Approach the next marker from the ground, even though it’s covered with freaks now. From this marker just follow the ramp all the way up, ignoring freaks and gunfire until you hit the opening in the container. The building nearby has an orb and Audio Log if you can reach them.
Drop down, slowly, to the ground and run up to the marker to call in the beacon. DO NOT start killing freaks, it’s pointless to waste ammo. All you need to worry about are those marked with blips over their heads who also appear on your radar. Those spitters will damage the beacon, all the others are after you. You can outrun the normal ones all day, you just need to kill the spitters ASAP. It starts easy enough, so save your frags for later. Your radio voice will tell you when it’s almost done, and that is when you want to unleash all your frags. Keep in mind there are more nearby (the orange markers) and your shotgun is your best friend.
You can even just camp by the grenade spawn point and lob all over, and if you didn’t slide a little you could post up on the beacon; you can still try but it’s really not a smart idea. The best thing is to keep in motion so that the stationary spitters are in front while the mob is behind you. This clears up locking issues for easy shotgun blasts if you can steer clear of the many explosives. And once the spitters run directly to the beacon, just lob frags to the middle and you’ll win.
It’s not that hard, but if you do die just pick a spawn point and retry from the ground marker.
After the short scene, reload and take the blue jump pads out of here.
