Game Walkthroughs

Mass Effect Walkthrough

Assignment: Citadel: Asari Consort
Given by: Sha’ira in the Consort’s Chambers
Location: Citadel
Requirements: none

1 – Meet the Consort
In the southeast corner of the Presidium lies the Consort’s Chambers. Go inside and talk to the receptionist, Nelyna. After your conversation, the Consort will ask to see you in her chambers. Head upstairs and speak with Sha’ira. She tells you that a former client has been spreading lies about her, and she hopes you can help convince him to stop.

2 – Speak with General Septimus
After getting the quest from Sha’ira head down to Chora’s Den and find General Septimus at a table near the back. Talk to him and convince him to stop spreading lies about Sha’ira. It is possible to do this without using Charm or Intimidate, but you won’t receive a Paragon or Renegade bonus. He asks you to help him out by taking some information to an elcor named Xeltan at the embassy. This is covered in “Citadel: Xeltan’s Complaint”.

+ Paragon for convincing Septimus using Charm

3 – Return to the Consort
Head back up to the Presidium and see the Consort. She thanks you for your assistance in resolving the matter with Spetimus and offers you Prothean artifact as a reward if you also got Xeltan to withdraw his complaint. If this isn’t good enough for you, the Consort will also give you something “special” for your trouble.

+ Paragon for graciously accepting the Consort’s reward
+ Renegade for demanding payment from the Consort

4 – The Consort’s Gift (Optional)
Take your reward and head to the Prothean ruin on Eletania. Here you can use the trinket the Consort gave you to unlock the floating sphere for an experience reward and some info on the Protheans.
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Doctor Michel
Given by: Doctor Michel in the Med Clinic
Location: Citadel
Requirements: Take care of Fist

1 – Talk to Dr. Michel
Visiting Dr. Michel in the med clinic after you have helped her with Fist and the quarian results in a new quest. It seems the doctor is being blackmailed by someone from her past. She is supposed to deliver medical supplies to Morlan in the lower markets. Note that you must speak with Dr. Michel following the shootout in the Clinic for this quest to be triggered.

+ Paragon for showing concern for the doctor

2 – Pay Morlan a Visit
You need to go see Morlan at his shop in the lower markets. Talking to Morlan about the medical supplies causes the krogan blackmailer to show up. By using Charm or Intimidate you can convince him to stop blackmailing the doctor, in which case he tells you he’s just the middleman for someone named Banes. Otherwise you have to fight the krogan. Morlan doesn’t know who Banes is so you need to ask Dr. Michel.

++ Paragon for avoiding combat using Charm
++ Intimidate for avoiding combat using Intimidate

2 – Return to Dr. Michel
Asking Dr. Michel about Banes reveals that he was contracted by the Alliance to do research in the Traverse. You should ask Captain Anderson about him. Talking with Dr. Michel concludes the assignment.

3 – More on Banes (Optional)
Talking to Anderson about Banes reveals that Banes was found dead aboard a derelict scout ship. You should ask Rear Admiral Kahoku about him. You can find the Admiral in the Citadel Tower.
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Family Matter
Given by: The Petrovskys in the Financial District of the Presidium
Location: Citadel
Requirements: Complete Therum, Feros, or Noveria

1 – Concern for the Unborn
In the southwest corner of the Presidium you can find two people arguing. Michael Petrovsy wants his sister-in-law to have gene therapy for her unborn child to help prevent a certain heart condition. She’s worried about the risks of such a procedure, and doesn’t want to do anything that could harm the child. You can’t complete this assignment without persuading one of them to see the other’s point of view. Once you have convinced either Michael or Rebekah the assignment is complete.

++ Paragon for letting Rebekah choose using Charm
++ Renegade for letting Rebekah choose using Intimidate
++ Paragon for convincing Rebekah using Charm
++ Renegade for convincing Rebekah using Intimidate
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Homecoming
Given by: Samesh Bhatia in the Embassy lobby
Location: Citadel
Requirements: Have evidence of Saren’s connection to the geth

1 – Talk with the Diplomat
Near the embassy you can find Samesh Bhatia, who wants you to get his wife’s body returned to him so she can be buried. Head up to the embassy lounge and speak to Clerk Bosker. You can use Charm or Intimidate to convince him to release the body, or go back downstairs and use Charm or Intimidate to convince Bhatia to let the Alliance keep the body. Ashley served with Mrs. Bhatia, so having her in your party adds more dialogue to the scenes with Samesh. Once one of the men is convinced the assignment is completed.

