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Please Note: This guide does not always provide the fastest possible path through the game. It is intended for those who want to enjoy the full experience that is Mass Effect, and includes many optional items that are not required to complete your adventure.
The Walkthrough is broken into three section. The first is the Primary Mission Walkthrough, detailing the main story in which Shepard must save the galaxy. This section includes some optional components, but these tasks will be designated as such and you may skip them at your discretion.
The next section is the Optional Assignments section, detailing every side mission in Mass Effect. Assignments that deviate from the main path will be included in this section.
Finally, the last section consists of a brief listing of all possible Codex entries and how to achieve them.
PRIMARY MISSION WALKTHROUGH
Your adventure begins on the command deck of the SSV Normandy, the most advanced System Alliance starship ever created. You are Commander Shepard, a promising officer in the Alliance Navy, who has been tasked with overseeing the ship as it is put through its paces… This section takes you through the primary mission. There are many steps involved, some of which are optional.
1 – Head to the Briefing Room
You begin by heading to the front of the Normandy, where Joker has just finished a mass relay jump. He relays his success to Nihlus Kryik who is overseeing the operation. When Nihlus leaves, Joker remarks on his distrust for Spectres, at which point you have your first opportunity to speak. Captain Anderson comes on the comm and asks you to report to the briefing room. Your dialog choices can net you Paragon or Renegade points. Choices in the upper part of the dialogue wheel usually correspond with the Paragon alignment, while choices on the bottom of the wheel usually correspond to the Renegade alignment.
+ Paragon for agreeing with Joker
+ Renegade for chastising your crew
New Mission: “Prologue: On the Normandy”
2 – Talk to Pressly (Optional)
On your way back towards the briefing room you can overhear Navigator Pressly having a conversation with Adams in Engineering. Speaking with Pressly reveals his concerns about the mission. He feels that Nihlus and Anderson are hiding something from the crew.
3 – Talk to Jenkins and Chakwas (Optional)
Outside of the briefing room, Corporal Jenkins is having a conversation with Dr. Chakwas. You can use this opportunity to learn more about both crewmembers.
+ Paragon for being supportive of Jenkins
+ Renegade for telling Jenkins the mission isn’t about him
4 – The Real Mission
Enter the briefing room and speak with Nihlus. He asks about Eden Prime, the destination for the mission. Captain Anderson enters and reveals the true nature of the operation: A Prothean beacon was unearthed on Eden Prime and you are being sent in to recover it. Nihlus will also be using this opportunity to evaluate you as a possible candidate for the Spectres. Before you reach Eden Prime however, Joker patches through a distress signal from the planet’s surface, showing an attack by a massive spaceship of unknown design. Needless to say, this complicates the mission, as you must now find and secure the beacon while helping any survivors you find.

1 comment
is this way to find ALL codex pages or only some of them
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