Don’t worry about game progress, when you beat this objective you will revert back as if you hadn’t when you reload.
Beacon of Light
Cross the pipe and get inside the perimeter. Follow the blinking path if you want, it’s just getting you to the starting point along the base. There are some weak munitions if you need them, mainly the grenades. When ready, turn on the final event (resist the urge to head to an LZ for ammo, it’s not necessary).
There are three phases, meaning there are three faces of the tower that need to be defended. Each face has about three to four levels of walkways and ramps that go upward.
The new enemies introduced are Super Freaks (and they’re super freaky!). They are more close to the big freaks that we’ve had since early on, but they also have the charge of the Brutes. But they are not after you, they are after the face of the building.
On each level of the walkway there will be sets of these freaks shooting at the energy core. Your job is to stop the ones attacking the core, while smashing the few that target you alone. It’s usually four attacking the core, two on the platform and two on columns to the side. The two on the platform can be smacked easily, or blasted with a single explosive. The two on the sides usually have explosive units next to them for easy kills.
The hard part is keeping the freaks off you, but you don’t need to kill them all, just clear the attackers on your current level, clear a path, and head up to the next level. There are turrets if needed, but with the charges it’s hard to keep a turret for long. And you shouldn’t need to hit the fourth level if you handled the others in a timely manner.
If you fall, use the jump pads. If you run out of ammo, have to grab a turret or melee the ones you can. There are three phases of this, so once one core is clear, you hop down and head left to the next face of the tower. All phases are basically the same, maybe a slight increase in freaks after you, and the third has freaks on the wall that must be shot down. But other than that it’s really an easy fight.
Everyone will watch the scene and be all like “we should have fought that helicopter” but trust me, another helicopter boss fight we do not need.
And that’s it as far as the main game, but as you can see from that last fight the main objectives aren’t really the selling point. Now we move onto focusing solely on the side-objectives.
I had over 300 agility orbs, all skills at or very near to level 5, found about 30 Hidden Orbs, about 20 Audio Logs, we completed a few of the races, and we did all Freak Breaches for the first two sections. What we have not touched on are the stunt rings. There are two kinds, the car and flight suit rings. So if you are after that 100% completion, there is much more to do.