++ Paragon for convincing Bosker to release the body using Charm
++ Renegade for convincing Bosker to release the body using Intimidate
++ Paragon for convincing Samesh to drop the issue using Charm
++ Renegade for convincing Samesh to drop the issue using Intimidate
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: I Remember Me
Given by: Lieutenant Girard by radio message while on the Citadel
Locations: Citadel
Requirements: Colonist, Complete Therum, Feros, or Noveria

1 – Stop the Suicide
Lieutenant Girard contacts you about a fellow colonist who is threatening to kill herself in the docking bay. Go there and get the sedative from Girard. When talking to Talitha, three steps forward will be close enough to give her the sedative. Taking too many steps without gaining her trust however will result in her suicide. Usually when you have the option to take a step back you should take it. Talk with her by opening up each avenue under “Investigate.” Using Charm or Intimidate is not necessary. When you are close enough you can give her the sedative and end the standoff. Return to Girard when you are done to complete the assignment.

++ Paragon for handing Talitha the sedative
++ Renegade for forcefully administering the sedative
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Jahleed’s Secret (Citadel: Jahleed’s Fears)
Given by: Jahleed near the offices in the C-Sec Academy
Location: Citadel
Requirements: Access to Wards

1 – Jahleed Needs Help
A volus named Jahleed in the C-Sec Academy offices seems to be in trouble. He claims that his former business partner is trying to murder him. The person in question is a salarian named Chorban. You need to head down to the lower markets in the Wards to see him.

1 – Talk to Chorban
Head to the lower markets and approach Chorban. If you have never met Chorban before he will pull a gun and demands that you hand over the “data.” A fight breaks out, after which Chorban will surrender. Chorban tells you that he and Jahleed had been partners, and had stolen research data from their employer that they used to start scanning the keepers. Jahleed was supposed to disseminate their initial findings, but it seems he has betrayed Chorban and is keeping the data for himself. Chorban will now offer you the opportunity to scan the keepers for him. You can also kill him for Renegade points. If you have met Chorban before you can avoid the fight entirely.

++ Paragon for refusing to scan the keepers
+ Renegade for agreeing to scan the keepers
++ Renegade for killing Chorban
“Citadel: Jahleed’s Fears” -> “Citadel: Jahleed’s Secret”

2 – Back to Jahleed
Return to C-Sec and talk to Jahleed. He reveals that he was hoping you would kill Chorban for him. He too offers to let you scan the keepers. You can choose whether or not to turn him in to the nearby C-Sec officer. If you don’t turn him in you can persuade him to mend his ways and take the data back to the people he stole it from. You can only accept his bribe if you
keep him out of jail without persuading him using Charm or Intimidate. Once the matter is dealt with the assignment is complete.

++ Paragon for persuading Jahleed to mend his ways using Charm
+ Renegade for persuading Jahleed to mend his ways using Intimidate
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Negotiator’s Request
Given by: Elias Keeler outside of Flux
Location: Citadel
Requirements: Citadel lockdown

1 – An Unusual Request
Outside of Flux you can find Elias Keeler, an Alliance Diplomat who needs you to get him a certain mental stimulant so he can be on top of his game for an upcoming meeting. You can end the conversation on the spot by persuading him that he is an addict using Charm or Intimidate. If not, you need to go buy him the drug.

+ Paragon for convincing Elias he has a problem using Charm
+ Renegade for convincing Elias he has a problem using Intimidate

2 – Drug Running
Head over to see Dr. Michel in the med clinic, where there are two new items available for purchase. You can buy the stimulant Elias asked for, or a depressant, which should have the opposite effect. Return to Elias and give him either drug to complete the assignment.

+ Renegade for giving Elias the depressant
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Old Friends
Given by: Finch in the Lower Wards
Location: Citadel
Requirements: Earthborn, Complete Therum, Feros, or Noveria

1 – Roots
Outside of Chora’s Den is a shady-looking human named Finch. He claims to be a member of your old gang back on Earth and he’s hoping you’ll help out the old crew by getting one of their own out of prison. He needs you to convince the turian guard in Chora’s Den to release the prisoner.

