Game Walkthroughs

Mass Effect 2 Walkthrough

The usual suspects are there with more chat: Kelly, Joker, Chakwas if you got her brandy at the bar, Miranda opens up a little, Jacob is more talkative,  and the engineers are glad you bought them their tools – and in the celebration game you should have the options to turn them into tools (you don’t actually play, just reap the benefits of victory).

On level 3 you can access the battery room down the middle, which has Garrus and two other things to open. You learn of Sidonis, and you realize this is  one of your side missions. In your room you can read some mail and view your toy ships if you bought any.

Back to level 2 and back to Omega.


Aria’s Affairs

First, return the data pad you found to her.

*NOTE: If you don’t have it, then you get in the Archangel quest.*

Second, speak with Grizz on the left stairs and he asks you to protect the  Patriarch.

He is downstairs in the side room. The best option is to agree to kill the  thugs for him, and if you do all you have to do is walk through the nearby door to confront the thugs and take them out (hopefully through text).  Inform the old man, then report back to Grizz.

*NOTE: Choosing the renegade option kills the Patriarch, in case you want  his email in the next game which I what I would think saving him will net you.*


The Plague District

*NOTE: For flamethrowers, which should be common sense, but if you hit their packs they are basically done for as they will explode.*

Find the passage that leads to the quarantine zone – map or remember where you found the Mad Prophet. Use your skills to convince the guard to let you through. I didn’t mention who to bring with you because you can choose again and bring the humans since the plague may be dangerous to Garrus.

Move forward and pick up the ore and ammo behind the clutter, then proceed down the path and around the barricade, grab the medigel, then take the door to the sealed off district.

Kill the two vorcha inside, then go speak to the plague victim to the right. I believe you get to use a paragon action while leaving him, and from there  you can further discuss the situation.

To the left, through the doorway is a bank terminal, power cells, and a door that leads to a computer log recounting events that happened in this room.

Double back and go past the victim and to another door to unlock on the right. All that is down here is a log and some cash on the wall. Continue back down  the path and you’ll hit three vorcha in the lobby-like area. Then four more  armored enemies will appear – you could run to their positions and use the explosives at their feet, but more trouble than it’s worth. There is a gun upgrade behind their position. The superior play is to take the stairs near where you entered this area and from above hit the explosives and snipe them, as well as collect the items up here.

Take the locked door on the right to find some gel, cash, and some humans to talk to. After you learn what you want, you basically get to earn more rep points at the end (if the options are there for you).


The Scientist

Head back and take the door to continue on. Going through the right doorway leads you up to a sniping point above the firefight below. There will be a  lot of enemies poured onto the other side of the area, including a flame- thrower and a heavy thug to avoid. Remember to use any powers you may have recently upgraded to get.

On the ground, to left for ore and then through the door to meet some looters. Head back and proceed to the clinic. Few people to talk to, and before you meet him, go into the left room for lots of stuff, more stuff in his room, and then speak to him. Chance for a renegade action at the start, and be sure to  mention the victim you helped at the start of this, that is extra XP.

Feel free to equip your new gun at the locker before taking the left door to  head to the plant.


Planting a Cure

Big fight in this lobby. I say just run to the right wall and flank these  ground troops. Flamethrowers and a heavy thug among the goons, and once the  ground is clear, getting up the stairs is more difficult without ranged attacks. You could let them come down and use the explosives, or just pick them off as best you can.

There is a gambling machine and bank terminal to hack, both near the  stairs, and then take the first door on the left to find Daniel, the guy  Mordin wanted to find. Hopefully you can resolve the matter with your rep  options, otherwise I guess you have to kill them.

Take the other door and pick off the enemies through the window. Head down the steps and once outside, run far to the right along this balcony and from here pick off the GL enemies up above, either with your GL, using the explosives  along their walkway, or with bullets. Then you must clear the yard below of many grunts.

Head through the door once it’s clear and take out a big Krogan and friend, and don’t miss the salvage on the side.

Once you reach the control room, kill the first group with relative ease.  Intiate the controls, and now you must work the two fan controls on the side paths. First, there are a few covering the door you entered the room. Take the  left side first, which will spit out a ton of flamethrowers, but you can just pick off their tanks from a distance and they won’t be much trouble. Then just flip the switch through the door.

The trouble is getting to the other side from here. You got a group covering  you path, more down the middle, and two Krogan incoming. Few enemies down the  path to the control, and that’s the end of the plague.

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