Game Walkthroughs

Complete BioShock Walkthrough

The Farmer’s Market is where you’ll collect all the items to creat the Lazarus Vector, and thus resurrect the Arcadia forest. If you need more chlorophyll, grab some from the Houdini splicers in Arcadia.  You now only need 7 distilled water and 7 bee enzymes, both of which can be found in this level.  Search all of the containers and corpses you find, and keep an eye out for the items sitting on the ground.

Walk up to the pneumo by the Farmer’s Market sign – there’s a corpse with some enzyme on the ground and an audio-diary (Bee Enzyme). Continue through the door and follow the tunnel to its end. Walking out into the main market area you’ll be just in time to see a Houdini go flashing past. Kill him, but watch out for the RPG turret through the door to your right. When the splicer is dead, zap and hack the turret and go down the stairs.

Go left down the hallway. There’ll be a security camera in a corner above a the door past the first little shop on your right, zap it and hack it. On the counter across from the camera is an audio-diary (Pulling Together). Go behind the counter, and zap and hack the turret. Check the safe for loot. Don’t go through any of the doors yet, we’ll be coming back this way later.

At the bottom of the stairs you’ll see a free gene tonic (EVE Link 2). Head left: in the alcove is a Gene Bank and other stuff. Continue on into the courtyard area.

Go through the door with the combination lock – the code is 0-5-1-2, although you don’t find this out until MUCH later in the game. There’s a ton of ammo and other loot behind the door.

Go through the door behind the counter with the ripped banner above it – there’ll be a thug splicer crouching around the corner in front of a U-Invent machine, along with some loot and a distilled water (quest item). Watch out for trapwires.

Go through the other door behind the counter. There’s a big daddy corpse with an audio-diary (First Encounter) on the floor beside it. Go down into the flooded area. At the back of the room there’s a desk with yet another audio-diary (Hatred) on it.

Head up the stairs from the courtyard to the balcony. Turning right and following the balcony takes you back to the entrance area, so don’t bother going that way. Go through the door that’s not marked “Employees Only”. You’ll see a security camera in the shop across the hall – zap it and hack it.

Go back out and in through the “Employees Only” door to find some loot. There’s a crawlspace door at the back of the room, crawl through to find an audio-diary (Desperate Times). Hop up on the crates and bash in the grate. Crawling through the vent will take you to a room with two corpses hanging on meat hooks (lovely) and another crawlspace opening to the store where you hacked the camera.

Head down the hall towards the Worley Winery sign. You’ll find an audio-diary (Water in Wine) on the floor immediately in front of the door. Sounds like someone’s been putting distilled water in their wine.  There’s a distilled water on the ground nearby.

Head through the door and into the tunnel. You’ll come to an intersection – ahead is the Worley Wineries, where you can find the distilled water, and to the left is the Silverwing Apiary, where you’ll find your bee enzymes. Turn left and head in to the Apiary.

As you enter the door you’ll see a splicer getting attacked by bees from the hive on the ground. Kill him. If the bees come after you, run back out into the hallway (you can light the oil slick on fire and run through it to get the bees to stop following you). On the counter directly in front of the entrance is an audio-diary (ADAM Explained). To your left is a Gatherer’s Garden, and to your right is a Gene Bank. If you have the Scrounger gene tonic now’s a good time to swap it in, cause we’re about to be doing a lot of container searching.

Head through the door at the back. This takes you to the bee hives themselves. Basically the game plan is to use the switches in front of you to release smoke into the room, which forces the bees back into their hives for a short amount of time. Hit the switch and immediately head down onto the floor and start searching as many hives as you can (don’t forget to use your scrounger tonic to look again if the hive is empty). Splicers will spawn and enter the room, but ignore them for now, just focus on finding enzymes. When the bees start to come out again, run up onto the balcony and deal with any splicers that follow you – the bees should take care of the rest. If you still need more enzymes, hit the other switch and repeat this process.

Once you have all the enzymes you need, head back out into the tunnel and turn left, into the Winery. On the other side of the wall, on the little raised area, is a security camera and turret. Zap/hack them both. Between them is a safe with a bunch of cash and some distilled water. Search the rest of the room for distilled water. There’s also an audio-diary (Functional Children) on a table on the east side of the room, and a vending machine in one of the alcoves.

You probably still don’t have enough distilled water, so you’ll need to head down into the cellar, taking the stairs at the back of the room. There’s a ton of splicers down here, along with a rosie and possibly a little sister, so keep your eyes open. There’ll be a distilled water on a crossbeam as you walk down the stairs, and another one on the floor near the U-Invent at the end of the hall.

Continue down the stairs to the flooded area at the very bottom of the cellar. Go straight ahead into the alcove directly in front of where the stairs let out and you’ll find a Power to the People machine for another weapon upgrade. Circle around the basement area – there’s a lot of splicers, distilled water, and loot lying around. If you head into the NW “quadrant” of the basement, you’ll find a little bedroom area. Inside is a bunch of chemical launcher ammo, some other goodies, and a gene tonic (Photographer’s Eye).

Head back up the stairs when you’re done exploring the basement, stopping at the U-Invent machine to craft your Lazarus Vector. This should trigger a transmission from Atlas and bring back your quest arrow to guide you back to Arcadia.

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