2 – The Guard
Head into Chora’s Den and speak with the guard. With sufficient Charm or Intimidate skill you can convince him to release the prisoner. Doing so ends the assignment.

3 – Dirty Laundry
If you aren’t able to persuade the guard, Finch shows up and threatens to destroy your reputation if you don’t cooperate. One again you have the chance to persuade using either Charm or Intimidate to get Finch to back off. If you don’t persuade him then you either have to pay him a bribe or kill him. Any outcome ends the assignment.
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Old, Unhappy, Far-Off Things
Given by: Zabaleta in the Wards Access corridor
Location: Citadel
Requirements: Spacer, Complete Therum, Feros, or Noveria

1 – The War Veteran
You can find Zabaleta in the wards access corridor. He claims to have served with your parents on the Einstein many years ago. He asks you to spare twenty credits.

+ Paragon for giving Zabaleta the money

2 – Call Home
Return to the Normandy and access the comm terminal in the briefing room to contact your mother, XO Shepard on the Kilmajaro. She confirms his story and tells you about his emotional scars from being on Mindoir. She wants you to get Zabaleta to go to the Veterans Affairs Office.

3 – Return to Zabaleta
You have a couple options for dealing with Zabaleta, who by this point has clearly been drinking. With sufficient Charm or Intimidate skill you can convince him to go to the VAO like your mother requested. Otherwise, you can give him twenty credits, choosing whether or not to specify its use. You also have the option of refusing to help him. Any choice ends the assignment.

++ Paragon for convincing Zabaleta using Charm
++ Renegade for convincing Zabaleta using Intimidate
+ Paragon for giving Zabaleta money for food
+ Renegade for refusing to help Zabaleta
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Our Own Worst Enemy
Given by: Charles Saracino in the Upper Wards
Location: Citadel
Requirements: Citadel lockdown

1 – The Political Movement
In the center of the Wards is a demonstration by a group of Terra Firma Party members. Their leader, Charles Saracino asks if you will support his pro-human, anti-alien platform. You can choose whether or not to endorse his candidacy. The assignment concludes when the conversation is over.

+ Paragon for debating Saracino about his position
+ Renegade for endorsing Saracino’s position
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: Planting a Bug
Given by: Emily Wong in the Citadel Tower
Location: Citadel
Requirements: “Citadel: Reporter’s Request,” and one primary mission world

1 – Wong’s Next Story
You can find Emily Wong again in the Citadel Tower. This time she’s hoping you’ll help her with a story on dangerously overworked traffic control operators. You can return to her without planting the bug and use Charm or Intimidate to convince her to drop the story.

++ Paragon for convincing Emily to drop the story using Charm
++ Renegade for lying to Emily and saying the bug didn’t work.

2 – Planting the Bug (Optional)
Head to the C-Sec Academy and ascend the stairs to the control room. In the corner near the keeper is an inconspicuous place to plant the bug. Return to Emily when you are finished to receive your reward.

+ Paragon for helping her in order to save lives
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: Presidium Prophet
Given by: C-Sec Officer or Hanar near Wards Access on the Presidium
Location: Citadel
Requirements: Speak with the Citadel Council about Saren

1 – Resolve the Dispute
A Hanar evangelist is arguing with a C-Sec Officer on the Presidium near the elevator to the Wards access corridor. You have the choice of persuading the Hanar to leave, persuading the C-Sec officer to drop the issue, or paying for the Hanar’s permit to satisfy both parties. Charm or Intimidate skills are necessary to convince either party.

++ Paragon for convincing the Hanar to leave using Charm
++ Renegade for convincing the Hanar to leave using Intimidate
++ Paragon for convince the Officer to leave using Charm
++ Renegade for convince the Officer to leave using Intimidate
-150 Credits for buying the Hanar a permit
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Reporter’s Request
Given by: Emily Wong in the Upper Wards
Location: Citadel
Requirements: Access to the Wards

1 – Look for Information
You are solicited by Miss Wong as you walk through the Upper Wards. She wants you to help her find information on organized crime and corruption on the Citadel. You can find the information she wants on Fist’s Optical Storage Disk, which you can find in his office after your confrontation with him.

