21. DUPONT CIRCLE STATION
Head in, you’ll find a room with a PROTECTRON. Activate it and kill it take its loot. On the table is [LYING CONGRESSIONAL STYLE]. kill raiders and loot. Follow tunnel to the end and enter METRO CENTRAL.
22. METRO CENTRAL
METRO CENTRAL has 5 exits. Bottom level DUPONT CIRCLE STATION north, MUSEUM STATION south. Middle level FOGGY BOTTOM west and FREEDOM STREET STATION east. Top level PENNSYLVANIA AVE/METRO CENTRAL
Kill all the ghouls about and freely loot everything. There is a [DEAN’S ELECTRONICS] near the Foggy exit. [PUGILISM ILLUSTRATED] in locked room near MUSEUM STATION.
Exit the top level PENNSYLVANIA exit so it registers on your map (METRO CENTRAL). heal/buy/sore if you want. Re-enter and head down to the bottom south and enter the MUSEUM STATION.
23. MUSEUM STATION
These tunnels run under the Museum areas. METRO CENTRAL north, ANACOSTIA CROSSING STATION south, MUSEUM OF TECHNOLOGY east and the MUSEUM of AMERICAN HISTORY west. Clear and loot the area, you’ll find [CHINESE ARMY TRAINING MANUAL] near the MUSEUM OF HISTORY and GROGNACK THE BARBARIAN near the METRO CENTRAL exit. Time to head east to the MUSEUM OF TECHNOLOGY and the MALL.
24. THE MALL
Oh boy, here we are. The MALL turned into a bunker complex for super mutants. If you want battle, here it is. Super mutants everywhere. The MALL runs a great distance, lined with museums and buildings and a few other areas. We will come back here often. For now, dodge and cover and pick off the super mutants in your area. Loot them. Enter the MUSEUM OF TECHNOLOGY next to you.
You should reach level 10 here. Put SNEAK to 50 and UNARMED to 43. Pick FINESS as your perk.
25. MUSEUM OF TECHNOLOGY
First off, lets clear this building. Go through and eliminate every foe in the building, then we can loot it.
There are a lot of things to do in the Museum. First by checking the Museum info terminals you can find one that has a 000 message from PRIME to JIGGS. This starts a quest. 3 other Info terminals have codes you can input. Do all 3 right you’ll get a safe password for the security office and special event to get a great weapon. The safe has the key for the weapons locker in the Planetarium.
code 001 is 019 code 002 is 053 code 003 is 113
In one of the bathrooms a toilet is rigged with [MICRO FUSION CELLS], you can take them out of the reservoir.
[NUKA COLA QUANTUM] in the planetarium, [NIKOLA TESLA AND YOU] atrium 2nd floor. 3 [STEALTH BOYS] on display.
Take the ANTENNA DISH from the moon lander to continue with the GNR quest ) In the room with the large 3 story rocket.. the stairs have 2 hidden areas which you can access by walking on the narrow ledge along side. A sleeping bed and [GUNS AND BULLETS] ) Some fun things to do. You can watch the Planetarium show which is cool. You can take the VAULT tour and click on the show activation buttons. When ready leave the MUSEUM and fast travel to JURY STREET METRO. Search the diner for the body of PRIME who has great loot plus the named weapon [XUANLONG ASSAULT RIFLE]. Head to MEGATON heal, sell, and then go back to the MUSEUM OF TECHNOLOGY at the Mall.
Head north across the Mall to the SUPER MUTANT BUNKER. A tripwire is on the path down. Enter the BUNKER
26. SUPER MUTANT BUNKER
The BUNKER has a few super mutants in it, along with some tripwires. A copy of [DUCK AND COVER] is inside. Exit the bunker on the other side killing all super mutants around. There is a chance some dead Brotherhood soldiers are about loot them for their POWER ARMOR and TAGS.
Head NW to the MUSEUM OF HISTORY where you’ll encounter WILLOW, a ghoul on patrol outside. Enter the MUSEUM.
27. MUSEUM OF HISTORY
Enter the Museum there is a [NIKOLA TESLA AND YOU] on the floor in the bathroom. Enter the LOWER HALLS on the left.
Like normal kill all the bad ghouls. There are tons of loot you want to pick up.
Lower level. LINCOLN’S DIARY in a display case, [DC JOURNAL OF MEDICINE] and [NUKA COLA QUANTUM] in the kitchen 1st floor. LINCOLN’S HAT, ACTION ABE ACTION FIGURE, JOHN WILKES BOOTH POSTER, CIVIL WAR DRAFT POSTER 2nd floor. LINCOLN’S VOICE, ANCIENT LINCOLN COIN COLLECTION, LINCOLN’S REPEATER, [CHINESE ARMY TRAINING MANUAL] When you get the chance just store all the Lincoln items at your house except the LINCOLN REPEATER which will be a addition to your guns.
