Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

31. TEPID SEWER

This area is home of Molerats and Raiders. Use your REPELLENT stick to kill enough molerats to achieve your WASTELAND SURVIVAL GUIDE quest (10 total). Then clear out the area like normal. In the subway area you will encounter ROCKSALT, a named raider. Careful there are landmines between you and his bunker wall. As normal, kill everything, and loot everything.

USE the key off ROCKSALT to unlock other areas. You’ll find [DEAN’S ELECTRONICS], POWER FIST, and 2 [PRE-WAR BOOKS] in the tunnels. Exit the tunnels on the other end into GEORGETOWN WEST. Just register it on the map and fast travel back to MEGATON. You might have to kill any enemies nearby so you can fast travel.

Head back to MEGATON and talk to MOIRA in CRATERSIDE SUPPLY to complete the molerat quest. Now accept the Mirelurk quest. Head back to ANCHORAGE MEMORIAL and re-enter, going down to the egg section and putting the item in the egg. DO NOT KILL ANYTHING ON THIS TRIP. Return back to MOIRA and finish up the Mirelurk quest. Start the last level of the quests and pick the History choice, which will have you going to RIVET CITY.

Fast travel back over to TEPID SEWER and the building right south of it is DUKOV’S PLACE. Head in there.


32. DUKOV’S PLACE

Talk with DUKOV and by talking about MR. CROWLEY you can pass a speech check and get the location of FORT CONSTANTINE. You also learn a little about the group of thieves and what the keys are for. You can get his key by either pickpocketing it or passing a speech check to get him to hand it over.

Upstairs in the bedroom is a [NUKA-COLA QUANTUM] and a [PUGILISM ILLUSTRATED]. ) Fast travel to SUPERDUPER MART and head south towards GRAYDITCH.


Ok doing good. Your characters skills should look something close to this..
Strength: 7 (bobble) Perception: 7 Endurance: 7 Charisma: 1 Intelligence: 9 Agility: 6 Luck: 7

Barter: 10 Big guns: 24 Energy weapons: 45 Explosives: 52 Lockpick: 56 Medicine: 64 (bobble) Melee weapon: 28 Repair: 58 Science: 59 (bobble) Small guns: 52 Sneak: 52 Speech: 58 Unarmed: 56


33. GRAYDITCH

The town is filled with FIRE ANTS. They can breathe fire so don’t let them get close. The Ant warriors are armored good also. Go about and kill all that you can about town.

You want the start of the THOSE! quest. If you haven’t already talked with BRYAN WILKS, search about SUPERDUPER MART and surrounding area until you find him. Sometimes he gets stuck and just stands there. You can pass a couple SPEECH checks in order to calm him and get his stash key.

Search the Dumpster behind the Diner for a stash of loot.

Find BRYAN WILKS in the PULOWSKI PRESERVATION SHELTER near the Diner. Search the houses in the area to find his dead father and the shack key. Let Bryan know his fathers dead, and search the shack nearby to find the close location of MARIGOLD STATION. Finish clearing out the city. ) You should level to 12. Raise Energy weapons to 50 and Barter to 27. Pick the SNIPER perk. Now head over to MARIGOLD STATION and enter.


34. MARIGOLD STATION

Enter and start killing ants. On the first mezzanine enter the manager/ ticket booth and you’ll find a holotape. The key is in a firehose case later on. Items you can find in the tunnels are [RIPPER] and [NAUGHTY NIGHTWEAR] which grants +10 speech bonus. Taking the NIGHTWEAR will cause a NPC LUGNUT to appear and want it. Just kill him.

Head all the way east down the tunnel to the FALLS CHURCH exit. Exit to register the area on your map. Before you go back in, there are 2 Brotherhood soldiers being assaulted by super mutants. Kill the super mutants. DO NOT TALK TO THE SOLDIERS. By the metro entrance is a table with some loot, and a bed. Re-enter the MARIGOLD station and continue with the ant quest.

Talk to DR LESKO about his experiments. Ask for “Serious incentive” and you can get a great lab coat later (+10 science, +20 rad resist). Near the Queen is a [BIG BOOK OF SCIENCE] and [NUKA-COLA QUANTUM]

Kill the Guardians, kill the Queen, kill the Protectron. Hack the terminal and release the pulse and destroy the mutagen. Dumb hack doctor. Return to DR LESKO and SPEECH check him to get your reward. Pick the ANT MIGHT reward which grants +1 strength and +25 fire resist. You also get his old lab coat. Make sure you keep the QUEEN PHEROMONES.

Return back to GRAYDITCH and talk to BRIAN WILKS and agree to find him a home. He will mention VERA in RIVET CITY.

