Assignment: UNC: Colony of the Dead (Investigate Samples)
Given by: Server node in the ExoGeni complex on Feros
Location: Chasca
Requirements: Spectre status
1 – ExoGeni’s Dirty Laundry
A server node on the upper level of the Feros ExoGeni facility informs you about a connection between ExoGeni and Cerberus. You’ll need to investigate the Matano System to learn more about this partnership. Head to Chasca in the Maroon Sea Cluster and head towards any of the structures to the southwest. When you notice the husks it becomes apparent what has happened here.
“Investigate Samples” -> “UNC: Colony of the Dead”
2 – The Fate of the Scientists
There are a couple civilian structures, but exploring these is optional. All the buildings contain husks, but only the science facility has a terminal at the back to suggest where they came from. It seems that someone from the Cerberus group passed through the colony a few days before the colonists became husks. Once you learn this information the assignment is finished.
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Assignment: UNC: Dead Scientists (Doctor at Risk)
Given by: Terminal on the upper floor of the Port Hanshan Hotel
Location: Ontarom
Requirements: Spectre status
1 – A Doctor in Trouble
With enough Electronics skill you can hack the terminal in the upper floor of the Port Hanshan Hotel on Noveria. Doing so reveals a message to a doctor in the Newton System who is apparently now in danger because his connection to a certain organization has come to light.
2 – Finding the Doctor
Head to the Kepler Verge and land on Ontarom. Nestled in a valley to the southeast is an underground facility guarded by mercenaries. Eliminate them, both outside and inside the complex, and head to the back room, where a soldier names Toombs is threatening to kill the scientist you came looking for. If you have the Sole Survivor background Toombs will recognize you as a fellow marine from the mission on Akuze. This adds some dialogue, but does not otherwise affect the conversation. If you don’t persuade him otherwise,
Toombs kills the scientist and then turns the gun on himself. Using Charm you can prevent their deaths, but with Intimidate you have the option of killing the doctor yourself. When you’re done, return to the Normandy to complete the assignment.
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Assignment: UNC: Depot Sigma-23
Given by: Computer in Listening Post Theta
Location: Unidentified Space Facility
Requirements: Complete Noveria
1 – The Rachni Express
Having finished “UNC: Listening Post Theta” you should have a good idea what’s been going on. Cargo ships that has been delivering rachni all over the galaxy, and you need to find their source in order to keep them from spreading. Travel to the Gorgon System in the Argos Rho Cluster and land on the unidentified space facility.
2 – Stop the Shipments
The main hold has a few rachni in it, but it’s not too much to handle. The trick here is that the hold is filled with boxes that make navigation difficult. Remember how you get through the hold to the far side, and you’ll need to navigate your way back in a hurry. On the far side of the facility are a number of containers, and a terminal where you can learn that–big surprise–Cerberus has been conducting experiments with the goal of creating a new biological weapon. Arm the nearby demolition charge and run back the way you came to return to the Normandy and escape the explosion. More rachni will appear in the hold but making it back to the ship is more important than dealing with them. Once you’ve safely escaped the explosion the mission is over.
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Assignment: UNC: Derelict Freighter
Given by: The MSV Cornucopia in the Caspian System
Location: MSV Cornucopia
Requirements: Complete Feros
1 – Board the Freighter
Out in the Caspian System of the Maroon Sea Cluster you can find a derelict freighter. Board the ship to investigate and find a small army of husks on board. It’s obvious that the entire crew has been transformed. When you’ve defeated them all, head to the cockpit and check the logs. It seems the crew discovered an artifact that made them go crazy. They flew straight into the Perseus Veil, where the geth no doubt found them and transformed them into husks. The ship was then directed back into the Traverse for someone like you to find. When you’re done exploring the ship, head back to the Normandy.
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Assignment: UNC: Distress Call (Unusual Readings)
Given by: Computer console in Ambassador Udina’s office
Locations: Metgos
Requirements: Citadel access
1 – When you first arrive on the Citadel, examine the ambassador’s computer to receive an assignment about some unusual energy readings detected in the Argos Rho cluster.