Now exit into the lobby area and enter UNDERWORLD.
28. UNDERWORLD
UNDERWORLD is the Ghoul home. Its a nice little area where you can rest, eat, buy and sell. As you enter UNDERWORLD, WINTHROP will greet you. With a successful SPEECH check you can learn more on the Android you are looking for, and he should give you a new holotape. You can also sell him 5 scrap metals for items.
Enter the CHOP SHOP clinic and talk to DR. BARROWS. Pass a speech check and you’ll learn that PINKERTON in RIVET CITY has the skill to work on Androids.
Talk to REILLY, but she’s in a coma. Talk to DR. BARROWS and pass a speech check to wake her. He will give you directions to REILLY’S RANGERS. Talk to REILLY all options and get BOX CODE, BETTER DIRECTIONS to REILLY’S RANGERS, the REILLY’s RANGERS QUEST, password to the Rangers Compound, directions to the HOTEL, and location of THEO’S BODY.
Enter WINTHROP’s room next to the clinic and hack the computer to unlock the safe (level 100). Loot it for some caps.
Talk to MR. CROWLEY to start YOU GOTTA SHOOT’EM IN THE HEAD quest. Start talking to other inhabitants to learn the real reason MR. CROWLEY wants them dead. Talk to and pass speech checks with PATCHWORK, DR. BARROWS, WINTHROP, CAROL, AHZUKHAL, and TULIP. Talk more with TULIP and get the book PARADISE LOST. You can buy a RAILWAY SCHEMATIC from her. Now go back and talk to MR. CROWLEY to learn the real reason he wants them dead. Get an extra 100 caps.
Exit the UNDERWORLD and head to the WASHINGTON MONUMENT.
29. WASHINGTON MONUMENT
Head to the entrance to the WASHINGTON MONUMENT and pass the BROTHERHOOD guards. Before heading up, jump the broken window and go around back for a [MISSILE LAUNCHER] and 8 [MISSILES]. Go upstairs and insert the ANTENNA DISH. Don’t head back to THREE DOG yet. Head back to MEGATON and rest/sell/repair. Time to do more outdoor areas. Head to FARRAGUT WEST METRO CENTER.
Head SE along the Waterline. You might run into some raiders. Not far down the way you’ll encounter a supermutant and some centaurs with a captive in his tent. Free the captive, also a [KEELER FAMILY TRANSCRIPT] is on the table, and in one of the truck trailers a [PUGILISM ILLUSTRATED] You can blow up the truck cabs afterwards. BOOM!
Farther SE you’ll see a Mirelurk and some Radroaches. When you approach the couple egg bundles by the water 3 more Mirelurks will spawn. You may level up close to this time.. Raise Unarmed to 50 and Energy Weapons to 45. Pick ENDURANCE +1 as your perk.
Go SW to the ANCHORAGE MEMORIAL and enter. There are multiple entrances.
30. ANCHORAGE MEMORIAL
The MEMORIAL consists of 3 areas connected to a 4th area, the FACILITY BAY. Lots of Mirelurk’s about. Go about and kill them all then loot the facility. There are 3 things to watch out for.
- Locked safe in the Facility area clinic. Codes are hidden behind a Nuka-cola machine. Open the safe from the terminal and inside are [DEAN’S ELECTRONICS] and a door part to fix a utility door in the north of the Service area.
- Behind the Broken Utility door are [THE TENDERIZER] sledgehammer, the ANCHORAGE STASH KEY (which unlocks a secret door in a refrigerator in the Service area, a [NUKA-COLA QUANTUM], a holotape (useless), and a [US ARMY FLAMETHROWER RECIPES].
- A refrigerator with a secret compartment requiring the ANCHORAGE STASH KEY. Inside is some caps and a holotape (another useless one). a 5 PERCEPTION is needed to see the secret compartment.
) Other loot in the area are [DC JOURNAL OF MEDICINE] in the Facility clinic area and 3 [PRE-WAR BOOKS] in the same section. Once finished, exit the MEMORIAL and head SE back over to the road, and continue south along the water. You’ll see a little door in the side of the wall, this is the TEPID SEWER you want to enter.

16 comments
I got the reserivist's rifle from Arkansas in minefield… not from drifter.
what perks do i pick after level 20? you dont give any more.
I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!
(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!
Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.
im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?
How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!
hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu
If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first
Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?
it fails to account for DLC that became available after the original release of the game.
This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:
Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?
what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level
gd tips m8 il will try them ty
it wont pass the speech test for the bomb wtf!
it didnt level up after i broke into simms house and i followed th guide