Game Walkthroughs

Fallout 3 Walkthrough and SuperGuide

60. WHEATON ARMORY

Tons of Raiders about, like always kill them all and loot everything. Going in the Armory put on your radiation suit and take rad-x. More loot is inside, including a level 100 locked/science door. We will come back for that later. Nothing else of importance yet.

Leave the armory and head east. You’ll go up a hill and if you look to the South east you’ll see a large factory and a water tower. There is also an abandoned town south but there isn’t anything there. Head towards the factory (has 3 smokestacks) and that is the CORVEGA FACTORY.


61. CORVEGA FACTORY

Before Heading into the factory, go south of the factory towards the broken raised expressway. There is a orange truck and cab. Stand at the front cab of the truck and face north, go about 8 steps and there is a skeleton. Under the box next to it is the DRIVERS KEY. Enter the back of the truck and a couple Raiders will appear to ambush you. Kill them and loot the truck for [US ARMY FLAMETHROWER RECEIPE], [MINI NUKE], and [CHINESE ARMY TRAINING MANUAL] in the drivers locked footlocker.

Head towards the CORVEGA FACTORY and behind the building is a dumpster that holds a [BIG BOOK OF SCIENCE]. You have to drop into it from the rocks above. Exit and now you can enter the Factory.

The Factory is filled with ants, but not the fire-breathing type. Kill them all (Deathclaw gauntlet works wonders) and loot everything. Items [LYING CONGRESSIONAL STYLE] on the front desk, [BIG BOOK OF SCIENCE] upstairs, and [DEAN’S ELECTRONICS] past the ant queen under some dead bodies.

From the factory exit and head northeast. You will find VAULT 108.


62. VAULT 108

VAULT 108 houses some insane GARY clones. Kill them all and loot the vault. Some items are [PUGILISM ILLUSTRATED] in Living quarters on a counter, [NUKA-COLA QUANTUM] in Entrance area, and in the Cloning lab is the [CHARISMA BOBBLE-HEAD], and [LYING CONGRESSIONAL STYLE].

Exit the Vault and head north up the hill towards the large building that you see, the ROBOT REPAIR CENTER. Go ahead and bypass this for now and keep going north to CANTERBURY COMMONS.


63.CANTERBURY COMMONS

When you arrive in town you will see a good old fashion town showdown between the MECHANIST and the ANTAGONIZER. Watch the show and after they are done talk to UNCLE ROE and he will give you the chance to help with the problem. Also talk to him about the merchants and organizing them. You will be able to upgrade each traveling merchant for 700 caps to have better inventories. 2800 caps total. Make sure to do this, they will have nice items should you buy from them in the future.

Talk to the boy DEREK PACION to get more info on the ANTAGONIZER and the MECHANIST. Make sure to pickpocket him for a [GROGNAK THE BARBARIAN]. Now find DOMINIC and MACHETE’S house in the town, inside you will find [DEAN’S ELECTRONICS] and the [HIGHWAYMAN’S FRIEND] tire iron. Head north to the ANTAGONIZER LAIR.


64. ANTAGONIZER LAIR

Not much is in the ANTAGONIZER area except ants. Kill them and loot what you find, and find the ANTAGONIZER on her throne near the back. There is a [NUKA-COLA QUANTUM] next to it. Pass a speech check with her and she will give you her ANTAGONIZER armor and change her ways. Head out and go to the MECHANISTS home at the ROBOT REPAIR CENTER.


65. ROBOT REPAIR CENTER

Now head south to the ROBOT REPAIR CENTER. Some robots about kill them and loot. You will find a [NIKOLA TESLA AND YOU] on the conveyor belts, and in the mechanic’s forge is a [NUKA GRENADE]. In the other part of his forge is a [LYING CONGRESSIONAL STYLE]. Talk to the MECHANIST and give over the ANTAGONIZER armor and he will give you his PROTECTRON’S GAZE, a named laser pistol.

Head back to CANTERBURY COMMONS and talk to UNCLE ROE to finish the quest.