2 – Investigate the System
Go to the Hydra System in the Argos Rho Cluster and examine Metgos. You receive a distress signal from the planet’s surface.
“Unusual Readings” -> “UNC: Distress Call”
3 – Find the Distress Call
Land on Metgos and drive to the source of the signal, which turns out to be a geth ambush. Avoid the mine placed underneath the distress beacon. Keep moving and don’t let the geth surround you. When all the enemies have been defeated the assignment is over.
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Assignment: UNC: Espionage Probe (Investigate Shipments)
Given by: Terminal in the freighter in Zhu’s Hope
Location: Agebinium
Requirements: Spectre status
1 – Diverted Supplies
Head inside the freighter at the Zhu’s hope colony and access the terminal using your electronics skill. You will receive a message informing you of several supply shipments that have been diverted to the Voyager Cluster.
2 – The Missing Probe
Arriving at the Amazon System in the Voyager Cluster triggers a message from Alliance Command. It seems they’ve lost a twenty-year-old nuclear bomb and they need you to recover it before the unthinkable happens.
“Investigate Shipments” -> “UNC: Espionage Probe”
3 – Find the Bomb
Head down to Agebinium and make for the homing beacon. The signal is coming from an underground mining complex, suggesting that the probe didn’t crash on the planet. Enter the mining tunnels and head to the back. When you enter the last room there is a cave-in as the path behind you is blocked. The holographic image of a pirate named Elanos Haliat appears and taunts you. You need to find another way out of the tunnels, but first you must disarm the bomb in front of you. There are three hard points you must disable, each requiring either a long sequence of button presses or 100 omni-gel. There is a ten second timer, but it does not count down while you are disabling each hardpoint.
4 – Back to the Surface
Once the bomb is diffused, head back out and bear left to enter the adjacent tunnel. This path leads you back out of the complex to a hidden entrance on a ridge overlooking Haliat’s camp. You can either try to snipe Haliat and his mercs from the top of the ridge, or head down the hill and hop in the nearby Mako before dealing with them. When they are all dead, the assignment is complete.
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Assignment: UNC: ExoGeni Facility (Investigate Facility)
Given by: Terminal in the ExoGeni complex on Feros
Location: Nodacrux
Requirements: Complete Feros
1 – A Suspicious Message
On the upper level of the ExoGeni facility on Faros is a terminal that can be accessed for information on some suspicious ExoGeni activity in the Maroon Sea Cluster. Head to the Vostok System and Land on Nodacrux, at which point Joker will inform you of a distress beacon on the planet’s surface.
“Investigate Facility” -> “UNC: ExoGeni Facility”
2 – The Overrun Facility
Approaching the science facility should give you a pretty good idea about why the distress signal was activated. There are Thorian creepers surrounding the entrance, along with more on the inside. At the back of the facility are a few survivors. Speak to Dr. Ross to learn what happened at the facility, and then decide how to deal with the survivors. She offers you a bribe to
keep her activities a secret. If you don’t accept then you will have to fight her and the other scientists.
++ Paragon for trying to arrest Dr. Ross
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Assignment: UNC: Geth Incursions (Geth Activities)
Given by: Hackett after entering Armstrong Nebula, ExoGeni terminal
Location: Armstrong Nebula
Requirements: Spectre status
1 – Turn Back the Geth Invasion
When you enter the Armstrong Nebula, Admiral Hackett informs you of geth activity in the region and asks that you eliminate the geth outposts in each system. You can also receive this assignment by decrypting the geth terminal in the ExoGeni facility on Feros.
2 – Gagarin System
Head to the Gagarin System and land on Rayingri. Head south to the overrun research outpost, which is on top of a large plateau surrounded by husk spikes. Inside there is a weapons locker and a storage locker in the first room. The main room is filled with husks. There are also husks in the back rooms that will pour out when you approach. You can find three crates and two malfunctioning objects in the back rooms. When you reenter the main room you will find that a squad of geth troopers, destroyers, and snipers have come in from behind you. Take them out and head back outside. As you exit the facility, more troopers, shock troopers, and snipers will come over the top of the hill surrounding you. Hop in the Mako to make dealing with them
easier. Note that you can also get more experience points by defeating the enemies on foot. When all the geth are dead you can move on to the next system.