2 – Give Wong the Information
Once you have the evidence you can find Emily Wong where she was when you first received the Assignment. She offers you credits as a reward for helping her. Using Charm or Intimidate you can get her to increase the amount of money she gives you. Keeping the disk for yourself gives you no reward.

+ Paragon for extorting extra credits using Charm
+ Renegade for extorting extra credits using Intimidate
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: Rita’s Sister and Chellick (Citadel: Rita’s Sister)
Given by: Rita in Flux bar
Location: Citadel
Requirements: Access to the Wards

1 – Talk to Jenna
Rita–a waitress at Flux–tells you that her sister has been working at Chora’s Den as an informant for C-Sec. She’s worried about her sister and wants your help to get her to come back to Flux. You can speak to Jenna at Chora’s Den, but she has no intention of leaving. On the way out you pass by a turian named Chellick who tells you to meet him at the C-Sec Academy.

2 – Chellick
Go to the offices on the upper floors of C-Sec Academy and speak with Detective Chellick. You can use Charm or Intimidate right away to get him to release Jenna, but he will still want you to complete a task for him. He asks you to go down to the markets and buy some illegal weapons modifications from a krogan named Jax. He asks that you don’t try to arrest Jax as it will
undermine his operation.

+ Paragon for getting Chellick to release Jenna using Charm
+ Renegade for getting Chellick to release Jenna using Intimidate
“Citadel: Rita’s Sister” -> “Citadel: Rita’s Sister and Chellick”

3 – Jax and the Mods (Optional)
If you agreed to do so, head down to the lower markets and speak to Jax. You can try to arrest him, resulting in a firefight. Otherwise, go through with the deal as planned. Return and see Chellick to finish the assignment.

++ Paragon for following Chellick’s orders
++ Renegade for killing Jax
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Scan the Keepers
Given by: Chorban in the Citadel Tower
Location: Citadel
Requirements: Speak with Citadel Council about Saren

1 – Scan the Keepers
Shortly after your first meeting with the Council you can find Chorban inspecting a keeper in the Citadel Tower. You can talk to him and agree to aid his search for information on the keepers by scanning each one you find. Every keeper you scan grants an experience and monetary reward. There are 21 keepers in total on the Citadel for you to find. The assignment ends when
you scan your last keeper.

Keeper Locations:
4 in the Citadel Tower
Next to Chorban
Far southwest corner
Northwest corner behind a small wall
In an alcove on the far east side
8 on the Presidium
Outside the tower near Avina Tourism Terminal II
Near the entrance to the Wards
In the Volus / Elcor office at the embassy
In the diplomatic archives room at the embassy
On the balcony outside the embassy lounge
Near the Consort’s Chambers
Along the path between the Consort and the Emporium
Hidden in an alcove at the back of the Emporium
6 in the Wards
In the Lower Wards near the C-Sec Academy elevator
Near the med clinic
In the upper market
In the back alleys
In the Wards access corridor
At the back of the Flux casino
2 in the C-Sec Academy
In the requisitions office
In the traffic control room
1 in the Docking Bay
At the far end of the platform
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: Schells the Gambler
Given by: Schells near the Flux entrance
Location: Citadel
Requirements: Complete assignment: “Citadel: Rita’s Sister”

1 – Talk to Schells
Return to Flux after completing the assignment involving Rita and Jenna to see a salarian named Schells get thrown out of Flux. Asking him about it reveals that he is working on developing a device that can be used to cheat at Quasar. He asks you to help him by using the device to win some games for him.

2 – Give the Device to Doran (Optional)
You can end the assignment right away by giving the device to Doran to put an end to Schells’ cheating ways. Doran will give you credits as a reward, hoping you’ll use them in his casino. Head back to Schells to tell him what you’ve done and complete the assignment.

3 – Scan the Machines (Optional)
You can use the device on any of the machines in the casino. Doing so slightly improves your chances of winning. Any time you get more money than you bet it is considered a win. Win five times to collect enough data for Schells to use. If you win seven times however, Doran will become suspicious and throw you out. Return to Schells with your results to finish the assignment.

