Now let’s head back to the south landing zone and get both AU’s, or all three if you didn’t hit the southern-most one already while getting the Cell Zone a while back. That first one was fairly straight-forward but introduced the level of enemies you would be facing in snipers and beefy soldiers.
The AU to the west is a little harder to get to. It has a TV screen on the SW corner that you can jump on and then jump around the corner to the window bars. The third AU is further north, and it’s easier to reach, with sparse resistance.
Make sure you bring cluster grenades, strongest explosive gun, and another.
With all three up, head east to the foot of the LZ and across the street just climb up to the silo where the three beams cross. Glide down or whatever and you’re ready to go.
*NOTE: Level 5 strength gives the ground pound (jump and hold melee) and level 5 agility gives the glide ability (hold Y while falling). A panic pound when cornered is always a good option.*
Get your trigger ready because a Giant Freak will rush the beacon and start smashing it. Stand on the plateau above and toss down missiles which should be enough for the first. You will melee the other attackers, so do not waste ammo on them. There is a refill of grenades on the side, but only grab when completely out. If you fall, there are jump pads to get you back up.
After the first giant is down, melee like crazy until the second one shows up. You’ll be around 75% on the beacon, so unload all you can on him. Try to use the clusters only when there are lots of freaks on the ground. Toward the end a final giant will show up, but depending on how much health is on the beacon you may just be padding stats as it should hit 100% soon after.