3 – Hong System
Land on Casbin in the Hong System and head northeast towards the geth outpost. Follow the valley to the north and then east to avoid having to navigate the rocky hills surrounding the outpost. Geth snipers will jam your radar when you get close, so check your map to be sure of your heading. The outpost is surrounded by geth snipers and rocket troopers. Keep your distance as much as possible and take them out one at a time. Once they are defeated, a geth dropship will come in and begin depositing geth shock troopers in the center of the outpost. It will continue providing reinforcements until you destroy it. Once the dropship is destroyed, clear out the remaining geth and proceed to the next system.
4 – Tereshkova System
Head to Antibaar in the Tereshkova System and make for the geth outpost to the north. Again, expect snipers to jam your radar so check your map to be sure you’re going in the right direction. The outpost is guarded by a geth colossus, along with more geth snipers and rocket troopers. When the outpost is cleared out, reinforcements will begin arriving. Expect to face rocket
troopers, shock troopers, and a few geth primes. Once all the enemies are defeated you are clear to move on to the next system.
5 – Vamshi System
The final known geth outpost in the nebula is on Maji in the Vamshi System. The outpost here is to the north on top of a large rocky hill. Approach from the southeast, where you can find a path leading up the hill. There are numerous geth heavy turrets built into the hill so be alert as you make your ascent. The outpost itself is defended by rocket troopers and snipers. Reinforcements this time come in the form of a geth colossus. When all the geth are killed your squad will remark that you still need to find the primary geth base for this sector. Return to the Normandy.
6 – The Geth Base
You can find the geth base on Solcrum in the Grissom System. After landing in the Mako, head east to find the main base. As you come over the hill you can survey the base in the valley below. There are two colossi and three rocket troopers guarding the entrance. Your radar will be jammed once you make it inside. In the main room you must fight a geth destroyer and numerous geth stalkers. There is also a juggernaut on the second floor. The mission is completed when all the geth are destroyed. There is a secure crate and an upgrade kit in the back room, along with a terminal that can be accessed to begin the assignment “Tali and the Geth.”
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Assignment: UNC: Hades’ Dogs
Given by: Admiral Kahoku’s corpse on Binthu
Location: Nepheron
Requirements: Complete “UNC: Cerberus”
1 – Eliminating Cerberus
Having found Kahoku’s remains on Binthu at the end of “UNC: Cerberus,” you must now eliminate the people responsible once and for all. Travel to Nepheron, in the Columbia System by way of the Voyager Cluster. Head to the underground facility and eliminate all the Cerberus commandos and snipers inside.
2 – The Shadow Broker
At the back of the facility is a terminal containing encrypted files on Cerberus. Return to the Normandy and access the Galaxy Map to receive a message from a representative of the Shadow Broker, offering to pay you for the information you’ve just recovered on Cerberus. You can choose whether or not to sell the information. Any response ends the assignment.
+ Paragon for refusing to betray the Alliance
+ Renegade for readily selling the information
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Assignment: UNC: Hostage
Given by: Elevator newscaster during segment on biotic extremists
Location: MSV Ontario
Requirements: Spectre status
1 – Board the Freighter
While riding in an elevator on the Citadel you may learn that a Chairman Burns has been kidnapped by biotic extremists. Head to the Farinata System in the Hades Gamma Cluster and search for the Ontario. It is hidden so move your cursor around and look for a twinkle of light to indicate its location. Once you’ve found it select a squad and board the freighter. You’re facing all biotic enemies so adjust your equipment and tactics accordingly. Once you’re spotted by the biotics you’ll have three minutes to reach the hostage before he is executed. Head to the far side of the freighter when the main hold is clear of enemies.
2 – Negotiate with the Leader
Confront the terrorist leader. If you can’t persuade him to spare the hostage you will have to fight the extremists. A high enough Charm or Intimidate score will allow you to avoid combat. Either way completes the assignment.
