Game Walkthroughs

Crackdown 2 Walkthrough

Freak Breaches: Hope Springs (7)

Open your pause menu and scroll your objectives to find the freak breach  map. There are three in this area, two downtown and one way to the north at the quarry.

It must be after dusk, so any time after the sun is setting and the breaches will be active. And hopefully you can call down a buggy because it really makes all of these much easier. That or explosives.

Taking them out is just a matter of survival and kill count. Once you hear the  all-clear you can stop the slaughter, or watch the bar in the upper corner.  Time is a factor is availability, so if you don’t want to wait for get the  rest, you should hit these up quickly. It’s ideal to bring a fresh Buggy and  frags, but sometimes you just have to go in hot and light.

The one furthest west in downtown Hope Springs is in an alley. Pretty easy,  just stand in the corner of the building and mow them down as they approach.

The next is just to the east in the orange complex. You have a few spitters, so you’ll have to target them first.

Two new ones should appear in the hotel area in western Hope Springs. One is just north of your spawn point and the other is in the square a block east. You should be dealing with ones that explode, so if they have no arms and glow a little greener, that is a sign to lay off.

If you want to get the quarry one, it’s actually in the alcove area just off the road, accessible by foot. Just make sure you get there in time or it’s a  long road back.

With the quarry one gone, two more should pop up in the quarry area. The one outside and more to the industrial isle is pretty tame, just some exploders and spitters. The one inside the quarry introduces the big, hefty freaks that  spit and can melee. It’s pretty deadly if you stay on the ground the whole  time and bring no explosives.

Rooftop Races: Hope Springs (3)

You can check these on your map, even after you beat them to see your high score. You should resist the urge to grab Agility Orbs you pass while on these races, but you can pick them up if you want. You don’t need high agility to do these either, but it certainly doesn’t hurt. Use the jump pads provided.

Also, getting orbs just means completing them. The score doesn’t really mean much.

Hope for Glory – At the north end of the main island, at the corner of that  square.

Speed’s the Quay – This and the next are near the pier, hard to miss.

Spring Heeled Jacks – Like above, it’s on your way to the pier.
Road Races: Hope Springs (3)

These are just standard time trials. Beat them for driving orbs.

The buggy and supercar should be open by now, and either one is a fine option. Feel free to request them from drop zones before each race, but any decent  car will do. The supercar gives you more room for error, but it’s more built for speed and stopping power. It’s good to use though, no reason not to.

Bridge Run – Should pass by this one a lot heading to and from the quarry. It’s two laps around the waterway nearby.

Alleyway Rallyway – At the north end of the main island. One lap which the  supercar is actually too fast for.

Square Go! Go! Go! – West of the square, it’s a 3 short laps that again,  you will overshoot almost all the turns in your supercar.

Stunt Rings: Hope Springs (6)

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