Fast travel to DUKOV’S PLACE and head south. You will encounter a small Raider camp. Kill and loot. A copy of [DUCK AND COVER] is there. Keep going south hugging the river. You’ll hit a rubble building with Super mutants waiting. Rush and kill them. Head due east and you’ll find the IRRADIATED METRO. Right next to it is a small ACCESS HALL door. Enter and go up the stairs, half way up is a trapped shotgun pressure plate. At the top is a door that leads out to a connection walkway with 2 Super Mutants. Kill fast. Go back down.

Start angling SE towards RIVET CITY. You’ll encounter a Super Mutant fort on a hill on the left. Kill and loot, you’ll find a [LYING, CONGRESSIONAL STYLE]. Continue SE towards RIVET CITY. Before entering RIVET CITY continue east to discover ANACOSTIA CROSSING. Go back and climb the entranceway to RIVET CITY. CARLOS sits on the top, you can give him PURIFIED WATER in exchange for Karma boost. Activate the Intercom and walk across the extended bridge to RIVET CITY.


35. RIVET CITY

Equip your Speech boosting outfits. There is a lot to do in RIVET CITY. Since there is so much to do I will only tell you what to do. The order is up to you.

Over the bridge talk to HARKNESS. Jump down NE on the deck and take the couple loot items. Continue E/NE to the stairway and go up to the Flight deck and enter the BRIDGE TOWER.

Go up stairs to sleeping quarters. Exit both side doors getting loot items on catwalks. Go up stairs again to armory level and again exit the side doors and loot items on catwalks. Go up stairs to top level. MR. LOPEZ will be here going to jump. SPEECH check and stop him.

** Save. Fun thing is to jump off the ship. You can actually survive if you hit deep water below. **

Go back down to the main stairway and go down 1 level to Upper Deck. Enter the door and proceed down the hallway. You can pick the doors and search if you want. At the Next intersection go left and the first door is the clinic. Go down and pick DOCTOR LI’s room. Inside are 1,3,5 [PROJECT PURITY HOLOTAPES]. Exit and enter the Science lab door.

Get the [INTELLIGENCE BOBBLE-HEAD] on the table. Talk to ZIMMERMAN about the Android and accept his plan. DO NOT show him the Circuit if you have it.

You should level up soon. Raise Barter to 49 and pick SILENT RUNNING as your perk. Now go back out the same door to UPPER DECK and go straight past the clinic. On the left is the Hotel with VERA WETHERLY. Talk to her and let her know about BRYAN. She will take him in.

Talk to BANNON in the MARKET area. Agree to help him find info on SEAGRAVE. Go to SEAGRAVE’S room and pick it, getting the INCRIMINATING DISK and go back to BANNON. Then go to CHIEF LANA DANVERS in the Bridge Tower and show her. Then go back to BANNON and receive a [DEATHCLAW GAUNTLET SCHEMATIC]. Make one as soon as possible for tough armored foes.

MEI WONG. give her 25 caps for buying a gun, she will give you the location to TEMPLE OF THE UNION.

Talk to BELLE BONNE in the Muddy Rudder bar at the bottom stairwell. She will give you info to go to the Broken Bow section.

Talk to SEAGRAVE HOLMES he will give you info on the city history to go to the Broken Bow section.

Leave RIVET CITY. There are a few things to do first..

  1. Fast travel to GRAYDITCH and let BRYAN know he can go to RIVET CITY.
  2. Go next door to the shack and talk to DR LESKO. He will buy your ant nectar.
  3. Fast travel to GNR and talk to THREE DOG. He will thank you and give you the stash key to the cell in HAMILTONS HIDEAWAY.
  4. Fast travel to HAMILTONS HIDEAWAY and go to the NW area and loot the cell. [GUNS AND BULLETS], [MINI NUKE], [STEALTH BOY]. Save before searching the lockers, you might get POWER ARMOR/POWER HELM. ) Bring your purified water stash and go back to RIVET CITY and give them to Carlos for some Karma gain. Now head towards the BROKEN BOW section swimming under water through the entrance. Kill any enemies. You will find PINKERTON in his laboratory. Careful some booby traps are on the way. In the lab are [DEAN’S ELECTRONICS], [BIG BOOK OF SCIENCE], and a [DC JOURNAL OF MEDICINE] under some x-rays. Talking to PINKERTON will give you the true info on the ANDROID and the True History of RIVET CITY.

Head back to RIVET CITY and talk to HARKNESS. Show him the proof that he is an Android. Ask him about DR ZIMMER and suggest you kill ZIMMER for him. He will give you his [A3-21 PLASMA RIFLE]. Go to the Science Lab and inform ZIMMER that you found HARKNESS. He will reward you with the perk WIRED REFLEXES. When you get out of conversation mode, whip out your gun and kill both ZIMMER and ARMITAGE. Report back to HARKNESS.