++ Paragon for diffusing the situation using Charm
++ Renegade for diffusing the situation using Intimidate
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Assignment: UNC: Hostile Takeover
Given by: Helena Blake near the Emporium in the Financial District
Location: Mavigon, Klensal, Amaranthine
Requirements: Spectre Status
1 – Taking the Assignment
Helena Blake solicits you outside the Emporium on the Citadel with a proposition. She wants your help removing two fellow leaders of a galactic crime syndicate. Since what she is asking you to do is illegal you receive Renegade points for agreeing to do as she asks. If you refuse to do what she wants you will receive the mission anyway along with Paragon points.
++ Paragon for refusing to take the assignment
+ Renegade for accepting the assignment
2 – Eliminate Crimelord #1
Travel to Mavigon, a planet in the Han System of the Gemini Sigma Cluster. The syndicate base is on a hill to the southeast with Heavy Turrets outside that you should try to eliminate from a distance. When the external defenses are taken care of you are free to enter the building and kill everyone inside. Expect to encounter human and krogan mercenaries in addition to the crime boss.
3 – Eliminate Crimelord #2
The second target is on Klensal in the Dis System of the Hades Gamma Cluster. Head south to the syndicate base which is guarded by mercenaries in towers surrounding the entrance. Once again, enter the complex and eliminate everyone inside. When both syndicate leaders are eliminated you need to go see Helena Blake.
3 – The Final Crimelord
Go to the Fortuna System in the Horse Head Nebula and land on Amaranthine. Travel south to Helena’s base of operations. You can find her just inside the entrance, guarded by more mercenaries. Though still a leader of a criminal organization she vows to limit herself to gambling and smuggling operations. With sufficient Charm or Intimidate you can convince her to mend
her ways completely. If you choose to try to arrest her however she refuses to go peacefully and you’ll have to kill her along with her henchmen. These mercenaries can be tougher than those faced previously so take care. When all the mercs are dead the assignment is completed.
++ Paragon for convincing Helena to mend her ways using Charm
++ Renegade for convincing Helena to mend her ways using Intimidate
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Assignment: UNC: Listening Post Alpha
Given by: Visit Erebus System or access Listening Post Theta comm
Location: Nepmos
Requirements: Complete Noveria
1 – The Rachni Horde
After finishing Noveria, the Styx Theta Cluster becomes available. Heading to the Erebus System triggers an urgent distress call from the planet Nepmos. Head down to the surface and proceed towards the source of the transmission. A group of Alliance Marines are pinned down by rachni, who swarm out of the ground on regular intervals. Talking to Lt. Durand reveals the tough situation they are in. She asks you to help in any way you can. Head over to the damaged generator and hook up the Mako’s power supply to reactivate the turrets. Then move your squad to the opening between one set of barricades and place yourself in the other opening. From here, the combined firepower should be enough to overwhelm any rachni that come your way. Fight
off a few more waves, then speak to the lieutenant again to learn that the Rachni are coming from an underground complex nearby.
2 – The Infested Mine
Disconnect the Mako from the generator and drive it west to the mine entrance. Though it appears to be empty at first, groups of rachni will begin pouring out of the ground as you get farther into the mine. Proceed cautiously and retreat when necessary. The soldiers tend to appear in groups of three. When the main cavern is clear, there are two side passages at the back to worry about. Each passage contains a few more soldiers and an enormous rachni brood warrior. Retreat back into the tunnels as necessary, and use your biotic powers to disable each rachni is you can. When the mine is cleared out, the assignment is over and you can return to the Normandy.
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Assignment: UNC: Listening Post Theta
Given by: Marines on Listening Post Alpha or visit Acheron System
Location: Altahe
Requirements: Complete Noveria
1 – The Alliance Listening Post
Go to the Acheron System in the Styx Theta Cluster and land on Altahe. Approach the listening post to find some rachni holes outside. Each hole will spew a few rachni soldiers as you get lose. Stay in the Mako to make quick work of them. There are a handful of rachni in the base itself, but nothing you can’t handle by this point. Grab the containers at the back, and then access the terminal to learn that a shipment was received by the outpost a few days ago. It’s likely the rachni were delivered aboard this ship. To learn more you’ll need to investigate the supply depot in the Gorgon System to learn more.