4 – Hit the Dance Floor (Optional)
After you’ve completed the assignment you can return to Flux to find Doran strutting his stuff on the dance floor. Approach him and press the A button to show him some moves of your own.
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: Signal Tracking
Given by: Suspicious Gambling Machine in the Flux casino
Location: Citadel
Requirements: Access to the Wards

1 – Track the Signal
Examining the suspicious gambling machine alerts you to a mysterious signal being relayed throughout the Citadel. You need to find each relay in order to track the signal to its source. The first relay is in the Wards access corridor. The location of the signal should be located on your map. Investigating this source will lead you to the next one, located behind Barla Von in the Financial District. The final relay directs you to a remote area behind the Emporium.

2 – The Source of the Signal
You come upon an ordinary-looking terminal that turns out to be a full artificial intelligence. Distrustful of organics and sensing its imminent demise, it begins a self-destruct sequence to destroy you with it when it goes. Activate the console to try to guess the abort sequence. The correct combination is Y-X-Y-A-X-A-A. Averting the self-destruct completes the assignment. You also earn whatever credits the AI was unable to transfer away before you stopped the countdown.
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: The Fan
Given by: Conrad Verner near the markets in the Upper Wards
Location: Citadel
Requirements: Access to the Wards

1 – First Encounter
You can find Conrad Verner in the upper markets in the Wards. He asks you for an autograph. You can choose whether or not to give him one.

2 – Second Encounter
Complete at least one of the main plot missions and return to the Citadel. You can find Conrad in the same place. This time he asks for a photograph of you to hang on his wall. Once again you can accept or decline.

3 – Third Encounter
After completing at least two main plot missions return to the Citadel again to see Conrad once more. This time he wants you to help him become a Spectre agent too. You can use Charm or Intimidate to convince him more peacefully, or use the regular options to deny his request. Once this conversation is over the assignment is complete.

+ Paragon for convincing Conrad using Charm
+ Renegade for convincing Conrad using Intimidate
++++++++++++++++++++


++++++++++++++++++++
Assignment: Citadel: The Fourth Estate
Given by: Khalisah Al-Jilani in the C-Sec Academy
Locations: Citadel, Normandy
Requirements: Complete Therum, Feros, or Noveria

1 – The Interview
In the C-Sec Academy, Khalisah bint Sinan Al-Jilani with Westerlund News asks you for an interview. You can refuse from the beginning, or cut her off during the interview, with the option if hitting her for Renegade points. You can use Charm or Intimidate in your answers, and you also have the option of choosing whether or not to comment on the investigation into Saren. Miss Al-Jilani tends to appreciate answers that emphasize human sovereignty and independence as opposed to cooperation with other races. Your reward is based on how long the interview lasts and how well you field her questions. Charm and Intimidate answers make you look better.

+ Renegade for striking Al-Jilani.

2 – The Fallout
Back on the Normandy, Admiral Hackett will come on the radio to tell you what Al-Jilani’s story was like and how it was viewed by Earth and the Council.

++ Paragon for conducting a smooth interview using Charm
++++++++++++++++++++
++++++++++++++++++++
Assignment: Citadel: Xeltan’s Complaint
Given by: General Septimus in Chora’s Den
Location: Citadel
Requirements: Assignment: “Citadel: Asari Consort”

1 – Speak to Xeltan
After agreeing to help General Septimus, you can find Xeltan is in the Elcor/Volus office at the embassy. Simply tell him that General Septimus is responsible for betraying his secrets. Once this is complete you can tell the Consort of your success if you haven’t already spoken to her about General Septimus.

+ Paragon for comforting Xeltan about his secrets
++++++++++++++++++++
++++++++++++++++++++
Assignment: Feros: Data Recovery
Given by: Gavin Hossle in the refugee camp on Feros
Location: Feros
Requirements: Spectre status

1 – Data Hunt
Speak with Gavin Hossle at the refugee camp on the Prothean skyway to learn that he’s in need of some data that’s still at the ExoGeni facility. Since you’re going there anyway, he hopes you can recover it for him.

