Quick Strat ———–
Avoid the missile, bomb the southern enemies, kill all the BCopters, and once the missile and WTank are gone, move in your infantry on the TCopter to capture the enemy HQ by Day 7.
Full Strat ———-
Day 1, have your infantry capture cities near them. Move your AAGun up to protect the northern infantry. To the south, select the Rig and start building a temporary airport. To the north, send both Dusters to attack BCopters, then send the Fighter after the Duster. To the south, bomb a tank and a rocket, then attack a copter with your Fighter, and then move your Duster to finish off the rocket; and keep all out of the missile’s range.
Day 2, finish your captures. To the north, kill the BCopters with all three of your units up there. To the south, send one Bomber to bomb the enemy AAGun, which should be able to stay out of the missile’s range. Bomb the infantry, kill a copter with your Fighter, and another with your Duster. Build a BCopter.
Day 3, send your northern infantry south, ignoring the city in the corner. Load your other infantry into the TCopter and send it toward the enemy HQ. With your southern air units, kill both BCopters near your Rig. Bomb the missile and the enemy mech. Send your other fighter south and have your two Dusters attack the rocket. Build a BCopter.
Day 4, bomb the missile and the WTank. Kill the last BCopter and then combine your two northern Dusters. No use chasing down the other ground enemies, just move your TCopter with the infantry toward the HQ. Build a Bomber. Send your BCopters to the enemies in the northern corner and have your other infantry capture a city.
Day 5, BCopters and Bombers head for corner enemies. Kill the WTank, refuel a Bomber with the Rig, place the Dusters so they block the road of the northern enemies, and unload the infantry near the HQ. Build a BCopter and you’re done.
Day 6, start torturing the northern enemies and move your Bombers close. Build another BCopter and start capturing the HQ.
Day 7, kill as many as you can, build whatever, and end this battle.
======== Ch10: Almost Home ========
Quick Strat ———–
Claim the center buildings and start pumping out BCopters and tanks. Use your missile and fighter to hold off the enemy air units. Make a stand at the center area, and once they come for you, strike back. Use the BCopters to attack the WTank and tanks to fend off the AAGuns.
Full Strat ———-
*NOTE: This aggressive strategy seems to only get an A ranking, but my first score was an S. So ignore this advice and play more conservatively if you want an S. I’ll fix it in the next update.*
Day 1, retreat your three units to the east, but one will still die; move them all as far west as you can. Have your bike capture the airport, move your missile below the mountain, load the other two foot soldiers into the transport vehicles and move them east, and move all the other east too. Build an infantry and that’s it. I would recommend moving your air units closer, but you can leave them alone this turn as a different tactic.
Day 2, maybe send your first infantry to the city up north, or any other building. Capture airport, start on factory, and start on a city. Position your units so that the missile is safe no matter what, and go ahead and keep the rest out of harm’s way too. Build a tank and move your air units closer.
Day 3, the enemy should have tried to attack, so now you should strike back. Just keep your captures going and make sure your missile and fighter are covering each other and protected. Send your TCopter back to the first factory to pick up a new infantry unit you will build now. Also build a BCopter at the new airport. Put the rig in front of the missile in case your factory- capturing unit gets iced next turn, but it shouldn’t. And you should be able to start three new captures, so do it.
Day 4, finish your captures, which should be everything west of the mountains in the center. Move everything east, keeping the missile and fighter by the mountains. Remember, use your tanks to attack his AAGuns, and your AAGun attack his air units; bring everyone else up as well. Build another BCopter at the center airport.
Day 5, use one of your BCopters to attack the artillery to the south, and then send your new one to attack a foot soldier. Tanks to AAGuns, AAGun on AAGun, Dusters on BCopters, and everything else move east. Build a BCopter and tank at your center base. Skoot your missile and fighter up a bit.
Day 6, tank on AAGun, fresh BCopter on recon, and use another BCopter to finish off artillery. The rest is just skillfully positioning the rest, and finally using the fighter to attack the enemy BCopter. Just build another tank and BCopter. Don’t let anyone die needlessly, and get your northern infantry into position to get on a TCopter and make a run for the HQ.
Day 7, you should finally be able to clear the enemy skies, so that means retreat your Duster and fighter. Three full BCopters are enough to kill the WTank. Then just get everyone into position as you clear out the weakest units. Again, build a BCopter and tank.
Day 8, at this point you are sending BCopters after foot soldiers and tanks after AAGuns. Capture any enemy buildings you can, and try to get you one infantry flown into the HQ. Build tanks if your funds don’t allow a copter and tank. Retreat all anti-air units and use the rig to fuel planes low on fuel – don’t send them to airports.
Day 9, the infantry at the HQ can attack other soldiers if you want. Use your BCopters to kill soldiers and your tanks to kill the AAGuns. Build whatever you can and finish the fight, hopefully. If not today, tomorrow. But you should have just enough units to win.