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Assignment: UNC: Locate Signs of Battle
Given by: Survey of a Medallion or ID Tag
Location: Uncharted Worlds
Requirements: Spectre status
Coming Soon
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Assignment: UNC: Lost Freighter
Given by: MSV Worthington in the Ming System
Location: MSV Worthington
Requirements: Complete Therum, Feros, or Noveria
1 – Investigate the Freighter
It seems no one is aboard the MSV Worthington, which is adrift in the Ming System of the Gemini Sigma Cluster. The hold it filled with explosives, however, and these are set to detonate when you get too close. Head to the southeast room and play the logs and hear someone named Julia say that she won’t give up on Jacob. To the northeast you can find the brain-dead Jacob, still on life support, as well as a log from Dr. Smith. In the cockpit you can access the computer to hear the captain recount what transpired. It seems Julia went crazy after Jacob was nearly killed. After hearing the logs, Julia shows up and attacks you with her biotic powers. She will also appear if you turn off Jacob’s life support. When Julia is dead you can go back to Jacob and turn off his life support (if you haven’t already).
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Assignment: UNC: Lost Module
Given by: Admiral Hackett via transmission in Attican Beta Cluster
Locations: Eletania
Requirements: Spectre status
1 – Find the Data Module
Admiral Hackett needs you to recover a data module from a downed probe before the geth can get to it. Land on Eletania and head northeast to find the downed probe. The data module is missing, however, as a space monkey has made off with it. Four monkey colonies will appear on your map. You are interested in the one to the north, which is next to a mining complex. The
monkey with the data module is at the very back of the mine in the westernmost room. The geth show up when you try to leave the mine. You will have to fight a full compliment of Geth Snipers, Shock Troopers, and a Destroyer. When you are finished return to the Normandy to complete the mission.
++ Renegade for squishing a space monkey with the Mako
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Assignment: UNC: Major Kyle (Strange Transmission)
Given by: Console in Executor Pallin’s office
Location: Presrop
Requirements: none
1 – Follow the Transmission
The console in C-Sec HQ directs you to the Century System in the Hawking Eta Cluster. Your arrival will trigger a message from Alliance Command about a group of biotic cultists led by a former Alliance soldier.
“Strange Transmission” -> “UNC: Major Kyle”
2 – Investigate the Compound
Land on Presrop and proceed southwest towards the compound. To access the building with Major Kyle you must attempt to enter the large structure first. You speak on the intercom with a biotic cultist inside. You can persuade them to let you see Major Kyle, or you can go inside and kill the cultists. At the far side of the building is a control panel to let you in to see Major Kyle. Head outside and go to the other side of the complex to enter the round building. If you persuaded your way in you can proceed to the back and talk to Kyle without incident.
+ Paragon for convincing the cultists using Charm
+ Renegade for convincing the cultists using Intimidate
3 – Major Kyle
If you have killed any cultists then you have no choice but to kill Kyle. If not you can use Charm or Intimidate to persuade him to turn himself in peacefully. If you accept his terms you can leave without a fight. Return to the Normandy to inform Admiral Hackett about the mission.
++ Paragon for persuading Kyle using Charm
++ Renegade for persuading Kyle using Intimidate
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Assignment: UNC: Missing Marines
Given by: Rear Admiral Kahoku in the Citadel Tower
Location: Edolus
Requirements: Spectre status
1 – Armiston Banes (Optional)
If you have completed the assignment “Doctor Michel” then you should know about Armiston Banes, an Alliance researcher. Asking Kahoku about Banes reveals that he was found dead on a derelict scout ship by one of Kahoku’s men. Kahoku sent a recon team to the system where Banes was found to scout the region. This team has gone missing and Kahoku needs your help to find them.