2 – At the Facility
While you’re in the ExoGeni complex, head east past the room with the glowing orb and keep going until you find the stairs leading to the upper level. This part of the level is simply a straight corridor. Gavin’s console is at the end, guarded by a trio of krogan. Once they’re defeated you’re free to recover his data from the console. There’s also a secure storage locker nearby, along with a server node you can access for a codex entry. When you have the data, simply return to Gavin to complete the assignment.
++++++++++++++++++++
++++++++++++++++++++
Assignment: Feros: Geth in the Tunnels
Given by: Fai Dan in Zhu’s Hope
Location: Feros
Requirements: Spectre status

1 – Fai Dan’s Request
Speak to Fai Dan in Zhu’s Hope to learn about the problems he and the other colonists face. One major concern is the geth who are holed up the tunnels below the colony, likely guarding a transmitter to coordinate attacks. Destroying the transmitter would take a lot of the pressure off the colonists.

2 – The Tunnels
Head up the nearby stairs and follow the path north until you reach the steps descending towards the tunnels. Bear left until you reach the room on the astern side. As you enter the doors there are two snipers at the far end of the hallway to worry about. Beyond are a group of krogan warriors guarding the transmitter itself. When it is safe to do so, fire on the transmitter until it is destroyed. Don’t forget the technician kit and upgrade kit nearby. Head back and speak with Fai Dan to complete the assignment.

++ Paragon for helping Fai Dan with the transmitter
++++++++++++++++++++
++++++++++++++++++++
Assignment: Feros: Power Cells
Given by: May O’Connell in Zhu’s Hope
Location: Feros
Requirements: Spectre status

1 – Power Up
May O’Connell is in charge of restoring power to the Zhu’s Hope colony, which of course means she needs you to do it for her. Head down to the tunnels and enter the western passage to access the collapsed highway section. Fight off the varren if you haven’t already done so and then examine the damaged vehicle nearby to pilfer its power cells from the fuel compartment. Nearby you can also find a sludge canister and a malfunctioning object. Return and give May the cells to complete the assignment.

++ Paragon for giving May the power cells
++++++++++++++++++++
++++++++++++++++++++
Assignment: Feros: Varren Meat
Given by: Davin Reynolds in Zhu’s Hope
Location: Feros
Requirements: Spectre status

1 – In Need of Food
Speak to Davin Reynolds in the freighter on Zhu’s Hope to learn about the colonists’ food shortage. They need you to go down to the tunnels and deal with the alpha varren so they can safely hunt the rest.

2 – Going Hunting
In the tunnels, take the western path to the collapsed highway section. Upon entering you must fight a group of varren. They aren’t very powerful, and should die easily, but after they are killed the alpha varren shows up. The alpha is considerably tougher, so disable it if you can and try to keep your distance. When all the varren are dead you can return to Davin Reynolds for your reward.

++ Paragon for killing the alpha varren for Davin
+ Rengade for demanding payment from Davin
++++++++++++++++++++
++++++++++++++++++++
Assignment: Feros: Water Restoration
Given by: Macha Doyle in Zhu’s Hope
Location: Feros
Requirements: Spectre status

1 – The Water Shortage
Macha Doyle needs your help. It seems the water supply to the Zhu’s Hope colony has been cut off. You need to venture down to the tunnels and open the valves to allow water to flow.

2 – The Valves
Your only obstacle to opening the valves are a series of three geth patrols you encounter in the side passages. There are two valves to open in the southern passage, and one to open in the north passage. The geth are holed up in each passage, but there are only a handful to worry about. Once the water is flowing again you can return to Macha Doyle for your reward.

++ Paragon for restoring the Zhu’s Hope water supply
++++++++++++++++++++
++++++++++++++++++++
Assignment: Garrus: Find Dr. Saleon
Given by: Garrus on the Normandy
Location: Normandy, MSV Fedele
Requirements: Complete three of: Therum, Feros, Noveria, or Virmire

1 – The One That Got Away
Speaking with Garrus after completing your first three plot worlds results in a story from his C-Sec days. He had been after a rogue geneticist who was performing unspeakable experiments on the poor residents of the Citadel. The doctor managed to escape and Garrus was never able to bring him to justice.

