel to the WKML BROADCAST STATION. Look to the northwest and you’ll see a church. Head there. You’ll find the DICKERSON TABERNACLE CHAPEL.


139. DICKERSON TABERNACLE CHAPEL

This small church houses DRIFTER, a sniper who uses the [RESERVIST’S RIFLE], a sniper rifle. a [GUNS AND BULLETS] lies on the ground. Best to shoot his arm so he drops the rifle off the ledge down to your level.

Now head southwest towards the left of the large rock hills you see. You will come upon the MOUNT MABEL CAMPGROUND.


140. MOUNT MABEL CAMPGROUND

Not much here other than being an occasional spawn spot. Head north by northwest into the rocky hills. You next want to find the DEATHCLAW SANCTUARY. You might see a ENCLAVE outpost on a hill directly next to the entrance to help guide you.

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

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columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

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Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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