Go back to MEGATON and report to MOIRA and complete the RIVET CITY History quest. Take up a new quest, The Technical quest which gives you the location of ROBCO FACILITY. When ready fast travel to KAELYN’S BED AND BREAKFAST and head north to the river. You’ll see a Dock with some loot on it. Directly west is a [NUKA-COLA QUANTUM] bottle sitting on top of a wooden buoy. Head SW up to the wooden shack and overpass. Go up the overpass to AREFU.


36. AREFU

Approach EVAN KING and talk to him about the town problems. He will have you enter all 3 houses to check on the residences. The West’s are dead. Lockpick EVAN KING’S house and enter getting the [REPAIR BOBBLE-HEAD]. Talk to EVAN KING again and he will give you some locations of where the “Family” might be.

Leave AERFU and go West along the shoreline you’ll see a huge grounded boat with some missile ammo boxes. Head north across the water following the overpass. You’ll come up to the NORTH SENECA STATION.


37. NORTH SENECA STATION

On the east side of the station is a grocery store. Enter and loot and kill the few radroaches there.

You should be leveling up soon to level 14. Raise SMALL GUNS to 60, BARTER to 60, and EXPLOSIVES to 60. Pick the CYBORG perk. Enter the MERESTI SERVICE TUNNEL.


38. MERESTI SERVICE TUNNEL
Make sure you have your full stock of [SUGAR BOMBS] when you enter the Metro. Its not that big a area. You’ll meet up with a couple Ghouls MURPHY and BARRETT. Murphy will want to buy [SUGAR BOMBS] which he can make into [ULTRAJET]. A Speech check will double his asking price.

Be careful in the tunnels, not a lot of foes, but a lot of traps of all types. You’ll quickly reach a guard post where you can use a SPEECH check to get through. On the other side is the door to MERESTI METRO STATION. A [TUMBLERS TODAY] is on the table at the guard outpost.


39. MERESTI METRO STATION

This is the “Family” base. There is an exit to the MERESTI TRAIN YARD. There is a [MINI NUKE] on a platform near the workbench you have to shoot or blow it down. [LYING CONGRESSIONAL STYLE] is under a box on top of a train carriage. You have to drop down to it.

You want to steal VANCE’S key, because [VAMPIRE’S EDGE] is in a locked box that the key goes to. Keep trying until you succeed. Talk to VANCE and succeed 2 SPEECH checks to find out about IAN WEST and then go back and succeed a SPEECH check to get IAN WEST To return to AREFU. Talk to VANCE again and persuade him to accept [BLOOD PACKS] in exchange of protecting AREFU. Then let him know IAN WEST’S decision and he will reward you with a SHISHKEBAB SCHEMATIC.

Return to AREFU and let KING know the outcome of the event. Talk to the inhabitants for minor loot and map areas. Go to the now open Shack at the start of the ramp and enter ALAN’s place and steal the [PUGILISM ILLUSTRATED] off the desk. Return to VANCE to learn the HEMATOPHAGE perk and exit back to NORTH SENECA STATION. Head due north and over the hill you will see a small town with a huge Bob’s Big boy-like statue in it. This is PARADISE FALLS. Head there.


40. PARADISE FALLS

This is a Slaver base, and Slavers are bad! Unless your playing a bad guy, time to kill! Kill the 2 Slavers at the entrance to the base. Head around and FORTY the slaver will come out. Kill him. SAMMY the child slave is off to the left behind some cars, he will ask you to save the other children, and you’ll get the RESCUE FROM PARADISE quest. FORTY has a key you want.

Enter the compound and eliminate all the slavers. Loot the compound for many items especially in the Gun shop. Some items about.. [POWER FIST] in a trashcan in the slaver barracks, [PRE-WAR BOOK] in the adult slave house, [SPEECH BOBBLE-HEAD in Eulogy’s pad, along with 5 [NUKA-COLA QUANTUMS] hidden behind his stairs.

Unlock the slave pens and free the slaves. Talk to SAMMY on the way out.

You should level up to 15 near this point. Put 70 lockpick and 75 science and pick the PYROMANIAC perk.

Head out of town and go south then east around town. Directly east is a big hill of rocks. Go to the right and you’ll see an abandoned house. In it is a [DUCK AND COVER]. Go NE up the hill to GERMANTOWN POLICE HQ. Kill all the Super mutants outside, but do not go in yet. Fast travel to MOONBEAM OUTDOOR CIMENA and head South East to the town of BIG TOWN.

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

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columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

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Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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