2 – Find the Recon Team
Head to Edolus in the Sparta System to begin the search for the recon team. Take the Mako to the location of the distress beacon where you will be attacked by a thresher maw. When fighting a thresher, be sure to keep moving to avoid its attacks. Once it is defeated you can check on the bodies of Kahoku’s men, who were doubtless lured to the Thresher nest by the distress beacon. Return to Admiral Kahoku on the Citadel to give him the bad news.
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Assignment: UNC: Missing Survey Team
Given by: Elevator newscaster during segment on ExoGeni
Location: Trebin
Requirements: Spectre status
1 – Find the Research Team
While riding an elevator in the Citadel you may learn about a survey team that has gone missing in the Hades Gamma Cluster. Head to the Antaeus System and land on Trebin. Head north to the research base, where investigation of one of the structures reveals that the team unearthed some kind of alien technology at the nearby excavation site.
2 – The Dig Site
Nearly every inch of the mining tunnels is crawling with husks. Prepare your equipment for fighting synthetics and try to lure them into the narrow hallways to make the fight easier. The assignment is complete when all the husks are defeated.
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Assignment: UNC: Privateers
Given by: Garoth in the Citadel Tower, Port Hanshan terminal
Location: Citadel, Xawin
Requirements: Spectre status
1 – Garoth’s Request
Find Garoth in the Citadel Tower. If asked, he informs you that his brother has gone missing in the Horse Head Nebula.
+ Paragon for offering to help
+ Renegade for refusing to help
2 – Find Garoth’s Brother
Head to the Strenuus System and find the Majesty. Scanning the vessel reveals an energy trail leading to the nearby planet. Land on Xawin and make for the mercenary camp. There are turrets and snipers defending the base. On the inside are a group of human and krogan mercenaries. When all the enemies are dead, head up to the second floor to learn Captain Willem’s fate. Head back to the Citadel and inform Garoth to end the assignment.
+ Paragon for comforting Garoth
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Assignment: UNC: Prothean Data Discs
Given by: Survey of a Prothean Data Disc
Location: Uncharted Worlds
Requirements: Spectre status
Coming Soon
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Assignment: UNC: Rogue VI
Given by: Admiral Hackett
Location: Luna
Requirements: Level 20
1 – To the Moon
Admiral Hackett informs you that the Alliance needs your help again. It seems they’ve lost control of one of their training VIs on the Moon and they need you to go in and take it out. Head to the Solar System in the Local Cluster and land on Luna. Head to the Alliance training ground. There are three buildings in this area, each guarded by a pair of heavy turrets. You can tackle the facilities in any order, as they are all nearly identical.
2 – Penetrate the Defenses
Each facility has around a dozen drones of different types (mostly advanced assault drones) which are very tough and have strong shielding. Try to lure out a few at a time and deal with them in small groups so you don’t get overwhelmed. Don’t be afraid to retreat if you have to. Remember also that biotic powers are useless here. Garrus and Tali are probably the best companions to have. Make good use of all your tech powers to make dealing with the drones easier. Save often to avoid having to repeat the whole assignment.
3 – The VI Conduits
At the back of each facility are two rooms, each with four conduits you must destroy. Attacking the conduits results in one additional complication for each facility. In the first building the VI will release toxic gas into the room to try to poison you. In the second, the VI will erect energy barriers over all the conduits, and across each door that you need to shoot to get past. Finally, the VI calls in reinforcements in the final building when you start destroying the conduits. When all 24 conduits are destroyed, a binary message appears saying “HELP”.
