The Second City
The Crescent Nebula has four quest items, three of which are on the same planet. Illium is in the Tasale system, where you land. Any mineral hunting you do is on you from here on out.
*NOTE: Have disc 2 ready for landing!*
Be sure to bring Miranda with you.
*NOTE: Remember you have a quick map of this place, last time I remind you for cities.*
Upon landing you learn that an old friend, who may be more friendly with you that the rest, is here and waiting.
Should be a viewpoint up ahead for a quick chat, and along the wall you should hit an Asari who reminds you of the little bug incident from the first game. But get your fill of chat from her, it’s a one-time shot.
*NOTE: The following quick quest is not available if you are not on an imported character.*
Then you have another familiar face, who you also probably don’t recall, but the chat is cut short. Read the note under the glass and head left to the merchant. You can get the discount first, then resolve the situation the previous girl was asking about. Don’t forget to speak with Gianna if applicable.
Shop Rundown
Going to outline all the shops on Nos Astra right here.
Serrice Tech:
- Biotic Damage – 75000, +10% biotic damage
- Bypass Module – 25000, x2 bypass time limit
- Medi-gel Capacity – 25000, +1 medi gel
*NOTE: Feel free to go to the bar and pick up Conrad’s quest now for turning into the shop merchant upcoming.*
Baria Frontiers:
500 creds for each new nebula map.
- Hades
- Nexus
- Minos
- Wasteland
- Pylos
- Nebula
- Shrike
- Abyssal
Quick note here, depending on ME1, there may be a few people here, including a green Asari named Shiala, or just a colonist. Speak to the person on the bench and then go confront Erinya who owns the kiosk. Get her to the point of “that sounds personal” and you can resolve the matter.
Memories of Illium:
First, talk to the nearby Asari who is the owner and resolve her love problem for the discount.
- Prejek Peddle-Fish – 6666, expensive little fish
- Model Alliance Cruiser – 416
- Model Athebasca Class Freighter – 416
Gateway Personal Database:
To get this discount, walk all the way to the Eternity Bar in the first area, speak to Conrad Verner, come to this lady, tell her to back off, and then go turn in the quest to Conrad. However, if you didn’t meet Conrad in the first game, no discount is possible.
*NOTE: Sorry, only had one import due to DLC corruption, so I had to jot these down at markup price.*
Plates and weave are good to grab, but if you need a weapon upgrade get that instead of the weave.
- Heavy Skin Weave – 90000, +10% Shepard health
- SMG Damage – 60000, +10% SMG damage Rifle Damage – 60000, +10% rifle damage
- Amplified Plates – 2000, +5% power
Eternity Bar:
Bartender to shoot the breeze with.
Conrad Verner and the weapons shop discount only if you are importing from ME1, otherwise you’ll get the following quest here…
Synthetic Insights quest where you speak to the slave broker, get the rep on the side to take the Quarian, and then turn it back into the broker.
Liara T’Soni
Above the door that leads to the second market area is Liara’s office. Go in to meet your old friend Liara (my very close friend!). She doesn’t have a ton to say, but she does fill you in on the two people you are looking for, as well as offer a side quest.
Open your map and head south, which is through the door under Liara’s office and then past another. There is a terminal to the left once you reach this busy hub. Hack the terminal just like any other hack (X’s seem to end it). And once you have the first part hacked, you have a short time to find the next one. It’s pretty easy, the number in the lower corner is how far you are from the vulnerable system, so just move until that number is zero if nothing else.
From behind the last computer you should find the next, and the third hack is by the second vulnerable system. The last vulnerable system is overlooking the parked vehicles. Liara will call after this and call you back, so go see her to get your rewards and you’re told this will continue later.
Head out and take the side stairs by the merchant area to head for the Eternity Bar. If you didn’t get the weapon shop’s discount before, feel free to ask Conrad about it and turn it in to the kiosk in the other shopping area on Nos Astra, but you could also wait.
*NOTE: If you don’t need a sniper rifle, feel free to do Miranda’s mission from the Eternity Bar, otherwise, continue reading in order.*
In the Twilight
Speak with Seryna in the middle area of the two shopping centers. Hop on the ride to the tower.
Clear the first few enemies, then go up and left for gel and a hack. Go right to find a worker, and you can save him with a paragon action. Beyond that it is pretty much a slow, trench warfare for a long way. About the best and most helpful advice is to stick to the right wall. Be sure to know when you’re dealing with mechs and to switch guns. Going with an anti-armor gun and using biotics and such on the fleshies is a good enough strat.
After a ramp you’ll hit an even longer fight. There is a side passage up the right side, but going all the way up it may get you in too deep; I say just take the first doorway and that’s enough flanking. Just fight up the corridor until you reach the elevator, but DO NOT go in yet.
First, there are workers to free to the left, along with creds and gel with them. Then go further down to find a hack, power cells, and a new sniper rifle option. When you come back to the elevator, you can try to use that explosive nearby for the three enemies coming down, but either way, take out the two minions first. Zap their shields and burn them down. Then just focus fire on the big guy; watch if anyone on your team is out.
*NOTE: Yes, the sniper rifle does equip, in case you didn’t realize your ammo supply is much larger.*
The renegade option on this guy is nice (kinda lame) but a good place to use it if you’ve been mostly paragon (obviously there is a renegade action in this chat too). Turn back and take the left door. There are two pairs of mechs and dogs sleeping in this room. Overload the farther one and then burn the other as the dogs are handled. A few minions will follow.
On the left is a door to open, and a renegade action if you want to take it (most likely don’t have to). Ammo, gel, and a one-shot pda to hack. Around the corner are cells and a terminal to chat with the one in charge. Up the ramp are some mechs and vanguards; warp, concussive shot, and gun fire is the routine I use on them.
Ore, gel, and a guns locker up ahead. Keep the beam cannon whatever you do. Up ahead, kill the upper goons and then anyone not the commando, then burn it down last. Further up is a SMG upgrade, pda to hack, ammo, and gel.
Get onto the bridge and just stay behind cover at all times. Mechs at first, then it’s barrier guys mixed with fleshies, but the most difficult are the missile pods up above the end, those will have to be dealth with before you step onto that side of the bridge. Up the stairs will be a group behind some clutter, and then one last commando guarding the door. Hard to take it out without just going in head first.
*NOTE: If you want to burn your beam cannon on the turrets and the shielded enemies here, you may as well.*