2 – The Mad Scientist
Head to the Herschel System in the Kepler Verge and locate the doctor’s ship, the MSV Fedele. In the main hold you can find a number of the doctor’s test subjects, confirming that you are on the right track. At the front of the ship is Dr. Saleon himself. He maintains his innocence, claiming that he is “Dr. Heart,” but Garrus can confirm his identity. Regardless, the doctor won’t be taken alive and you will have to kill him. Return to the Normandy after you’ve looted all the nearby containers.
++++++++++++++++++++


++++++++++++++++++++
Assignment: Noveria: Espionage
Given by: Mallene Calis in the Port Hanshan Hotel
Location: Noveria
Requirements: Spectre status

1 – Questionable Ethics
You are solicited by Mallene Calis, an Armali employee who’s seeking corporate secrets from Rafael Vargas, the Binary Helix salesman on the other side of the room. She wants you to pose as a potential client and distract him long enough for her to crack into his personal network and learn if Binary Helix has been infringing on the copyrights of her employer. You can refuse the task outright for some Paragon points.

++ Paragon for telling Mallene that what she is doing is illegal

2 – Talking to Vargas
The goal here is just to keep the conversation going for as long as possible. The way to do this is by using Charm or Intimidate at every opportunity. There are four places to use Charm or Intimidate, though–depending on your responses–as little as two can be used to complete the task. If not, you risk Vargas discovering that you’re just wasting his time and ending the conversation. When Mallene’s device beeps, simply excuse yourself from the conversation and leave. You also have the option to tell Vargas what’s going on by informing him about Mallene. In this case he will thank you and then leave.

3 – Return to Mellene
Go back and speak with Mellene and tell her what happened. If you turned her in, you can lie and say that the device worked, or you can admit what you did. Either way, the assignment is complete.

+ Paragon for admitting you gave the device to Vargas
++ Renegade for lying and telling Mallene the device worked
+ Paragon for using Charm on Mallene
+ Renegade for using Intimidate on Mallene
++++++++++++++++++++


++++++++++++++++++++
Assignment: Noveria: Smuggling
Given by: Opold in the Port Hanshan Plaza
Location: Noveria
Requirements: Spectre status

1 – The Hanar’s Request
In the Port Hanshan plaza you can find a Hanar named Opold who has a request of you. He needs you to use your Spectre status to sneak a package through customs for him. Using Charm or Intimidate you can get him to tell you a bit more, but he’s still reluctant to fill you in completely. He assures you that the contents pose no threat to anyone in the port however.

2 – The Package
If you accepted the assignment, head back to the Normandy to collect the package. You now have a few choices. You can return the package to Opold for the promised payment, which ends the assignment. You can also decide to keep the package for yourself, which adds an upgrade to your inventory. Going this route doesn’t prevent you from using Opold as a store, but the
hanar’s buyer–a krogan names Inamorda–will be upset enough to ambush you in the docking bay. You can also cut out the middleman and sell the package directly to Inamorda at the hotel for up to 750 credits. Finally, you have the option of going directly to administrator Anoleis and informing him about the smuggling operation in exchange for a garage pass.

+200 Credits and a Garage Pass for giving the package to Anoleis
+500 Credits for giving the package to Inamorda
+ Paragon and +750 Credits for using Charm on Inamorda
+ Renegade and +750 Credits for using Intimidate on Inamorda
+250 Credits for giving the package to Opold
+500 Credits for using Charm or Intimidate on Opold
++++++++++++++++++++
++++++++++++++++++++
Assignment: Tali: Tali’s Pilgrimage (Tali and the Geth)
Given by: Data received from a terminal on Solcrum
Location: Normandy, Solcrum
Requirements: Must have received data from the Geth Terminal

1 – Geth Data Files
You can find a geth terminal at the end of “UNC: Geth Incursions” that gives you a number of encrypted data files. You have the option to give these files to Tali, who wants them for her pilgrimage.

+ Paragon for giving the files to Tali
+ Renegade for refusing to give the files to Tali
++++++++++++++++++++


++++++++++++++++++++
Assignment: UNC: Asari Diplomacy (Investigate Mercenaries)
Given by: Nassana in a radio transmission
Locations: Citadel, Sharjila
Requirements: Complete Therum, Feros, or Noveria

1 – Nassana’s Request
After completing one primary mission planet you will receive a transmission from an asari diplomat requesting your assistance. Return to the citadel and seek out Nassana in the embassy lounge. She tells you that her sister has been kidnapped, and that she wants you to go rescue her.