You should hit level 20 soon if not already. From now on you don’t need to worry about picking every lock, hacking every computer, killing every foe. Raise lockpick to 95, sneak to 80, unarmed to 80, and small guns to 85. Pick GRIM REAPER’S SPIRIT as your perk.

First head back to WHEATON ARMORY and unlock the armory door and loot it. You will find tons of weapons, plus a [US ARMY FLAMETHROWER RECIPE]. ) Now fast travel to RECLINING GROVES RESORT HOMES and go east to the Scavenger barn and pick his footlocker for a [CHINESE ARMY TRAINING MANUAL].

Head back to MEGATON and rest/sell/load up. Time to head back into the city. Fast travel to RIVET CITY and head west to the JEFFERSON MEMORIAL.


66. JEFFERSON MEMORIAL

Probably a few mutant guards. On the side of the main stairwell are the door entrances to the GIFT SHOP. Head inside.

Not much in the building other than a half dozen or so HOLOTAPES which you want to find and listen to. The last one, number 10 is the main one you want. Kill any mutants running about. Listening to the holotapes will tell you that your Dad went to find VAULT 112.

Fast travel to ANACOSTIA CROSSING near RIVET CITY. Go ahead and enter the ANACOSTIA CROSSING STATION.


67. ANACOSTIA CROSSING STATION

A few raiders about, and a [PUGILISM ILLUSTRATED] on a table in the upper north area. Clear and loot. MUSEUM STATION is to the north but we want to head east to SEWARD SQUARE.


68. SEWARD SQUARE

A section of DC, a few things to do around the area. Start looking over the streets. You will come to an alley where a mad PREACHER is yelling over a loudspeaker. There is a hostage at the entrance. The alley is mined. You can kill the PREACHER if you don’t get too close and pick up the [MINI NUKES] and mines. The alley is just NW of ANACOSTIA CROSSING.

*** Save and have fun sending the hostage down the alley ****

Near the alleyway to the NE is the REILLY’S RANGERS HQ. You can enter and its a good safe haven. Good loot includes [DEAN’S ELECTRONICS] on a generator and a [POWER FIST] in a footlocker. Loot, rest, and re-enter STEWARD SQUARE.

*** NOTE: the room with the DEAN’S has the toolbox in front of it. This book is bugged, often it will fall under the generator and cannot be taken. re-load from your automatic saved game and keep trying until the book is on top of the generator, not under it, sadly this is only like 10% of the time ***

On the north side of the area is a sewer grate. (just east of the metro down a narrow alley). Enter this small tunnel area to find [TUMBLERS TODAY] in the rubble to the far SE. A couple Super Mutants in here.

Just west of the sewer alley is the PENN. AVE/SEWARD SQUARE METRO. This small area connects SEWARD SQUARE and PENNSYLVANIA AVE. NORTH. There are some Ghouls here, but nothing worth finding. Don’t even bother going in.

Due South of the PENN/SEWARD METRO is a generic OFFICE BUILDING. Enter and go up to the Skybridge where there is a switch. Throw the switch and watch the fireworks!

Last, head west to the CAPITAL BUILDING area. There probably will be fighting between Super Mutants and Talon Mercs. In a PULOWSKI PRESERVATION SHELTER is a [LYING CONGRESSIONAL STYLE]. Now enter the CAPITAL BUILDING.


69. CAPITAL BUILDING

The CAPITAL BUILDING as a few different areas, you will be entering into CAPITAL BUILDING EAST. There are a lot of Supermutants about. Clear the area and loot to find [TALES OF A JUNKTOWN VENDOR], and a [NUKA-COLA QUANTUM] in another room.

Enter into the CAPITAL BUILDING WEST area, where you will encounter Super Mutants taking on an invading force of Talon Mercenaries. You can SNEAK and sit back and let them wear each other down if you want. Progressing you will enter the Capital Dome area where a SUPER MUTANT BEHEMOTH is engaged with the fight. Lots of loot about, a [US ARMY FLAMETHROWER RECIPE] is on a table, [NIKOLA TESLA AND YOU] on a table somewhere.

