*NOTE: If you haven’t gotten a homing rocket turned in by now, I guess try to find some Cell to kindly hand one over because you really need it.*
Now head to the north isle and hit the AU on the SE corner of this isle, which is in on tiny circular building just off the freeway. The next AU being way to the NE, at the lonely dome building, and lightly guarded too. The last AU is just near where the beacon will drop, on a tiny isle that gets mad props for being very difficult to climb, so good luck is all I have to say.
The beacon goes down into the hole just to the east, and if you are mostly full on your explosives, head on down. You do have cluster frags and two missile guns right? Well get those and come back. FYI for now or if you die, you can barrel-roll off the freeway to the east of the drop point for quicker entry.
Clear the area around the drop and call it in. Grab the missile turret now. What will happen is a fresh Giant will spawn on the ledge that circles the room. He will toss boulders and run around, stopping at set intervals. If you have the homing rockets then all you have to worry about is some rock in your way; if you have normal rockets then you have to wait for them to come to a stop or anticipate where they will be (not wise if you don’t actually know the spots and it’s too much to explain here).
That sounds good, but there are only a few seconds between them when one dies, so it’s a constant struggle. Then you have a ton of non-attacking freaks who will be damaging the beacon all the while, especially as the fight drags on they will really start to hurt the beacon.
You also have to account for a Giant that will run the spiral path up to the beacon, which a couple of cluster grenades should do him in, and there are plenty of the big and Brute freaks in play too.
As far as ammo-management, we will use the turret rocket first, as it’s the hardest to pick up late into the fight; but since this will be your first time in this fight you may not use this to its full potential. All I can say is that each Giant that circles the room will stop after he’s passed something in his line of sight on the beacon, and when clear he stops in about 50 yard intervals or so (it’s not very far is what I’m trying to say).
The hardest part is using this rocket turret to its best, otherwise you’ll be behind the eight ball the rest of the fight. You need your homing rockets for the middle portion of this fight. The other key is to toss grenades or do a melee sweep around the beacon to clear it of any un-marked attackers. One final note, the spiral path is your best way to recover health in a snap if needed, and you can keep hunting the stalking Giants for a part of this path.