2 – The Pirate Base
Head to the Macedon System in the Artemis Tau Cluster and land on Sharjila. At the base to the north you can find a number of towers with pirate snipers in them, as well as pirates on the ground. There are more pirates and snipers (humans and krogan) inside the base itself, along with an asari biotic. When everyone is dead head upstairs and check the desk on the second
floor, which has information showing Nassana has deceived you.

3 – Return to the Citadel
Go back to the embassy lounge and confront Nassana. She admits to lying to you, but offers a reward for helping her anyway. With enough Charm or Intimidate skill you can get her to give you a license for the Armali Council, which makes the Prodigy Amp and Nexus Tool. Finishing the conversation concludes the assignment.
++++++++++++++++++++
++++++++++++++++++++
Assignment: UNC: Asari Writings
Given by: Survey an Asari Matriarch’s Writings
Location: Uncharted Worlds
Requirements: Spectre status

Here are the locations of the Asari Writings:

Survey:
Junthor (Gagarin, Armstrong Nebula)
Klencory (Newton, Kepler Verge)
Matar (Hong, Armstrong Nebula)
Paravin (Han, Gemini Sigma)
Pataiton (Vostok, Maroon Sea)
Ploba (Antaeus, Hades Gamma)
Porolan (Macedon, Artemis Tau)
Veles (Pax, Horse Head Nebula)
Land:
Altahe (Archeron, Styx Theta)
Chohe (Cacus, Hades Gamma)
Nonuel (Plutus, Hades Gamma)
Sharjila (Macedon, Artmeis Tau)
Solcrum (Grissom, Armstrong Nebula)
Tuntan (Phoenix, Argos Rho)
++++++++++++++++++++
++++++++++++++++++++
Assignment: UNC: Besieged Base
Given by: Radio message from Alliance Command
Location: Chohe
Requirements: 80% Paragon, Complete Therum, Feros, or Noveria

1 – A Sensitive Situation
When you’ve sufficiently proved your virtue by getting enough Paragon points, Admiral Hackett will send you a message about a group of biotic extremists who have taken over a research outpost and have taken the civilians hostage. The Alliance needs you to go in and stop the biotics while minimizing civilian casualties.

2 – Save the Civilians
Receiving this assignment opens up the Cacus System in the Hades Gamma Cluster. From here, land on Chohe and make for the nearby science station. To complete the assignment you must kill all the biotics in the facility. The civilians don’t make it easy because they tend to wander aimlessly, and are very susceptible to damage. Your squad can actually be a liability here
if you are trying to save the civilians, so consider keeping them back if you’re having trouble. When all the biotics are dead you can report back to Hackett for an appraisal of your ability to save the hostages.
++++++++++++++++++++
++++++++++++++++++++
Assignment: UNC: Cerberus
Given by: Rear Admiral Kahoku in the Citadel Tower
Location: Citadel, Binthu
Requirements: Complete “UNC: Missing Marines”

1 – Kahoku Needs Help
When you return to the Citadel Tower after completing “UNC: Missing Marines,” Kahoku informs you that a shady group known as Cerberus was responsible for the deaths of his men. He needs you to head to the Voyager Cluster and eliminate their research outposts. Go to the Yangtze system and land on Binthu.

2 – The Cerberus Facilities
The drop zone is in the middle of three Cerberus facilities. You can tackle the facilities in any order. Each is guarded by two heavy turrets on the exterior, and each has a large room with a square energy field in the center. Inside each energy field is a different set of test subjects, either Thorian or rachni that you can release by using the appropriate console. Around the perimeter of the field are a handful of guards and technicians.

2 – Kahoku’s Fate
When you clear out the final facility you discover Kahoku’s body in the center of the main room. Despite the nature of the creatures he was locked in with, the puncture marks on his body suggest a different cause of his death. Once you learn the admiral’s fate, the assignment is complete, and “UNC: Hades’ Dogs” begins.
++++++++++++++++++++

Pages ( 16 of 24 ): « Previous1 ... 1415 16 1718 ... 24Next »

Related posts

1 comment

Darkhan June 20, 2011 at 10:37 pm

is this way to find ALL codex pages or only some of them

Comments are closed.