Enter the HALL OF COLUMNS a Talon sniper is on the 2nd balcony, along with a [DC JOURNAL OF MEDICINE] on the back railing. Farther down a locked room holds loot and a [CHINESE ARMY TRAINING MANUAL].

The CONFERENCE ROOM area holds a [LYING CONGRESSIONAL STYLE] on the podium. Once all areas cleared, exit the building via the CAPITAL BUILDING WEST area back into the MALL.

Lets clear the MALL some. Hug the north side of the MALL killing any foes about. You’ll find the NATIONAL ARCHIVES but pass it and keep heading north to THE MALL NORTHEAST. Go down the metro to PENN AVE/THE MALL METRO.


70. PENN AVE/THE MALL METRO

Enter this small metro area clearing out the Ghouls. Nothing much here but go across and exit to PENNSYLVANIA AVE SOUTH. Just register it here and re-enter the Metro and head back to the MALL. Go ahead and enter the NATIONAL ARCHIVES (from the front door).

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16 comments

dakota June 20, 2011 at 11:57 am

I got the reserivist's rifle from Arkansas in minefield… not from drifter.

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Jake June 20, 2011 at 11:57 am

what perks do i pick after level 20? you dont give any more.

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Juju June 20, 2011 at 11:56 am

I am REALLY REALLY grateful that you put this very extensive and detailed walk through. I literally follower it to a T, and everything you said happened. I even blew up the cars in the order. I still enjoyed the game with a walkthrough and I just wanna say thanks A LOT!

(You like the super mutain of Fallout3 Walkthroughs) naww but thanks!

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columbia June 20, 2011 at 11:56 am

Now I would' ve used ChickHen to flash custom firmware to his psp but he updated to 5.55. So I was wondering if the Half Byte Loader program would be able to run the 5.50 D3 installer at all, since I noticed the program is beta and apparently as many problems left, long enough to flash firmware without bricking his psp.

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Chris June 20, 2011 at 11:56 am

im currently doing the quest "take it back" and for some reason when i leave the citadel and begin the journey. liberty prime does NOT move. i have no clue wtf is goin on. did i miss something?? his diagnostics on the terminal shown 0 power to mobility. so how the hell does he destroy the energy field barrier on the bridge?

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Vorpal June 20, 2011 at 11:56 am

How do I jump on the back of Army Trucks? I can't seem to get at the ammo boxes on the back of the truck!

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Erwin June 20, 2011 at 11:55 am

hmmm whats the intellegence for? i cant find any reason to use it i normally get str agi and endu

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Alex June 20, 2011 at 11:55 am

If you get Broken Steel DLC theres a perk you can get that raises all your SPECIAL stats to 9. If you hold off until then to get the bobbleheads, you could have a maxed out player. Be careful when using this guide, and do your research about what DLC can do for you first

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Alex June 20, 2011 at 11:55 am

Adding all 5 dlc's would probably double the size of this guide, and certain things in this guide (what perks to get, etc.) could REALLY screw you over. Best example?

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Alex June 20, 2011 at 11:55 am

it fails to account for DLC that became available after the original release of the game.

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Alex June 20, 2011 at 11:55 am

This walkthrough is a GREAT way to start off the game. The pure freedom in fallout 3 makes it amazing, but it can make it horrible too. This guide starts you off slow. However, I wouldnt use this walkthrough to play the ENTIRE game, because its alot more fun to find places people on your own. Theres just one more flaw in this guide:

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kevin June 20, 2011 at 11:54 am

Why raise the barter skill so high? It seems worthless is there a reason, is there something cool to earn, that's why you raise it up?

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brian June 20, 2011 at 11:54 am

what do you do in the level to find your dad i have been on that level since last year and i still dont know what to do if you know tell me because i want to see what you do not just stay on the same dum level

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michael. bailey June 20, 2011 at 11:54 am

gd tips m8 il will try them ty

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greg June 20, 2011 at 11:54 am

it wont pass the speech test for the bomb wtf!

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Calum January 7, 2012 at 7:56 pm

it didnt level up after i broke into simms house and i followed th guide

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