4 – Specialization Class
You have now earned your choice of specialization class. This new class will add available levels to your base class on the Squad screen based on your choice of specialization. Your base class determines which specialization you have access to:
Soldier: Commando or Shock Trooper
Engineer: Medic or Operative
Adept: Bastion or Nemesis
Infiltrator: Commando or Operative
Vanguard: Nemesis or Shock Trooper
Sentinel: Bastion or Medic
Each specialization class adds certain benefits, but you must add talent points into the specialization to achieve them
Bastion: + Biotic talent recharge - all ranks
+ Barrier - rank 9
Damage target in stasis - rank 12
Commando: + Weapons damage - all ranks
+ Immunity - rank 9
+ Marksman - rank 12
+ Assassination - rank 12
Medic: + First Aid recharge - all ranks
+ Neural Shock - rank 9
Healing revives squad members - rank 12
Nemesis: + Biotic talent damage - all ranks
+ Warp - rank 9
+ Lift - rank 12
Operative: + Tech talent recharge - all ranks
+ Overload - rank 9
+ Sabotage - rank 12
Shock Trooper: + Health - all ranks
+ Immunity (soldier) - rank 9
+ Barrier (vanguard) - rank 9
+ Adrenaline Burst - rank 12
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Assignment: UNC: The Negotiation
Given by: Radio message from Alliance Command
Location:
Requirements: 80% Renegade, Complete Therum, Feros, or Noveria
Coming Soon
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Assignment: UNC: Turian Insignias
Given by: Survey a Turian Insignia
Location: Uncharted Worlds
Requirements: Spectre status
Coming Soon
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Assignment: UNC: Valuable Minerals
Given by: Survey of a metal, rare element, or gas
Location: Uncharted Worlds
Requirements: Spectre status
Coming Soon
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Assignment: Virmire: Assisting Kirrahe’s Team
Given by: Captain Kirrahe on Virmire
Location: Virmire
Requirements: Complete two of: Therum, Feros, or Noveria
1 – Communications Tower
There are a number of ways you can make life easier on Kirrahe’s teams while you’re infiltrating Saren’s base. First, bear right and head north to the
communications tower. The tower is guarded by some light geth forces, but they have height and cover so proceed with caution. Up on the balcony is a terminal you can use to disrupt the geth communications.
+ Paragon for disrupting geth communications
2 – Satellite Uplink Tower
Follow any path to the west to reach the satellite uplink tower. Simply shoot the uplink before proceeding to destroy it.
+ Paragon for disrupting the satellite uplink
3 – Refueling Platform
Beyond the uplink tower, head north to reach the refueling platform. Here you must destroy the geth drones. There are large fuel tanks nearby that will explode when shot, so use these to help take down the drones.
++ Paragon for destroying the geth flyers
4 – Breaching Security
When you go to enter the base itself you must access a security terminal. To help Kirrahe, don’t redirect the forces in his direction. If you’ve chosen to put the pressure on his men, Kirrahe will be killed. Complete the Virmire mission to end the assignment.
++ Paragon for helping Kirrahe
++ Renegade for sending the guards towards the salarian teams
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Assignment: Virmire: Wrex and the Genophage
Given by: Captain Kirrahe on Virmire
Location: Virmire
Requirements: Allowed Wrex to join your squad
1 – Talk to Wrex
Speaking with Captain Kirrahe on Virmire will force a confrontation with Wrex. If you never recruited Garrus and you have yet to visit Liara’s dig site then the conversation has to end peacefully. You can also end it peacefully if you’ve completed “Wrex: Family Armor” because he will trust you. If not, then you need to use Charm or Intimidate to get Wrex to back down. If you don’t persuade him, Wrex is going to die one way or another.
+++ Paragon for calming Wrex down using Charm
++ Renegade for calming Wrex down using Intimidate
+++ Renegade for killing Wrex
+++ Renegade for ordering Ashley to kill Wrex
+ Paragon for lamenting your decision to kill Wrex
++ Paragon for chastising Ashley for killing Wrex
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Assignment: Wrex: Family Armor
Given by: Wrex on the Normandy
Location: Normandy, Tuntau
Requirements: Complete three of: Therum, Feros, Noveria, or Virmire
1 – Wrex’s Armor
You need to talk to Wrex enough to get him to tell you about his father. There’s apparently a suit of armor out there somewhere belonging to Wrex’s family that he wants back.
2 – The Armor Collector
Head to the Phoenix System in the Argos Rho Cluster and land on Tuntau. From here, head to the structure to the south. The base is filled with mercs and pirates. Clear it out and then head upstairs (Don’t forget all the containers to be found on the first floor). In the back room you can decrypt the wall safe to recover Wrex’s armor. Completing this assignment will also help you diffuse the Wrex situation on Virmire.
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1 comment
is this way to find ALL codex pages or only some of them
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